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When did Mega Man become the poor man's Metroid?

jarosh said:
ZXAWESOME.gif

Correct. Also top-of-page'd so everyone can see this radiant truth.
 
Jcgamer60 said:
Games should appeal to everyone. Not just gamers who love challenge.
what's that?

it's not like MMZero is impossible you can always rely on Cyber Elves.
 
The only series I don't like in the Megaman universe is Battle Network..no thanks, that is SO AMAZINGLY far from what the games are supposed to be it isn't even funny. Legends was preety far off, but not that far IMO.

Megaman classic is the nailbitingly hard original series which I bet few have managed to beat all the games within.

Megaman X is probably superior to classic in all ways except for difficulty.

Megaman Legends is fully 3D but manages to retain some sense of the series despite the enitrely different backstory.

Megaman Zero is more linear than the others IMO but pulls through with brilliant level design and a great difficulty level.

Megaman Battle Network I have disowned.
 
i stopped being able to get what i enjoyed about mega man games back in the snes days.
but i'm glad there are still games in the series folks are enjoying, even if i can't.
 
Megaman ZX is great. I loved the Zero series. ZX is a step down in difficultly, but is wonderful in most regards. I found most of the side quests to be rather annoying, though. ("Oh wow, another fetch this item, and return to NPC/transporter quest. Joy.")

Can't wait for ZX-2. I do wonder if they'll continue the multicharacter route in the next one.
Also, what they'll do about the biometals, if the main character is already in possession of all of them. (Besides model W; it isn't elaborated if the biometal was destroyed or not.) Not to mention Pandora and what's-his-name's backstory/role in ZX.
Capcom left ZX wide open for a sequel, but I have no idea what it will be about.
 
beelzebozo said:
i stopped being able to get what i enjoyed about mega man games back in the snes days.
but i'm glad there are still games in the series folks are enjoying, even if i can't.

I wish more folks around here thought like that.

As for MMZX, I'm having a great time with it so far, even if getting from point a to point b is occasionally a bit confusing. I've got no gripes about the use of the touchscreen, because I'm not a big fan of the stylus to begin with, and frankly, the less I have to use it in a game, the better. The gameplay's fun (if a little easy for a Mega Man game), and the graphics and music are great. (I think I'm going to have to hunt down the soundtrack CD, if there is one.) I like the minor RPG'ish elements, and the fact that there's some emphasis placed on the story - that increases my enjoyment, and haters be damned. :p ZX is easily one of my favorite DS games to date.
 
Overall, I like the game but there are some aspect that bugs me as hell.

We have so many robot on our side, we have many save and communication station all around places, but why the hell cant we have a map that tell us where each area is? Is it too advance for them to have a map rather than making one myself?

After you find an area you were looking for in a mission and found that the boss/area is too hard without certain medal type. If you cancel the mission, you lost everything, I mean even the greatest army has to retreat sometime.

Human Model sucks, but apparently I need to switch to this to crawl. Why can't I crawl with X or ZX model really? DO they have bad joint or something?

ZX is Zero-based megaman, and by that I have to say it improved a lot from the original.

P.S. F*** Capcom for teasing me with Rock Buster at the beginning of the game.
For god sake I have to finish the game before I can use it again :(
 
MegaMan died after the SNES versions.
Any version featuring "battle network", or a "Z" in the title sucks.
Any version featuring anime style characters sucks.

MegaMan was a MAN (see first box art, LOLz) then they decided that was too close to Metroid, and made him a robot. Then they made him into an anime character because robots don't have the emotions needed to develop the story. They wanted to develop the (crappy) story since they sucked the graphics, gameplay, and especialy the music, bone ass mother****ing dry after the SNES X series.
 
Picked up a copy and played it inside out. Not enough missions. The boss battle rating system is SHITE and the game is shallow and badly laid out. Not shit, but pretty bland.

Basically, the boss battle crap is based around hitting them in their weakspots. Being as it's 2D, you're the same height, AND your bullets are quite big. It's a HUGE exercise in frsutration.

