BigBooper
Member
This linked comment made me think about how far we still have to go in software and game development.
When will developers put effort into modeling materials? When will I be able to play a game where when I hit someone with a sword, it actually cuts the flesh and clothing where I hit based on how hard I hit and that is rendered visually? I don't mean gibs or like in some games where you shoot an NPC in the foot and their leg breaks off at the hip, or attacking the dragon's tail 50 times until their tail falls off. I mean each hit is rendered according to where and how you hit them and a cut is shown on the NPC accurately. Not health bars or just a generic redness all over.
Think that would be a worthwhile development? I don't see why it couldn't be done if one of the game engine developers really wanted to, but we might not have the processing capability to handle it right now I suppose.
When will developers put effort into modeling materials? When will I be able to play a game where when I hit someone with a sword, it actually cuts the flesh and clothing where I hit based on how hard I hit and that is rendered visually? I don't mean gibs or like in some games where you shoot an NPC in the foot and their leg breaks off at the hip, or attacking the dragon's tail 50 times until their tail falls off. I mean each hit is rendered according to where and how you hit them and a cut is shown on the NPC accurately. Not health bars or just a generic redness all over.
Think that would be a worthwhile development? I don't see why it couldn't be done if one of the game engine developers really wanted to, but we might not have the processing capability to handle it right now I suppose.