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Where are the arcade racers this gen?

track-based? as in racetrack you mean?
because both Horizon and Driveclub have tracks.

the fact that Horizon 2 is also open world and even has tracks that are off road, it does not take away the fact that it offers PLENTY of tracks in tarmac, inside city (pgr style) etc.

having real-life racetracks on a arcade racer, this is something I dont really see as necessity, or even a successful thing (see: laguna seca on the crew)

I don't mean real-life tracks, but closed tracks, like in DC.
 
driveclub, forza horizon 2, the crew, NFS Rivals.

NFS Underground coming?

there may not be millions, but it's a bit of a niche, dying genre. only the massive name ones sell particularly well nowadays (forza, GT) but theres enough for just over a year being out imo. i want a new old-school burnout or motorstorm peronally.
 
Driveclub.

Really? Not even slightly what springs to mind when I think arcade racer.

When I think arcade racer (which used to actually mean an arcade racing game), I think of games like Outrun, Sega Rally, Daytona USA, San Francisco Rush, Hydro Thunder, Wipeout, Extreme G, Motorstorm, etc.

So then, where are those types of games? It's depressing, because I friggin' love those types of games and despite buying it cheap on PSN, Driveclub bores me to tears in comparison.

First parties should really be concentrating on these types of games - 'forgotten genres' if you like, as a way of differentiating their output from the predictable third party fodder that clogs up all platforms. In fact, that's exactly what SCE used to do well.
 
We need a new true blue (SEGA skies) arcade racer. We need an OutRun 2015: Coast 3 Coast.

Yep, that would be FANTASTIC! I'd call it Outrun 2016 though and make it a 10 year anniversary edition of 2006: Coast 2 Coast.

Think Outrun Online Arcade with ALL the previous tracks (Europe + US) this time, + new tracks (Asia!), + some new modes (including a robust online component). Supervised by Yu Suzuki himself of course. Oh, and I'd take a simultaneous release on PC, consoles as well as a new arcade cabinet (since Outrun 2SP seems to have retained its popularity and presence in arcades around the world - proving this series' continued appeal).

If there would be any way to get SEGA, SUMO or even Yu Suzuki himself to do a new game (or spiritual successor), I'd be over the moon with happiness about that as well. The world of gaming desperately needs Outrun 3 at this point as no other game series can deliver the summer vibe, wind in your hair, visit the world / road trip experience that Outrun games deliver so well.

God, I really miss these games!

Ps. For anyone here with a 3DS, do make sure to check out M2's excellent port of the original Outrun under the SEGA 3D Classics label. It's my main reason to keep a 3DS around for as long as I can from now on. And who knows, if that port sells well, maybe we'll see Turbo Outrun or Outrunners added as well (or even a new game, right SEGA?!).

Edit: to be clear, I certainly would be happy with a new F-Zero, Ridge Racer (similar to Type 4!) or Midway style arcade racer as well. I love those almost as much as Outrun.
 
Distance

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In Japanese arcades.

1655917_1390477721213498_895311066_n.png

(Maximum Tune 5)

Maximum Tune 5 is pretty common around Australian arcades, it has an English translation and online profiles. I checked out the website which has profile data to see what countries they list, but I think it's just showing the Asia Pacific server or something like that:

untitled-2wdad1.gif
 
Race the Sun is the best thing I've played recently.
Criterion is dead
Codemasters is kinda dead
Criterion is working on an action sports game. Driving will be an element but the extent to which it is arcadey is yet to be revealed. Don't forget Ghost Games, they might make something good.
Codemasters released Toybox Turbos last year, and it was pretty good but nobody cared.
Is this the game that claims to be inspired by Half Life for its story telling?
Give me a non open world Burnout, please.
This is never going to happen, just give it up.
 
My hopes are 90s Arcade Racer and Drift Stage. Sure there is a new NFS coming ,but they are not even arcadey enough for me these days.
 
Not boring.

I should have said in my opinion.

I bought project cars on release and I'm just not finding it fun, that's the last "sim" I'll be buying. It's odd because I used to love playing gran turismo on the ps2 but my tastes have quite clearly changed.
 
Horizon 2 is amazing, although not arcadey enough like a burnout or split second.

The genre is lacking, but lots of them are this gen. Hope E3 has a ton of great stuff since this generation has been disappointing really.
 