Hard mode is more enjoyable, but overall, the flaws still grate. Roll on a better-designed sequel. Hopefully the game becomes rare and I can flog it for silly-money on EBay.

Depressingly, the best things about the game are finding the original Zero hidden in the last stage, and putting in a ROckman 3 or 4 cart in the game to fight the bosses in a hidden area.
 
MrNibbles said:
MegaMan died after the SNES versions.
Any version featuring "battle network", or a "Z" in the title sucks.
Any version featuring anime style characters sucks.

MegaMan was a MAN (see first box art, LOLz) then they decided that was too close to Metroid, and made him a robot. Then they made him into an anime character because robots don't have the emotions needed to develop the story. They wanted to develop the (crappy) story since they sucked the graphics, gameplay, and especialy the music, bone ass mother****ing dry after the SNES X series.
What the **** are you talking about?
 
Jcgamer60 said:
Don't believe the hype. Although, if you are a serious die hard megaman fan don't cancel your order. It still manages to be fun somewhat.

I'm a serious Megaman fan and while I don't hate ZX, it bored me enough that I played it only a few times and haven't picked it back up in weeks. I didn't even get very far. Too much walking around doing nothing. It wasn't a decision I made. It just didn't grab me enough to make me come back to it.
 
Wait, people are complaining that you spend a large amount of time searching for items? That just gave me a reason to pick up the game. I love Metroidvania games. Haven't played a Megaman since the first SNES version.

Also, I need something to keep me interested after finishing UGnG. If people want to complain about searching for something for half an hour. Try searching for a hidden ring for 2 hours.
 
MrNibbles said:
MegaMan died after the SNES versions.
Any version featuring "battle network", or a "Z" in the title sucks.
Any version featuring anime style characters sucks.

MegaMan was a MAN (see first box art, LOLz) then they decided that was too close to Metroid, and made him a robot. Then they made him into an anime character because robots don't have the emotions needed to develop the story. They wanted to develop the (crappy) story since they sucked the graphics, gameplay, and especialy the music, bone ass mother****ing dry after the SNES X series.

Great point about the anime characters and the US boxart. Capcom really ought to take your suggestions to heart and use that as the basis for their next MM game. Then we'd be able to play as a constipated, middle-aged man wearing a Halloween costume from Wal-mart instead of one of those awful anime characters. Maybe we'd be able to collect Geritol tablets as powerups! So awesome.

You know, I can't tell whether this is sarcasm, or if you're really this clueless. If it's sarcasm, well, mission accomplished.
 
I commented earlier on the sucky map system but to clarify I like pretty much everything else about game. The map thing just makes it frustrating in the beginning.
 
Megaman classic is the nailbitingly hard original series which I bet few have managed to beat all the games within.
Although it's more difficult as a platforming game rather than a shooting game. Nothing wrong with that, just its style.

Megaman X is probably superior to classic in all ways except for difficulty.
Only because of upgrades. Ignore them and the difficulty spikes considerably. Oh, and it's also best served ignoring X6-8.



MegaMan was a MAN (see first box art, LOLz) then they decided that was too close to Metroid, and made him a robot.
You're using the US box art as evidence in an argument? Wow.
 
This thread convinced me not to get the game. Usually, the titles that are trashed by the majority on GAF really blow. Really, really blow!
 
Pedobear said:
This thread convinced me not to get the game. Usually, the titles that are trashed by the majority on GAF really blow. Really, really blow!
Your loss!
 
Ok, from the Megaman 1 NES manual:

THE MEGA MAN STORY

It's MEGA MAN versus the powerful leaders and fighting forces of
Monsteropolis -- that strange multi-faceted land of robot-like Humanoids.
Brilliant scientist Dr. Wright conceived the construction of
fully-operational human-like experimental robots to perform specific
everyday duties. Dr. Wright, and his assistant Dr. Wily, encouraged with
their very first near human robot -- MEGA MAN -- proceeded to develop
six additional Humanoids, all programmed to perform prescribed rituals:

[...]

But, with the exception of MEGA MAN, all of Dr. Wright's near-human robot
experimentation went awry. Assistant Dr. Wily turned disloyal,
re-programming Dr. Wright's Humanoids, now bent on destroying opposition
so Dr. Wily could control the world and its resources.

