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What's your most off-putting technical flaw?

I guess I'm lucky in that screen tearing doesn't bother me all that much unless it's REALLY bad. Framerate dips and stuttering are extremely aggravating to me and impossible to ignore. I tried playing Perfect Dark with a friend a few months ago, and that was definitely one of the worst gaming experiences that I've had in a long time. I guess that I've gotten used to much better. Also, those are bad but JAGGIES ARE NUMBER ONE most hated. That's one of the bigger reasons that I despise playing 3DS. Small amounts of them aren't that bad to me, but when they cover the screen constantly, they're very hard to get over to me.
 
Games that get amazing voice actors and use character models whose mouths don't even remotely appear to be following the dialogue. Gets me every time.
 
Bad framerates (and associated issues like stuttering). Other things can be really annoying, but this is the only technical thing I can think of that's drastically negatively affected my opinions of games (Shadow of the Collosus, Lords of Shadow, and the Vita Uncharted immediately come to mind).
 
It has to be bad framerate followed by lack of anti-aliasing and/or anisotropic filtering.I actively avoid games with bad framerates and aa/af issues are the main differentiator between playing on my pc or console for me.
 
Hmm I think it is probably something like light leaking.

You know, when a light on the other side of a wall shines through?

That and bad image based lighting, which causes unrealistic rim lighting on characters and subsequently bad aliasing. Ugh.


I am a PC gamer and I cannot remember the last game with severe screen tearing, so that is not an issue for me. As is framerate, which is not a technical flaw by the game itself, unless we talk about console games.
 
There is a disparity in posts between PC and console gamers it appears...

Probably because screen tearing, getting the resolution they want (>= 1080) and FPS is a non issue for PC users with strong GPU's, so they list AA and AF.

For us console guys AA and AF is a 'nicety', a cream on the cake, we desire the basics first of no screen tear / 1080 and a decent steady frame rate of 30 or 60...
 
In order (the most off putting to the less)
1.screen tearing
2.warping NPC/objects
3.collision detection problems
4.missing geometry, for example in AC3 a rock lacked the front side, you can see what's inside the rock
4.missing textures
5.missing sounds
6.voice-lips desync
7.geometry stucking
8.geometry pop up
9.texture pop up
10.blinking textures
11.game breaking bugs
 
Screen tearing, judder and FPS: all symptoms of poor coding or hardware and signs to upgrade your rig--or console. I also have issues with resolutions under 1080p on a TV. Handheld or mobile, its fine, but I find subHD quite noticable otherwise.
 
Tearing is my most hated flaw...but any kind of framerate problems is completly ruining it for me.

Should be top priority all the time.
 
Screen tearing is the worst. It's unbearable and so distracting.
Not sure if this counts, but I also dislike jaggies quite a bit. It kind of makes the 3DS hard to play since it's so prominent on that system. I couldn't stop staring at them while playing OoT 3D.

Turn the 3D off, OoT 3D uses some form of AA in 2D mode.

Edit: Beaten.
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Tearing for me, nothing comes even close.
 
Tearing is terrible of course, but I didn't think to list it because on PC it's always defeatable (even if sometimes you might have to resort to exotic measures).
 
Yeah my hearing seems to be getting worse as I get older.
Not being able to adjust just the voice volume is quite annoying when it happens.

Stuttery gameplay is annoying too.
I'm fine with 30fps but when it starts juddering it can be annoying.
 
1: mouse acceleration , it's a deal breaker, I don't care how good the rest of the game is: if your game has mouse accel that I can't turn off I can no longer play it.


2: input lag, some engines/games have more of it than others, sometimes vsync might be forced, sometimes it's just incompetence (killzone 2)
It just sucks all the joy out of the controls

3: frameskipping/uneven frametimes
Some games (hi bioshock infinite) suffer from it heavily, sometimes it's just amd drivers being shit, either way I always quit playing till it's fixed


4: excessive screentearing

I never ever use vsync (because minimal tearing doesn't bother me and I can't imagine playing games with input lag) , but some games for some reason tear like a motherfucker all the time, it's a recent thing too where for some reason it's exceptionally bad in certain games.
 
1. stuttering framerates
2. screen tearing
3. getting stuck in geometry
4. low resolution shadows
5. for older games, dithering -- e.g., Last Blade 2 on Dreamcast
 
Fps drops.