Blimey. I had know idea this existed. Struggling on KS too when Drift Stage blasted through it? Disappointing.

(Not saying there's anything wrong with Drift Stage, but this looks equally as cool).

@ OP - Drift Stage!

tumblr_ngjbpiEsIu1tfir0mo1_1280.gif

Swear this is the first time Drift Stage was mentioned, which is mildly upsetting... That game has THE LOOK.. and that MUSIC..
 
Blimey. I had know idea this existed. Struggling on KS too when Drift Stage blasted through it? Disappointing.

(Not saying there's anything wrong with Drift Stage, but this looks equally as cool).

@ OP - Drift Stage!

tumblr_ngjbpiEsIu1tfir0mo1_1280.gif

Swear this is the first time Drift Stage was mentioned, which is mildly upsetting... That game has THE LOOK.. and that MUSIC..
Definite proof that people don't read the OP :P
 
Power Drive 2000, since you mentioned indies.
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Otherwise life is really looking drab. New NFS might be promising and whatever Criterion is working on should be fun.

I'm also expecting the upcoming Mad Max game to just be a fun driving experience among the other stuff.

Well that looks incredible. I don't back kickstarters much, but I hope it gets funded! Will definitely buy it once it's released.
 
I mostly still play Initial D Extreme Stage for PS3 and Initial D Arcade Stage 8 at my local arcade. There's a real lack of true arcade style racers nowadays but it seems like racers have been going towards a weird mix of simulation and arcade as opposed to having one for each type of game.
 
horizon 2 offers a ton of closed tracks.

Really? I didn't know that. Can you enter a track straight from the menu, or do you have to drive to it like in Burnout Paradise? I hated the latter method, as it strips away the ease of pick-up-and-play. Not to mention, that in Burnout the tracks weren't closed, but certain roads within the city.
 
The only thing arcade about horizon is the tracks. The handling, braking etc is worlds apart from something like burnout.

Can you explain what you mean? I would agree that FH2 requires more finesse than Burnout, but not so much that they feel all that different from each other.

I would never classify Forza Horizon as a sim in any manner of the word, not when I can go off road in a Lamborghini at full speed and get points for destroying shrubs and fences.
 
I miss the days when games like this would just come out, to little or no fanfare.

eqTnaJR.jpg

Rumble Racing (PS2)

I keep waiting for the indie's to take up the mantle. I don't need blockbusters, I don't require realism, I don't need amazing graphics. Just give me the fun.

And yes I know 90's Arcade Racer is coming and that's great but its just one game.
 
I think there's sort of a generation gap in this thread.
For me an arcade racer is synonymous with games like Scud Race, Outrun, Ridge Racer or Daytona USA. While for others, games that I usually classify as "simcade" such as Driveclub or FH fit into the "arcade" category. Personally I treat those as a completely different genre.
 
I would never classify Forza Horizon as a sim in any manner of the word, not when I can go off road in a Lamborghini at full speed and get points for destroying shrubs and fences.

What I meant was the cars require a bit of finesse to control as opposed to a traditional arcade racer where you just hold accelerate down.

But the tracks and racing are arcadey e.g the examples you gave of being able to destroy fences to earn points.

To simplify things it's as if they've just taken the cars (and the way they drive) from Forza and put them into an arcade setting.

Horizon is a good game, but it's not pure arcade to me. I'd put Horizon in the same basket as PGR, Driveclub, MSR (remember that)
 
Never really understood the whole arcade or simulation thing as they're both very much a part of the same experience for me and it's purely personal opinion where a game belongs in those two areas. I've always found those definitions more destructive than useful, for me it's as dated as review scores are to me and people discussing whether a certain game is a simulation or an arcade racer is more of a discussion about their definitions of the two than the games themselves.

Mario Kart simulate driving, any discussion about it deserving one label more than other just doesn't work for me.

I'd love to get a new Burnout at some point, I put a crazy amount of time into Burnout Paradise on the PS3 so a proper sequel would be perfect for me. I'd love a game that followed on in spirit from Crash Team Racing or Diddy Kong Racing as they both managed to do something pretty special.
 
I'd love a game that followed on in spirit from Crash Team Racing or Diddy Kong Racing as they both managed to do something pretty special.

I'm surprised Nintendo never experimented with Mario Kart to try and get it like Diddy Kong.