Resisting re-programming, MEGA MAN is chosen the defender of the
universe and its inhabitants. MEGA MAN dares to single-handedly penetrate
seven separate empires of Monsteropolis, eliminating the leaders
and followers of these sovereignties.
Get ready for some very exciting challenges!
 
boutrosinit said:
Basically, the boss battle crap is based around hitting them in their weakspots. Being as it's 2D, you're the same height, AND your bullets are quite big. It's a HUGE exercise in frsutration.

Errr, do you realised that you SHOULDN"T hit them in a weakspot? You get better medal that way.
 
Pedobear said:
This thread convinced me not to get the game. Usually, the titles that are trashed by the majority on GAF really blow. Really, really blow!

So when a hate thread is made for a certain game and a bunch of people in the thread hate on said game, that means the majority of GAF hates it? *rolleyes 1080*
 
The only thing I didn't like about zx was that you couldn't feel "stronger". I remember the old megamans where getting powerup for your life and new armors made you feel stronger. This time around I just feel kind of the same, but I can just have new abilities from the model changes.

That's one of the things I liked about metroid and castlevania. Your powerups and level ups made you feel stronger but you just don't get that with megaman anymore.
 
Tritroid said:
Exactly. I mean the people that complain about this type of thing must have never played a Metroid game in their lives.

In fact, MMZX makes finding new areas extremely easy considering mostly all areas on the map lead to new ones. Find an empty area on your map and look for an accessible route on the next closest node. It's not really that difficult.

:lol :lol :lol

Foreword: I love Metroid games and have beaten most of them aside from like Metroid 1.

Yeah the map system in ZX works so well, it doesn't even obey itself realtive to how the physical in game world is layed out. So C3 is marked to the left of C2... yet for some reason the C3 area entrance isn't even in the leftmost area of C2 and it's a flat door not a sideways one? The games map system is horrendous, it won't even help keep track of unopened doors and then will tell you that your next missions is in some area you've never even gotten close to before. The reason the maping system in Metroid works well is because it does help you to keep track of unopnened doors and so on. The mapping system in ZX is needlessly vague and doesn't even give you any idea about where a new area might be since the areas don't follow any sort of pattern with what letter they are designated to. Oh yeah show me where the save/warp points are, real big help, I wouldn't be complaining if the mapping system and the exploration system and the mission system, when mixed together didn't suck tremendously.

Another thing is how vanilla the level design in ZX is compared to just about any other series in the MM franchise. They can't design any one stage too well around any one models abilities save for the water level (which is ther ONLY level where the blue model is worth anything, another problem I'll get to). So instead of getting tight and smart lvel design you get nothing but these very general and unmemorable levels. I've always liked to replay levels in MegaMan games, but ZX is the first one where I absolutely have no interest in doing so.

The Biometal system is a good idea, but it's also poorly executed since 90 percent of the time you can just play through the game as ZX and have no problem. The other biometals are only useful a fraction of the time, usually for a secret and they're all fairly useless comapred to ZX where actual combat is concerned. I mean woopty do, I guess I can use FX for 1 second at a time to do a little Damage against some of the bosses who are airborn, but there's absolutely no need to switch between the biometal or any compelling combative situation that makes it compelling to do in ZX (aside from 1 water boss and using FX like 1 percent of the time).

Music and story wise it's a step back from the past games even. The music is really forgettable aside from like the highway area (come to think of it I can't remember the highway music:o) and jebus I don't expect a good story from MegaMan games, but either put some X8/Zero effort into it or don't bother at all. It perfectly hit that "we're defining things just enough ina s tupid way as to make it all seem stupider" Zero was great at "We're defining it relatively in depth in a good way" an X8 hit the "What we are defining, we're doin up to snuff and letting the players subconcious just fill everything else in".

My other complaint about the biometals is I always feel like I'm playing a hollow shell of whatever character they were originally. Granted you can't make any of them as in depth as say Zero in MMZ, and it's not like they're abilities are lacking compared to the other MM games like MM and MMX, but the level design making smart use of those abilities thing again comes into play, which is probably why the biometals feel pretty hollow.

