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What's up with all the FFXV hate?

does anyone know if FFXV VR experience is a whole game? Cos the site i buy games on normally are charging £45 for it!! (thats the same as uncharted 4 when it was new for context)
I thought it was just a little demo you could play for free or its included with XV?
 
does anyone know if FFXV VR experience is a whole game? Cos the site i buy games on normally are charging £45 for it!! (thats the same as uncharted 4 when it was new for context)
I thought it was just a little demo you could play for free or its included with XV?

It will be DLC.
 
Sure but that's also true the other way round. People who already made up their minds to hate the game, will eventually end up hating the game. It's called self fulfilling prophecy and can be seen all the time here or in other hyperbolic places of the internet.

I hate what I've played/seen of XV but want to love it. As of now, it's the first mainline FF that I'm passing on. It also has nothing to do with my feelings toward XIII since I actually enjoyed that game quite a bit thanks to its (underrated) battle system and post credits play.

But whatever. Not everything has to be for me. If Square fucks up VII:RE though then the series is likely well and truly dead for me.
 
Thread has predictably turned into a peanut gallery picking apart every bit about the game possible. This was the only logical direction the thread could have gone with that title, I'm not surprised.

Thread title is literally asking why people don't like the game. What would people even do except post what they or other people don't like?
 
The problem with that is they are damned if they delay 15 and damned if they don't and it releases with technical problems.

If they delay, it will be taken as a sign of how all the rumors about crappy development was true (and by extension the story rumors).

If they don't delay, the game might come out uneven and derpy and they'll get screwed too.

6 months more or less don't matter anymore in the grand scheme of things. FFXV will forever be the game that was in development for over 10 years, anyway. If they release it in an unfinished state the damage will be bigger than if they delay and ultimately deliver a decent enough game. People quickly forget about delays and nowadays almost any big game has had one at some point, see Deus Ex: Mankind Divided, Horizon Zero Dawn, Mass Effect Andromeda, Scalebound and many others recently. You don't hear anyone talking much about Uncharted 4's three delays from Late 2015 to March 2016 and then May 2016 anymore. Or Ocarina of Time, Twilight Princess and even the new Zelda's ~1.5-year delay.

It would be a difficult decision for SE, sure, but I think it would be wise with the importance of FFXV for the brand's future. Hell, even a 2-month delay to November (which Tabata jokingly said he'd actually prefer after "teasing" it at the Uncovered show) would probably already help enough to polish a few things more and glue everything together a bit better. Remember how in some post-mortem Naughty Dog said The Last of Us was nearly unplayable from start to finish until literally the last 2 weeks or so before handing in the master build. There's a reason why crunch phase in game development is so insanely stressful. So many optimizations and things only fall into place in the end. At least nowadays you can push day-1-patches and optimize even after the game's gone gold, which gives you another few weeks.
 
None of the demos or gameplay videos have looked that fun to me. I'm not hating it though, I'm just scared it's going to be another "meh" entry in my favorite video game series.
 
The gamers have their doubts about it already and the E3 demo didn't help

it's normal to be skeptical but "hate"? no
But most of the E3 impressions and journalists say the playable demo was great and the pr guy who played just sucked. Shouldn't that negate skepticism quit a bit?
 
But all the E3 impressions and journalists say the playable demo was great and the pr guy who played just sucked. Shouldn't that negate skepticism quit a bit?

It should but not everybody read the impressions after the big show, plus gamers have their doubts about it before the show like I said


I can't wait to get my hands on it after reading the impressions + the Uncovered event.
 
I mean it's not rocket science:

1. The last demo they put out and people played was shit.
2. The dub step trailer was garbage.
3. The Microsoft demo was embarrassingly bad.

This game isn't going to be very good.
 
