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What's wrong with MGS: Twin Snakes?

All TTS fans have proven to me in this thread is that they probably aren't big fans of the franchise to begin with. Which is fine, but they usually open up some broad misinterpretations about what MGS as a series is, starting with:

Snake having crazy acrobatic superpowers in TTS cutscenes when he doesn't in any other entry of the franchise or during TTS gameplay is pretty distracting and I'll-conceived.

Yes, Metal Gear's story and timeline is kind of crazy. But throughout every entry Snake overcomes supernatural bosses and scenarios that defy belief by just having the skillset and ability of a normal soldier. Snake himself never has any crazy acrobatic or supernatural skillset.

Every VA except for Snake's gives their character a lazy read. The accents are gone. Great. But everything else is a big step down in quality. Campbell and Naomi in particular are just reading the script as lifelessly as they can.

And first person shooting ruins the Ocelot fight amongst many other parts of the game.

I do like the interpretation that MGS1 is what happened, and Twin Snakes is the idealized "Legend Of Shadow Moses" take. Although that only seems to make sense for cutscenes and not the actual gameplay.
 
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How can you not love that?

The silly cutscenes made the game for me.
 
MGS1 isn't designed for MGS2 style controls.

as an aside, this is the way i feel about RE4:Wii edition. it's not quite as drastic as putting MGS2 mechanics into MGS1, but being able to point anywhere on the screen, instantly, at any time breaks the RE4 in a similar fashion
 
i think it's a super fun reinterpretation of MGS that shouldn't be considered canonical in terms of storytelling or gameplay. its absurdity is a reason to like it, not to get angry about it on the internet.

This is exactly what it is. When you get this, you can enjoy the wacky cutscenes.
 
The only addition I liked a lot was the cutscene of grey fox slaughtering the guys in the hallway. Shit was ruthless.

It was pretty cool but I always preferred the freakyness of just entering the corridor of slaughtered soldiers and that creepy repeating slightly distortedwords. Guess that is something nice about Twin Snakes, is those differences that give another angle on things.
 
To those saying Snake doesn't break the fourth wall in other MGS games: in MGS2, he literally points to his headband and says "Infinite ammo."

However, there's a difference in tone between that scene and the Mantis one posted above. In the MGS2 scene, it's directed at Raiden, representing the player, as part of a long mindscrew the player has been subjected to in which the lines between reality and fiction have been destroyed. By this point, Snake making a reference that only the player can understand to RAIDEN works to destroy the barrier between a video game and real life.

In the TTS scene above, Snake is actually acknowledging the player directly, something he never does in any other game in the series. He is more or less saying "yeah, you, the one controlling me, do as he says", a kind of 4th wall breaking that never occurs in the series. Also, it takes the surprise away of Mantis' powers being ones that affect you, the one playing the game, while in the original cutscene you are still wondering if his powers are real or not until he moves the controller.
 
The main problem I had with it is that the visual changes to the environment really sapped it of life. The dirtiness and grittiness of the PS1 version really made Shadow Moses feel like a well-used, functional location. Twin Snakes' replacing of every crumbling nook and decrepit cranny with that super-clean futuristic panelling made it feel more like a hospital than anything else. I get that in terms of the game's canon, it probably made more sense for it to be a cutting-edge, high-tech facility (and Silicon Knights were probably tasked with emulating the similarly sterile visual style of MGS2), but I feel it was a definite step back.
 
Really disliked the original on PSX, it was during the N64 vs PSX, and I couldn't stand the pixelated goo that PSX offered. Also the controls in the game were awful, so I'm interested in TTS quite a bit. Played a bit of MGS2 and it was such a huge improvement over the original, and since TTS is on the same level in terms of technology, it should be just fine. Don't really care if the cutscenes are over the top.
 
The only addition I liked a lot was the cutscene of grey fox slaughtering the guys in the hallway. Shit was ruthless.