Diddy Kong Racing has the best single player of any racer for me, Mario Kart is good but outside of just 3 staring all the cups there's no real motivation or sense of progression.
 
Among coin-op arcade racers out there now (being actively manufactured and sold to arcades/bars/theaters/homes/etc):

Batman
Crazy Speed II
Dead Heat Riders (motorcycle)
Dido Kart 1 & 2
Dirty Drivin'
Mario Kart Arcade GP DX
Overtake
Power Truck S
Redline Rampage Gas Guzzlers
Showdown
Speed Driver 4
Street Racing Stars
Super Alpine Racer (skiing)
Super Bikes II (motorcycle)
Super Cars
Storm Racer Gravity
Storm Rider (motorcycle)
Winter X Games Snocross

(Here's Showdown special attraction which will be hard to find but is pretty cool)

showdownsmash.gif


and MaxiTune 5 looks just fine, it is just better in motion/person:

wmmt5b.gif
 
Among coin-op arcade racers out there now (being actively manufactured and sold to arcades/bars/theaters/homes/etc):

Batman
Crazy Speed II
Dead Heat Riders (motorcycle)
Dido Kart 1 & 2
Dirty Drivin'
Mario Kart Arcade GP DX
Overtake
Power Truck S
Redline Rampage Gas Guzzlers
Showdown
Speed Driver 4
Street Racing Stars
Super Alpine Racer (skiing)
Super Bikes II (motorcycle)
Super Cars
Storm Racer Gravity
Storm Rider (motorcycle)
Winter X Games Snocross

(Here's Showdown special attraction which will be hard to find but is pretty cool)

showdownsmash.gif


and MaxiTune 5 looks just fine, it is just better in motion/person:

wmmt5b.gif

Yeah, this really is a significant part of the answer -- arcade racing games don't get home ports anymore. I know that arcade racing games today don't have the budgets or scale of arcade racing games of the '80s or '90s when compared to comparable console or PC racing games, but some of those games are pretty fun, and it's awful that we've never gotten home ports of, for instance, H2 Overdrive and Dirty Drivin'! They'd be great downloadable titles, would be fun stuff for sure. It's frustrating that nobody with the ability to do something about this cares about arcade racing games anymore, but hopefully it changes sometime. :(
 
I hope Microsoft commision Playground Games to make a PGR game.

To me this would compliment / contrast the mainline Forza series much better than Horizon does and would see better sales.

Of course running at 60 fps too.
 
They're taking longer to get here because they're all running at half speed these days (
30fps joke
).

Seriously though, Mario Kart 8 is probably the best arcade racer of the past decade at least, so that goes a long way to making up for the lack of decent alternatives available imo.
 
Arcade racing games are totally my jam, and the only arcade racer I can think of that doesn't require braking is F-Zero GX, and I may even be wrong on that because I haven't played all that much of it

I know what he means, though. Other than using the emergency brake to force myself into a drift in NFS, I'm not sure I ever actively brake... maybe in extreme situations on tracks that have a bump right before a cliff (brake or you'll be airborne and crash), but... it's rare. Braking is very much a last resort, and in most cases I'll probably crash and restart instead of braking trying to shave a fraction of a second off my best time.

I guess you could say i have a need for speed.
 
I hope Microsoft commision Playground Games to make a PGR game.

To me this would compliment / contrast the mainline Forza series much better than Horizon does and would see better sales.

Of course running at 60 fps too.

I liked PGR, but it's more middle-of-the-road Driveclub/GRID/etc than a true arcade racer.
 
It doesn't feel it to me.

When playing it it feels like evolution didn't quite know what they wanted it to be. I'd never call it 110% arcade.

On the more powerful cars you need to feather the throttle, brake smoothly, take the racing line to 3 star some of the tracks etc.

You try and take a "racing line" on a game like motorstorm lol. On motorstorm you hold the accelerator non stop, and boost all the time without blowing up, that's what arcades about to me.
So? Do you remember when arcade racers where actually arcade games? Virtua racing was hard. And let's not forget F355 challenge.
 
Since EA are sort of rebooting NFS, can't Namco do the same with Ridge Racer?

Just restart the whole thing. Build the first track from RR1 from scratch and build tracks using parts of this road, branching out to new cool tracks.
 
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