6 months more or less don't matter anymore in the grand scheme of things. FFXV will forever be the game that was in development for over 10 years, anyway. If they release it in an unfinished state the damage will be bigger than if they delay and ultimately deliver a decent enough game. People quickly forget about delays and nowadays almost any big game has had one at some point, see Deus Ex: Mankind Divided, Horizon Zero Dawn, Mass Effect Andromeda, Scalebound and many others recently. You don't hear anyone talking much about Uncharted 4's three delays from Late 2015 to March 2016 and then May 2016 anymore. Or Ocarina of Time, Twilight Princess and even the new Zelda's ~1.5-year delay.

It would be a difficult decision for SE, sure, but I think it would be wise with the importance of FFXV for the brand's future. Hell, even a 2-month delay to November (which Tabata jokingly said he'd actually prefer after "teasing" it at the Uncovered show) would probably already help enough to polish a few things more and glue everything together a bit better. Remember how in some post-mortem Naughty Dog said The Last of Us was nearly unplayable from start to finish until literally the last 2 weeks or so before handing in the master build. There's a reason why crunch phase in game development is so insanely stressful. So many optimizations and things only fall into place in the end. At least nowadays you can push day-1-patches and optimize even after the game's gone gold, which gives you another few weeks.
The difference between Deus Ex: Mankind Divided, Horizon Zero Dawn, Mass Effect Andromeda, Scalebound compared to FF15 is that they don't come with the burden of 10 years of development and recent blundering franchise history (you can argue that for ME3 I suppose). The reason delays wasn't a problem for Uncharted 4 is because the game delivered.

I wrote a line in my previous post that I deleted: I know that FF15 has to be absolutely amazing, amazing enough to win over the neutrals, in order to overcome its negative stigmas. And I don't think that is possible, regardless of them releasing it later.

I know how game development works. But I don't think 2 months extra will 'save' 15. So they might as well rip off the bandage and get it over with.
 
But most of the E3 impressions and journalists say the playable demo was great and the pr guy who played just sucked. Shouldn't that negate skepticism quit a bit?

All of them? Really?

I think the press-only 2 chapters demo was received more positive than the Titan demo, which was just badly designed no matter how good you played it. Even in the good playthrough from PS Access it still was a confusing, janky and unflattering mess. Not even I can defend this, lol.

Here are previews from the press-only demo with the first two chapters (excluding the yet unknown Chapter 0):

Arstechnica:

I very quickly felt overwhelmed by the variety in world geometry, buildings, structures, and textures in what might seem like an ill-fitting comparison. Square Enix's starting zone looked more awe-inspiring and required more draw-distance horsepower out of the preview build's PC than anything Bethesda had mustered in last year's Fallout 4. You may argue that those series target different kinds of players, but if Final Fantasy is really taking this big of an open-world turn, then the comparison is fair game. I criticized the last Fallout's copy-paste aesthetic, which made its enormity feel hollow. By contrast, this is what an incredible open-world RPG should look like. As a result, I was charmed.

[...]

This sense of scale—of monsters and familiars alike becoming part of the game's sprawling environments—left me feeling the same way I felt the first time I saw Final Fantasy VI's "Mode 7" effects spin a giant new world in front of me on the Super Nintendo. There may be quirks, bugs, and an uneven battle system, but there will also certainly be an enormous, lore- and monster-loaded world in Final Fantasy XV whenever it launches. As an admitted Final Fantasy hater in recent years, I am shocked at how much I anticipate grappling with the best and worst of FFXV. I guess we'll just have to wait and see whether I wind up eating some disgusting object as a result of a surprisingly successful on-time launch.​


Destructoid:
In all likelihood, Final Fantasy XV will be the first Final Fantasy I complete. I've gotten into stuff like Tactics before, but never the mainline series. I'm sure some of you know how that goes. Square Enix certainly does. At a press event, we were told the intent with XV is to appeal to veterans and first-timers alike, which is precisely the sort of thing developers always say they're striving for with sequels. I could feel it here, though. Genuinely. And as a new player, I am into this game.

[...]

All told, the preview session convinced me I'll want to dig into the final version which, as a non-fan, is a big deal. They finally did it. But there are two things I'm anxious about: whether or not consoles will be able to handle running Final Fantasy XV reasonably well, and what the open-world design will feel like after, say, 25 hours (will it become a slog?). We probably won't know until September.



