I don't get it. Were you really expecting it to be a 100% action game like DMC or Bayonetta?
When I see this:
https://youtu.be/iiqTiE0h4-k?t=12m45s from there to 20:26, it's basically perfect when it comes to evolving RPGs. No, it isn't action reflex in the way a DMC kind of game is but it is also a lot more cinematic and allows more choices of how to go about the battle between the different kinds of attacks and magic and your team and movement around the field all while being a total breeze for anyone, especially with the wait mode option.
The whole system also allows soooo much more freedom when it comes to incorporating it into story events cinematically while not needing to drop any of the full combat suite, and I'm sure we'll see plenty of such dynamic cinematic applications through the story. I really don't see a dumbing down of reflex gaming here rather than a massive advancement of what would have been static turn-based or QTE gameplay, or highly-limited-presentation action gameplay with jarring transitions. This is the most graceful fluid fusion of action, freedom, tactics, and cinema I can think is possible right now. Other games already seem nearly robotic compared to it with their static scripting, choice limitations, and rote animations.