It's a badass cutscene but there is something to be said for the spooky atmosphere in the PS1 version. Plus there's not nearly as much dissonance between cutscene and gameplay in the PS1 version compared to the Gamecube version. That goes for both Grey Fox and Snake.
 
I'd also add that they changed the "lighting" and color palette, which was instrumental in setting the tone for the game. Twin Snakes looks much duller and flatter.

Quick Google examples:

I did not know TTS changed the colouring of the levels so much. A lot of MGS1's power is in its atmosphere and setting - can't believe Silicon Knights failed to realise that.
 
Recently, I finished playing the MGS series for the first time, played the PS1 version because people kept complaining about TS, and I loved it. Played TS after a while and I loved it even more, I'm surprised how can people complain so much about such a good remake.
 
Looks like every ridiculous cutscene in Metal Gear Rising. Platinum ruined Metal Gear.

So Liquid Snake's body is made of synthetic material and super technology, along with being pumped full of every nanomachine possible? How deaf and blind are you to context? Metal Gear Rising isn't even a Metal Gear Solid title, its a spin off franchise based around character action instead of action stealth.

I swear some of you smell your own farts and think some wicked ass mac'n'cheese is being cooked. Sick burn that doesn't make sense man.
 
Not the cutscenes, which is a dumb complaint.

The cutscenes were ridiculous on purpose, dudes.

Why just have a straight remake? What's the point of that? I looked forward to each cutscene since I had them memorized from my multiple PS1 replays.

Stop complaining about the cutscenes, people. They were fun.

I'll complain about the downgraded cut scenes as much as i please. Bad choices made on purpose are still bad choices.
 
So Liquid Snake's body is made of synthetic material and super technology, along with being pumped full of every nanomachine possible? How deaf and blind are you to context? Metal Gear Rising isn't even a Metal Gear Solid title, its a spin off franchise based around character action instead of action stealth.

Apart from that, one thing that bothers me about TTS's scenes in comparison to the series's other countless over the top scenes: Everything in TTS seems to lack any weight, how they're all slowly flailing through the air, it lacks any impact.

Fox vs. REX in the original as over the top as well, but it's faster paced, has more punch to it and is imo better directed.
 
So Liquid Snake's body is made of synthetic material and super technology, along with being pumped full of every nanomachine possible? How deaf and blind are you to context? Metal Gear Rising isn't even a Metal Gear Solid title, its a spin off franchise based around character action instead of action stealth.

I swear some of you smell your own farts and think some wicked ass mac'n'cheese is being cooked. Sick burn that doesn't make sense man.

I think he was trying to make a clever point. At least I hope so.
 
The original soundtrack is what Metal Gear Solid memorable, they ditched the original soundtrack and replaced with a boring soundtrack.
 
twin snakes is a fine example of why silicon knights went under
 
I like Twin Snakes as a retelling of the events, in the same vein of the way someone would retell a story and embellish it to make it more entertaining.

It's fine, but I wouldn't recommend someone play it as their first MGS1 experience.
 
I think for those who did not play the original, it is a perfectly serviceable game and probably much easier to get into than the original on PS1.

As for the voice acting, yeah, I don't think it is as great as the original, and sure the cutscenes were changed a bit, but I didn't mind them at all. This is NeoGAF, so I get people as super anal, especially with this being a Metal Gear game, but I didn't really have that fervor either. So maybe you are not asking the right guy, but if I told a friend to get into metal gear who hadn't played many videogames back in the day, I feel like the GC version would be the best choice. I have both and played through both multiple times.

So I just gave a totally un-GAF answer in saying; both are cool, depends on the audience.
 
You can pretend that TTS is a "re-telling" of the Legend of Solid Snake, but the explanation behind the idiocy that goes on in that game is simply that Ryuhei Kitamura is a hack.
 
It's a badass cutscene but there is something to be said for the spooky atmosphere in the PS1 version. Plus there's not nearly as much dissonance between cutscene and gameplay in the PS1 version compared to the Gamecube version. That goes for both Grey Fox and Snake.
Honestly, I still felt it was spooky as hell. Or if not spooky, had a great horror movie vibe.
 