The bane of my existance.
 
Other big thing would be heavily compressed video. If you're going to make your cutscenes pre-rendered then USE A DECENT BITRATE *frenzied screams* Similarly poor audio quality is really frustrating, with Liberation on the vita being the worst recent offender.

This made a certain sad scene in Gears of War 3 completely lose any effect, because of the absurdly low bitrate on both the video and audio. Audio compression artifacts does not contribute to an emotional response.
 
Yeah, low quality pre rendered cutscenes are jarring and look amateurish. The ending cutscene for Mario Kart 8 is a recent example, so terrible.
 
- Unlocked framerates (seriously, lock that shit to 30 if you can't get 60)

- Over-excessive use of motion blur and other "cinematic" effects. (Not really a technical flaw, but it kills a game when I can't see anything because of lens flares and horrible motion blur)

That's it for me. Screen tearing and aliasing do not bother me at all.
 
Screen tearing is my most hated followed closely by massive framerate drops.

I honestly don't really mind or even notice jaggies all that much. Maybe playing so much PS2 has desensitized me to them, lol.
 
Pop-in and screen tearing

Yeah. Basically these two. Aggressive pop-in really takes me out of a world. And to be honest, I would trade good graphical effects for less noticeable pop-in. I think that goes a longer way in making a large open-world more believable and engrossing.

I understand that there needs to be some of it going on, it's just that I would much prefer they focused their attention on limiting the visible transitions of textures and objects popping in out of nowhere. Have it happen at a much further distance away.
 
My most off putting technical flaw is Chivalry. That entire game is a huge technical flaw for me. LET'S SEE HERE KIDS

Framerate that goes from smooth 60 to 15 FPS depending on the map. Texture pop in, stuttering. Oh and the fact that it takes a good solid minute after you've loaded a map until you can play it because it stutters like fuck.

LOD pop-in and aliasing.

LoD is the devil. I could barely play Oblivion as it was because things looked so ugly popping in, distance textures, rocks, trees, you name it. It damaged me so much that games that aren't anywhere as bad make me cry.
 
LoD is the devil. I could barely play Oblivion as it was because things looked so ugly popping in, distance textures, rocks, trees, you name it. It damaged me so much that games that aren't anywhere as bad make me cry.

In terms of Oblivion, I never had that problem, but that was because I spent a long time editing the ini so that it was much less noticeable.
 
Clipping annoys the hell out of me. Its one of the things i hope new gen will fix. We had some games without but still the majority clip all over the place.
 
I can overlook most technical issues if the game is otherwise fun. Frame rate issues, however, negatively impact the gameplay making it nearly impossible to enjoy some titles. You literally can't play the game as it is meant to be played. Its one reason I prefer focus on higher frame rates versus other graphical effects.
 
1: mouse acceleration , it's a deal breaker, I don't care how good the rest of the game is: if your game has mouse accel that I can't turn off I can no longer play it.


2: input lag, some engines/games have more of it than others, sometimes vsync might be forced, sometimes it's just incompetence (killzone 2)
It just sucks all the joy out of the controls

Don't know how I forgot these.
 
LoD is the devil. I could barely play Oblivion as it was because things looked so ugly popping in, distance textures, rocks, trees, you name it. It damaged me so much that games that aren't anywhere as bad make me cry.

I find it so off putting. Playing a lot of FPS titles, you're basically training your brain to look out for something that comes out of nowhere, something jarring, a new object appearing in the screen - basically, an enemy running round a corner. LOD attracts my eyes in the same way, my eyes are darting around the screen as rocks / grass / whatever pops up :(
 
excessive pop-in definitely, breaks immersion instantly and takes me right out of the game. i can't believe this is still a thing with the new generation of consoles (Watch Dogs...).

also repeated texturing, just screams lazyness to me.. like some artist just couldn't be bothered to make more than 1 or 2 different wall/ocean/rock/etc textures (i realize sometimes there are memory issues). especially when i see it in otherwise well-crafted games. like here:

tumblr_mwnmjuiKLI1sknvbmo1_1280.jpg

ugh. i can't even look at that ocean, someone PLEASE add a few more unique textures pleeaaase.
 
Aliasing. I can't stand it. And that it's still all over my "next gen" games is really souring me. Better than PS3, obv, but I want them GONE.
 
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