The multiplayer should push the genre of survival. You have a single life and have to join clans by actually finding them in game and getting them to let you into their group. If you die, you are permanently banned from multiplayer. Eating, drinking, defecating, sleeping, and sex to continue to species are all required. Getting too hot or cold can cause you to overheat or get a cold. Diseases are delivered to players through RNG but can be resisted by taking care of yourself. If you don't get some free time your character will become depressed. The depression rating of your character affects whether your character will sudoku. Trauma is also a thing. The higher your trauma rating, the higher your chance of developing mental disorders. Aside from all this, your character is given arbitrary health stats that determine their chance of developing various genetic disorders. Not to mention a randomized chance of actually being resistant to the virus itself.
Easy. Fun. Family friendly.
Single player is easy too. We skip the foregone conclusion phase and get right to what everyone cares about. In the Last of Us 2, you'll play as new and unique character set within the world of TLOU1, but 150 years in the future. The virus has been cured and life has returned to normality. You are Joey, a stock broker working for one of the biggest firms in NYC. Moving into the future of the survival horror genre, you must survive the most terrifying environment known to man - Wall Street. Day in and day out, you'll sit at your desk and try to avoid carpal tunnel, mental breakdown, or even poverty!