I don't know how people can seriously critique the cutscenes, but not have a problem with MGS2's ridiculousness in its latter parts. Maybe its because MGS is considered "pure" and has much less bullshit overall?

Twin Snakes is the ridiculous bullshit from MGS2 applied to MGS1. That's it.

They are just cutscenes anyway. The controls are better, the gameplay is better.
 
I guess my gripe with twin snakes is that it doesn't represent itself as an embellished retelling, it presents itself as a remaster, and in that context, it is not. The gameplay was fine for the most part, but man those cutscenes are just so off base, stylistically they're nothing like the series at all.
 
Nothing. It's the best Metal Gear Solid game for anyone not blinded by rage that it went onto a Nintendo console.

That's a very silly way to dismiss any legitimate complaints about the game.

Especially when I have played through both versions multiple times. It's definitely the best Metal Gear Solid game on a Nintendo platform though, but Nintendo always seem to get butchered Metal Gear games (NES, GameCube, 3DS).
 
I'm just surprised people thought the original MGS had some sort of of grounded, contemplative tone. Series has been ridiculous (in a good way) since day one IMO.
 
I'll say it again. Why is Resident Evil Remake not subject to this "rage" then?

He won't reply.

I asked another person the same question. That's their excuse for everything: "Because it was on the GameCube".

Fucking ridiculous.
 
Nothing. It's the best Metal Gear Solid game for anyone not blinded by rage that it went onto a Nintendo console.

While this game gets a lot of hate, (At the end of the day I still enjoyed it, all things considered.) the Resident Evil Remake is widely considered as being much better than the original and one of the best in the series so that explanation is bullshit right from the get-go.

And how can it be the best when it's literally the same gameplay from MGS2, but in maps that weren't fine tuned for it?
 
I'll say it again. Why is Resident Evil Remake not subject to this "rage" then?

I don't believe Resident Evil has the same affiliation with PlayStation that Metal Gear Solid does. Resident Evil was on the Saturn, it was already multiplat long before Remake was a thing.

By the time Twin Snakes had rolled around, MGS was already an established "Sony" franchise.
 
I don't believe Resident Evil has the same affiliation with PlayStation that Metal Gear Solid does. Resident Evil was on the Saturn, it was already multiplat long before Remake was a thing.

By the time Twin Snakes had rolled around, MGS was already an established "Sony" franchise.

With both MGS1 and 2 being released on PC...

I actually bought a Gamecube because of TTS and came away disappointed...but I ended up loving the RE remake. REmake is just a way better...well, remake...then TTS was.
 
With both MGS1 and 2 being released on PC...

I actually bought a Gamecube because of TTS and came away disappointed...but I ended up loving the RE remake. REmake is just a way better...well, remake...then TTS was.

And Metal Gear Solid 2 was also released on the original Xbox.

Also, I have a GameCube, and still I think Twin Snakes is trash. So the "It's hated because it's on a console that you don't own" is pure nonsense.
 
Yes, this shit is indeed egregious.

I suppose it depends how seriously you take MGS as a franchise. To me it's fundamentally absurd and camp as hell, so I really don't see any difference between Twin Snakes and the others.
 
as an aside, this is the way i feel about RE4:Wii edition. it's not quite as drastic as putting MGS2 mechanics into MGS1, but being able to point anywhere on the screen, instantly, at any time breaks the RE4 in a similar fashion

I don't think tugs is even close. Fps has to take every structure into account. It makes going from game pad to wiimote more seamless. Whether the wiimote makes gameplay more easier or difficult Imis debatable, but again it transition smoothly. Look at Metriod Prime 1&2 on the Wii.

TS just didn't redesign everything for the drastically different fps view. The Ocelot fight is a perfect example of how TS not being redesign around the fp view totally broke gameplay.
 
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