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What's your Final Fantasy 1 party like?

Boney

Banned
Was replaying this and started with the most vanilla party there is; fighter, thief, white Mage and black Mage. As I kept playing I wondered that I've never really used the Monk or Red Mage.

So what do you use? 4 knights? 3 black mages and a white Mage? Just the one red Mage?

I hope nobody uses Monks though.

So? What's your prefered party like?
 
Fighter
Fighter
White Mage
Black Mage

Using haste and whatever that ATK+ spell was on the fighters got crazy where they were attacking 9 times each per turn.

Sure was crazy expensive keeping them geared up though.
 
Knight, Black Belt, Black Mage, and White Mage

That's pretty much the standard party.

The Black Belt becomes fucking awesome.
 
The first time I beat it, I used knight, monk, white mage, & black mage

This was at launch, on the NES. I don't think I met anyone else who had played it until I went to college.

Since I thought monks were good in AD&D, I thought one might be OK. I guess it did ok. My black mage beat the final boss to death with masamune, since magic didn't do anything
 
I traditionally use Warrior, Monk, Black Mage, and White Mage. I've started to diversify whenever I replay I/III/V though, because the traditional structure gets boring.

Bravely Default is amazing for its ability to subvert the traditional party structure.
 
I always rolled with the variety melee party:

Fighter
Thief
Monk
Red Mage


Just a tad bit of magic from the Red Mage but everyone was capable of decent attacks. I found mages to be too gimped unless you were burning through your spells. I preferred not to worry about that and just attack away.
 
Yeah but you lose the satisfaction of finding an awesome new weapon.

and instead get the satisfaction of seeing your monk morph from using a nunchucks and hitting an enemy once weakly to a martial arts Master that hits a billion times with their fists per turn.
 
I usually use Warrior, Thief, White Mage and Red Mage. The only black magic I'm interested in is Haste. Brute strength is all you need.
 
The first time I played as a kid on NES I picked all black mages because I thought they looked the coolest. It did not go well...
 
Fighter
Black Mage
White Mage
Red Mage

Three main archetypes and someone who can supplement whatever's needed most each round.
 
and instead get the satisfaction of seeing your monk morph from using a nunchucks and hitting an enemy once weakly to a martial arts Master that hits a billion times with their fists per turn.

It blew my mind when I decided to take those nunchucks off. My monk became a god. Seriously the only reason those things exist is to trick new players.

But the first time I played I went fighter, thief, monk, red mage. It worked out well.
 
Black Belt
Black Belt
Black Belt
Black Belt

Actually Fighter, Black Belt, White Mage, Black Mage because I'm boring.
 
If I replayed 1 on the NES, I'd have to remind myself which stats are broken and which classes get hurt the most by this, then pick based on that.

Regular fun class- Fighter, Thief, White Mage, Black Mage. boring.


Now that I think about it, I think Thief is the one hurt most.
 
Fighter, Monk, Red Mage, White Mage.

Red mage gives you extra healing plus some black magic to hit on elemental weaknesses. Monk saves you a shit ton of money and hits like a truck.
 
Fighter/Knight
White Mage/White Wizard
Black Mage/Black Wizard
Monk/Master

Never played thief and I tried red mage but didnt like it.
 
Fighter, Monk, Red Mage, White Mage

But I've used the standard team quite a bit too.

Don't diss on Monks and Red Mages though.
 
Normally it's something like:
Fighter
Red Mage
White Mage
Black Mage

or

Fighter
Fighter
White Mage
Black Mage

Magic <3

I've also tried Fighter 4x which seems to be pretty great in the early game I don't know if it keeps being great to the end.... I haven't been all the way through like that.
 
Fighter
Monk
White Mage
Black Mage

When I was a kid though I had no idea what anything meant. I thought the E next to an item was bad for some reason, so I punched/magicked my way through like half the game. It wasn't easy.
 
I always feel like mixing up Red mages here and there but they always feel limited in the mid game.

Fighter / 2x Black Mage / white mage is tons of fun.

One day I'll man up and finish that game without white mages.
 
Back in the day, I went with the standard Fighter/Black Belt/White Mage/Black Mage team. Swapped the Black Belt and White Mage for a Thief and Red Mage when I played the Dawn of Souls remake.
 
What's wrong with monk?
Slightly higher attack power than the knight but they have FAR worse defense. They can't learn any magic, and their upgraded class (master black belt) is the only one that doesn't get better stat growth than their starting class.
 
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