IGN:
After two hours into Final Fantasy XV’s campaign, I can’t help but trace the lineage of Square Enix’s new blockbuster RPG in the back of my mind. But the first two chapters never feel like a derivative work, with the core story and presentation leaning on the type of strong characterization and blockbuster graphics that have come to define Final Fantasy. You could almost picture director Hajime Tabata and his team spending the last few years playing other games and saying, “Hey, wouldn’t this be a great idea to put in Final Fantasy?” And, somehow, the unique sauce blends multiple flavors into a cohesive and ambitious vision of a modern RPG.​
 
The difference between Deus Ex: Mankind Divided, Horizon Zero Dawn, Mass Effect Andromeda, Scalebound compared to FF15 is that they don't come with the burden of 10 years of development and recent blundering franchise history (you can argue that for ME3 I suppose). The reason delays wasn't a problem for Uncharted 4 is because the game delivered.

I wrote a line in my previous post that I deleted: I know that FF15 has to be absolutely amazing, amazing enough to win over the neutrals, in order to overcome its negative stigmas. And I don't think that is possible, regardless of them releasing it later.

I know how game development works. But I don't think 2 months extra will 'save' 15. So they might as well rip off the bandage and get it over with.
Yeah, I'm definitely torn. Sometimes I think "Ah, just finally get it over with! It won't ever meet the high expectations anyway.", too.
 
Why not? Each work of art has a theme. The theme of this game may had been sadness.

Sadness is not bad. Don't give it a value. It's just a feeling.

Many people are "happy being sad".

The music theme is sad. It is also beautiful.



Don't you think that would had been a really good change of pace, for once?

This game was supposed to be different.



It's a problem only because that was advertised for so long. I don't expect the new Zelda to be sad/gritty, for example. It never meant to be.

Now, people heard that music, and look at those visual for ten years and were drawn to it. So it "moved" people in a way.

Do you think people were drawn to Versus XIII because Noctis had a bunch of cool swords? Or were people drawn by the feeling those visuals and music emanate.

What's the point of having a guy that looks like Noctis and is dressed like Noctis, but is not Noctis.

I don't intent to start an argument with you. This are merely opinions. It is only a game.

I just think that when you loose the source of a creation, and finish it just because you want to sell it, that product is soul-less.

Only time with tell.

Dude I'm not arguing... I know that sadness is an basic emotion and is not a bad thing. I never give it bad or good value. For my POV sadness is always good because is an emotion (I'm a psych). The melancholic game was 10 years ago, and believe in me that I was hype by the theme too... But the game has change SO much that nobody knows what the story is going to be. We will have to wait to the movie and the anime to know what is the undertone. I'm guessing that this game (lke Type-0) will be a descent into sadness. Don't know if they are killing Noctis or half of the bros, or some mayor NPCs, but I bet you that sadness in in the menu. That's Tabata formula. Remember one of the endings of Type-0 is that EVERYONE dies and resurrect in feudal Japan.

I want to believe that the game have soul and that is why SE is pushing forward with the movie and anime. At the end you are right, time will tell. But if the game is shallow you can give it soul making the best of your inner narrative. The game is huge, that is a good thing because you can submerge in parts of the game that maybe have the type of experience that you are looking forward.


Many factors:

- The development has been hell, I'm sure the content/quality of the game will be pretty low.
- The game doesn't look fun.
- The story looks pretty bad from the synopsis.
- Both demos were pretty awful.
- It's more like a bland/bad Kingdom Hearts game than a FF one gameplay wise.
- The last amazing FF released 16 years ago.
- The E3 showing was terrible.
etc...

I'm waiting for reviews but it's not a Day One buy for me, I'm sure of that.

Guys stop waiting for the worst. Why don't foster hope?
 
does anyone know if FFXV VR experience is a whole game? Cos the site i buy games on normally are charging £45 for it!! (thats the same as uncharted 4 when it was new for context)
I thought it was just a little demo you could play for free or its included with XV?