That being said there are good parts durring them, it's just that there are a lot of not so good parts in it. The battle aboard X-1 was great and got my pumped, and I basically enjoyed any boss battle dealling with Pandora/Prometheus and when the game actually decided to kick things up a notch, however fleetingly, I had a lot more fun.
 
Wait....X8 is better then ZX? I can't even imagine how bad ZX must be then...


Capcom, what the hell did you do?
 
Pedobear said:
Wait....X8 is better then ZX? I can't even imagine how bad ZX must be then...


Capcom, what the hell did you do?
not even close

its just people hur hur this game doesnt have a good map to tell me where to go, thing is YOU DONT NEED IT AT ALL, unless you suck ass in the game.

first of all, most of the rooms in MMZX is going from point A to point B there arent more than one exits.

ZX kicks the crap out of MMX6, MMX7 and MMX8. iirc Zero 1 was nothing special too. inti likes to experiment with their titles first specially when it's the first game in the series *looks at Zero1* the next games in the series they go with worked in the first one and expand on it.

MegaMan died after the SNES versions.
Any version featuring "battle network", or a "Z" in the title sucks.
Any version featuring anime style characters sucks.

MegaMan was a MAN (see first box art, LOLz) then they decided that was too close to Metroid, and made him a robot. Then they made him into an anime character because robots don't have the emotions needed to develop the story. They wanted to develop the (crappy) story since they sucked the graphics, gameplay, and especialy the music, bone ass mother****ing dry after the SNES X series.
if you are actually serious with that post... damn. keep up the good work.
 
I really don't get this but it's probably just american gamers. No one's ever really complained about the map during the JP release on either side of the sea. A bit demanding on the handholding eh?
 
kiryogi said:
I really don't get this but it's probably just american gamers. No one's ever really complained about the map during the JP release on either side of the sea. A bit demanding on the handholding eh?

I really love ZX, but please don't try to defend the horrible map...
 
I'm pretty sure the metroidvanaia players would be pissed off if those games had a map system as asstastic as ZX as well. COme to think of it I am a Metroidvania player. Fix the map and ZX would be so much better.
Pedobear said:
...








Okay. Sure. I respect everybody's opinions. But I guess I won't listen to you about ZX.


Hey it's your call, it seems everyone has a different opion about MM games these days anyway. You better not be on the bandwagon who hates X8 because it uses 3D graphics though, or conversly likes a MM game over X8 just because it uses 2D graphics.

Admittedly the 3D graphics didn't work for Maverick Hunter X, but they pulled it off really well with X8.
 
Error2k4 said:
except ZX is NOT a metroidvania or whatever, its a megaman game.

I never said it was. I'm just saying the map sucks and not because it's in a Megaman game. It just sucks, period.
 
I'm pretty sure the metroidvanaia players would be pissed off if those games had a map system as asstastic as ZX as well. COme to think of it I am a Metroidvania player. Fix the map and ZX would be so much better.
you are acting as if the map breaks the game when it doesnt I played the game in JP without knowing JP and not once did I have problems with the map.
 
Zen said:
You better not be on the bandwagon who hates X8 because it uses 3D graphics though, or conversly likes a MM game over X8 just because it uses 2D graphics.
No, I hate it because I think the gameplay blows.
 
Error2k4 said:
except ZX is NOT a metroidvania or whatever, its a megaman game.

ZX has certainly diverged closer to what a lot of people feel the Metroidvania gameplay mold is, it's more MegaMan sure, but a bad map is a bad map, and when they game is based on this 1 large overworld (Like ZX, Metroid, CastleVania) then it just makes a bad map even worse. Coupled with giving you missions in areas you've never even had a hint as to where they are.

Error2k4 said:
you are acting as if the map breaks the game when it doesnt I played the game in JP without knowing JP and not once did I have problems with the map.

Well I'm glad for you, because the map is a big complaint imo and I certainly would have prefered a more focused classic MM style approach comapred to what we ended up getting in ZX in terms of world layout.
 
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