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What's your most hated/despised mini-game or side activity in a video game?

Red light/green light in Symphonia. I've still never managed to beat it without the pause exploit (which is still in the HD version, thank god).

And yeah, FFX is pretty much the posterchild of shitty rage-inducing minigames.
 
Movie Quiz from Universal Studios Theme Park Adventures is a terrible one. It asks you what color tie someone had in a movie and other ridiculous questions.

Pedal Power and Tug of War are do-able if you use a sock or glove over your hand.

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Test of strength mini game in Starfox adventures.

I can definitely agree with this. The one where you just keep mashing A is impossible. When I first got the game and was at that part I found a guide that said rub a pencil eraser on the A button, it actually worked and was the only way I could beat it.
 
For me the very worst side missions are the follow target X but don't get too close and don't go too far away and don't let them leave your field of vision for more than X seconds, and oh look we're going to throw some chaos at you and if you don't react perfectly you get to start the whole thing over again until you follow the lockstep path we laid out for you, at the pace we laid out for you.

Yeah, real fucking fun, that stuff. I'm looking at you Infamous and at you Assassins Creed and all the rest of the games out there guilty of this crap.

Eavesdrop missions are an evolution of this (or a devolution depending on your perspective :p) and are worse still for it.
 
I remember Bowser's Inside Story having a bunch of minigames required to advance in the story that I hated. There was one involving carrots that I thought was a real pain in the ass.
 
LOL OP; Blitzball. I hated FFX, I thought it was a shit game (I really liked the older ones on PS1 as well as FF1,2&3), but damn Blitzball was fun. I played about 50 hours of FFX, 30 of those would have been just on Blitzball. I'd turn on my Playstation jjst to play it.
 
Easily Mass Effect 2 Planet Scanning

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Fuck that shit.

Hacking. I think I have hated every single hacking minigame ever conceived.

I'm trying to think of one I liked but I think I agree with you. Didn't like it in Chaos Theory. Not in Fallout New Vegas. Not in System Shock 2 (although this one wasn't particularly offensive either). Not in Bioshock 2. Not in Human Revolution despite all the effort they clearly put into it. Not in any of the Mass Effect games. Instead of a minigame, hacking should probably just be a stat check or a bar you have for to fill or something.
 
MAC Cannon in Reach on Legendary. Like some kinda shit out of a horror game.

Easy lol. You can jump out of the cannon haha. That bit was some fucked up shit, but when I played 2 player with my friend, I saw him just jump out of it and wait. I was laughing my ass off at how much of a pussy he was, but also at how I didn't think of that. Funny times.
 
Easy lol. You can jump out of the cannon haha. That bit was some fucked up shit, but when I played 2 player with my friend, I saw him just jump out of it and wait. I was laughing my ass off at how much of a pussy he was, but also at how I didn't think of that. Funny times.
Yeah, didn't realize that the first time I played it. Sitting in the turret the whole time made it a fucking nightmare, so much rage. I'm not sure if the fact that's it's so easily exploitable makes it worse or better.
 
I hated one of those pattern/dancing mini games in one of the GB/C Zelda games, I honestly forgot which one it was though. I think Ages.
 
Scanning in Metroid Prime 1-3. It's the only reason I've never completed any of them. It's an interesting idea as a story telling device, but the fact that you can scan nearly every single thing in the game made me feel like I had to scan nearly every single thing in the game. This is probably as much my fault as the game's but since some of it effected your percentage and never actually tells you which ones: fuck it, it was a seriously messed up system. I would pay to have that feature reduced to the essential on MPT but, alas, I am in the minority.
 
I can't believe no one's said the side mission from the first Infamous where you find and zap spy beacons or something. It's the perfect example of tedious padding in open world games and only serves to highlight Infamous's terrible traversal mechanics and the developer's lack of imagination.

The worst part is these missions were deemed good enough to repeat over and over for each district
 
Just Cause 2, awkward QTE hijacking
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Assassin's Creed 3, awkward QTE animal attacks
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I don't like awkward quick time events.
 
Anything where you have to sit behind a turret, be it static or on a vehicle. I don't like enhanced firepower at the cost of movement/not being able to control when/where I move.

I was playing COD MW3's SP a few years ago, hit a turret section and said to myself, "Nope, fuck this. No more turrets anymore." I quit the game (and the series entirely) after that.
 
Feeding dinos in Starfox Adventures.

I loved the little side-jobs in No More Heroes because I saw them as intentional tongue-in-cheek parodies of stupid stuff you have to do in games.
 
This pretty much and also Zero's RC airplane mini game.

Oh fuck that shit with a cactus! HATED THAT Minigame so much. Killed so many peds on the street in rage after failing the mission for the 10th time.

I actually liked Blitzball in FFX but fuck the other minigames.

If you want good minigames in a Zelda game then Twilight Princess wins hands down. Snowboarding, Fishing, flying and a lot more.
 
I liked Blitzball, especially when you wreck the other team with Jecht shots. Sucks starting though since the first match is against the best team (only for a little bit). After a few matches, it becomes easier.

The chocobo training/racing nonsense in FFX was annoying. Also, dodging lightning was dumb.

Kingdom Hearts, Winnie the pooh mini-games are a snooze fest.

Mass Effect 2 mining got tedious fast.

Also most of AC3's side stuff was boring.
 
still cant believe ppl had trouble with the asteroid shooting bit in dead space, did it on my first go on normal difficulty. (not sure if it gets harder on higher difficulties)

I agree with everyone saying lockpicking and hacking.
 
still cant believe ppl had trouble with the asteroid shooting bit in dead space, did it on my first go on normal difficulty. (not sure if it gets harder on higher difficulties)
Yeah I had no trouble with that either, and I believe there's a save point right before it? I played the game through 3 times, and I think the only time I spent significant time on the asteroids was when I was trying to get the achievement for doing it really well. I didn't buy the game immediately, so maybe it was patched to make it easier at some point?
 
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