Likely a separate entity that lasts all of 30m (at most) for a small premium exclusive to PSN. Just an assumption, but it certainly will NOT be a full-fledged game experience. Just a slapdash tech demo to capitalize on the VR launch.
Surprised there are even pre-orders available, going to presume what you are seeing either changes or adjusts as I can't fathom it will actually pan out as anything deserving of that price you are seeing.
 
Thread title is literally asking why people don't like the game. What would people even do except post what they or other people don't like?

I mean you're pretty much just reverberating my point. There was no use in creating a thread like this except to cause an argument, and that is what happened.
 
Tabata has confirmed that 'Stand by me' is now the main theme of the game.

.

Really? that sucks

and I thought changing Regis to Ned Stark was the last annoying change.

Why do I still have Somnus on my phone? I bet the song will not make it into the final build. maybe just the music without the lyrics at most.
 
Really? that sucks

and I thought changing Regis to Ned Stark was the last annoying change.

Why do I still have Somnus on my phone? I bet the song will not make it into the final build. maybe just the music without the lyrics at most.

Somnus will still be in the game though. I also doubt that Stand By Me will play in the main menu, either.
 
Really? that sucks

and I thought changing Regis to Ned Stark was the last annoying change.

Why do I still have Somnus on my phone? I bet the song will not make it into the final build. maybe just the music without the lyrics at most.

They said Somnus is in the game.
 
E3 demos and videos made the final product look messy. I had the CE pre-ordered on Amazon and yesterday I canceled it. I can wait for reviews but my hype is all gone.

Same here. I have cancelled my CE edition. I actually have holliday off work planned starting september 30th.That is changing tomorrow. Who knows I might still pick it up on day one but from what I have seen and heard the game doesnt warrant me wasting my holiday.
 
She's been a hype piece since the game was vs13.

final_fantasy_versus_xiii___dragoon_by_oftheabyss92-d4j8ku2.gif

Oh that's the same character? Never mind, she's cool.
 
If the Duscae demo is any indicator the music might make it, but I doubt the song will which is a bummer.

I'd assume there would be non-lyrics version in the main menu, and a lyrics version at some point during the game itself. But that's obviously just speculation.
 
1. The last demo they put out and people played was shit.
2. The dub step trailer was garbage.
3. The Microsoft demo was embarrassingly bad.

This game isn't going to be very good.

I don't know that these things actually point to a bad game, though.

1. They shouldn't have released that demo, it was meant to be some kind of treat for the event they had in March and wasn't even as good as the Duscae demo
2. A lame trailer doesn't point to a bad game
3. Kind of, but it's still being optimized and may have just been a bad showpiece for the game

It's fair to be cautious, yeah, but I'm not swayed by any of those things. Demos, stage demos, whatever aren't necessarily or all the time representative of the final product. I'm still holding out.
 
LOL I officially rescind what I said about respecting the consistency of your distaste for XV
although yeah, mask is kind of dumb

You must have missed earlier this week when Wait Mode sold me on the game and I pre ordered the deluxe. I'm buying the game, but I'm still preparing for disappointment!

Watch her become an Amarant. Usually FF hype pieces fail to live up to the hype. Jihl, judges in XII, Seymour, Amarant...she'll probably be a throwaway villain with zero development.
 
The game looks bad all around. The cast looks and sounds insufferable. The combat looks like a total mess. The graphics are good, but give a very plastic vibe. This game just doesn't look good. They talk about how there's 100+ hours in it, but they've yet to compel me to play it for one hour.
 
Type 0 was underrated. I enjoyed my time with it, battle system was fun, surprised the combat in this seems so bad since it's the same team, thought they were improving as a dev team going from Crisis Core to Type 0. Obviously not (since the combat in the Duscae demo sucked), one step forward, two steps back.

At least FFXII HD is coming, that's all I need. That, and Star Ocean 5 and Nier 2 both look far better as Action RPGs go.
 
So you want full on Tolkien trash? because that's the thing most western devs gravitate too.

Not really, but i'm sure western devs like CD Projekt, Naughty dog, Insomniac games, even Crystal Dynamics are able to create something like FFVI, FFIX or FFXII if given the task.

Not averything need to be Harry Potter or Real life.

The big problem of the franchise i think is that it's not consistent with it's design choices done in the past.

Nintendo are pretty much the only japanese publisher doing good in that regard. Sega (take a look are the Sonic franchise, a mess), Konami (Castlevania or Silent Hills) and Square Enix don't see it or just don't care.
 
I mean it's not rocket science:

1. The last demo they put out and people played was shit.
2. The dub step trailer was garbage.
3. The Microsoft demo was embarrassingly bad.

This game isn't going to be very good.

The last two was just bad marketing and the player of the Microsoft demo just sucking. As for the demo I think it's not equivalent of a full game so I'd give them a benefit of a doubt.

I only think that small demo was just given to us because of the uncovered event. They had to give something and what they gave was undercooked.
 
The last two was just bad marketing and the player of the demo just sucking. As for the demo I think it's not equivalent of a full game so I'd give them a benefit of a doubt.

I only think that small demo was just given to us because of the uncovered event. They had to give something and what they gave was undercooked.

And outsourced to another dev team
 
Well, there was the GRIN developed Fortress

http://www.neogaf.com/forum/showthread.php?t=649683

We all know about Fortress, the cancelled Ivalice/Final Fantasy XII followup that was being developed by Swedish company GRIN in 2009 (if you don't, see the Wikipedia article of the game). Following the cancellation of the game, many ex-GRIN employees updated their websites and portfolios to include pieces of concept art, one track, and a few videos of the project. However, only a few amount of these assets have received mainstream attention.
 
I want to like this game. But right now I don't.

Everything I saw at the "Uncovered" event in March was fantastic and got me really hyped. Then I played the Platinum Demo and it's been all downhill from there. I simply did not like the way the combat felt at all. To me it was clunky and intuitive. I would have definitely preferred the more Kingdom Hearts style system Versus 13 was proposed to have. This current system, at least from the Platinum Demo, feels very limiting and awkward. Warping around doesn't feel as fun or effortless as I would have expected either.

Beyond that demo which I played, the E3 showing this year was horrendous. The Titan demo at the conference was terrible. Even seeing someone who "played it better" later, it just doesn't look very fun. A giant boss monster like that comes with all sorts of expectations and what they did with it doesn't feel special or challenging at all.

The VR stuff looks bad and from impressions is bad. I already didn't love the decision to make Noctis the only playable character after Versus 13 was going to let you play all 4. Now they're adding back the ability to play Prompto...but only with this VR DLC and in an extremely limited fashion. It seems incredibly half assed.

It also seems the entire "Invasion" we viewed a few years ago which looked fun and fantastic is getting cut so that they guys can read about it in a newspaper. Seems incredibly lame and very disconnected.

On the technical end it also still seems like the game is plagued with all sorts of issues, especially when it comes to stable frame rate.

I went from a likely Day 1 buy after the Uncovered event to likely not getting it for a long long time. FFXV is Square's flagship title for the next few years but it seems its being taken out of the oven a bit too early. I also can't help but think I preferred Nomura's original Versus 13 vision compared to what XV has seemed to become.
 
ugh this thread.
At the end of the day, I'm still there day one and I'm sure people who had their doubts will still buy it at one point or another.

If you're part of the FFXV team reading this, a lot of us are rooting for ya! Can't wait to play it!
 
If the Duscae demo is any indicator the music might make it, but I doubt the song will which is a bummer.

Tabata just confirmed a few days ago that Somnus is still in the game and that it'll play during a very important scene.

My guess is that it's probably the ending theme. "Stand by me" will most likely play at the end of act 2 or sth. like that. It doesn't sound like an ending theme.
 
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