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Where are the PS1/PS2 classics for PS4?

Sadly, it will never happen due to Now. Those cheap digital classic releases compete with that much more lucrative subscription model. If PS4 had all the PS3/Vita classic games available even fewer would subscribe than have/are planning to.

Trust me, I would love to play my classic purchases on PS4 and feel a little burned by the situation - but I get it from a business standpoint.
 
Does it make any business sense for Sony to do this? Seems like they're investing their money on bigger fish(Call of Duty, Destiny).


If you're already able to purchase digital PS1/2 games on the PS3, why cut that off from PS4 owners? And if you bought those games already, they should be accessible on the new hardware. Of course it makes business sense for them. I think part of the reason mobile is kicking everyone's ass is because your content carries over when you upgrade to new hardware. Consoles should not be behind in that sense.
 
Sadly, it will never happen due to Now. Those cheap digital classic releases compete with that much more lucrative subscription model. If PS4 had all the PS3/Vita classic games available even fewer would subscribe than have/are planning to.

Trust me, I would love to play my classic purchases on PS4 and feel a little burned by the situation - but I get it from a business standpoint.

Now is for tablets and tvs, and it doesn't support ps1 or ps2 games, so there really isn't anything to support your view of this.

Edit. It's also on ps3 and vita, so obviously they don't mind offering BC and Now on the same device.
 
PS4 doesn't read CD at all right? Would be a shame if we only got digital BC for PS1 on PS4.
Its in the Blu-ray spec. Can't be removed just disabled, ie no playback software
In fact PS4 reads all PlayStation Discs, just doesn't play them.
If it couldn't read them nothing would happen when you insert a Disc.
 
Consoles should not be behind in that sense.
I think all consoles will be doing that going forward, although it's not clear if Nintendi will carry the Wii U library over to it's successor, I imagine the PS5/Xbox Two will be fully backwards compatible with their predecessors' respective libraries.
 
PS3 can emulate PS2 with limited capacity. If they don't do it for PS4 it's because they decided not to assign resources to making an emulator.

Yeah, like if they did dedicate a team to work on this, would it generate more sales of ps4s in any meaningful way?
 
Sony not giving a crap is what happened.

Also, I think Sony not wanting to flood the market and take away from PS Now's PS3 offerings is a poor argument. The way things work now, if I want to play my PS1/2 games I will do it on my PS3. And while I already have my PS3 hooked up I might as well play the PS3 games on there, not PS Now. If Sony allowed us to play PS1/2 games on PS4, I would box up the PS3 and have more of an incentive to use PS Now for PS3 games.
 
Yeah, like if they did dedicate a team to work on this, would it generate more sales of ps4s in any meaningful way?

It would generate lots of sales of games, which tend to have much higher profit margins than consoles. It isn't like their streaming media player is generating any sales, but they still made and released it.
 
Yeah, like if they did dedicate a team to work on this, would it generate more sales of ps4s in any meaningful way?

I outlined other aspects of the business case for it on the previous page, but yeah I do also think it might tip some people on the fence over whether to go Xbox One or PS4, especially if they had a PS3 and bought a couple of PS1/2 games off PSN.
 
Epsxe and PCSX2 are 3rd party, PC programs that have very high compatibility, very small install sizes and they work great. If that can be done by an unpaid community of devs and players then Sony could easily implement something just as good, if not better.
 
This is probably a really stupid question considering my ignorance on this topic, but if the XB1 can emulate the Xbox 360, which is just as powerful as the PS3, why can't the PS4 emulate the PS3, (and of course implied emulation of the PS1/2 as they are weaker than the PS3)?

Is it to do with the power or the radical different in architecture. Considering the PS3 and Xbox 360 are similar in terms of power (maybe not architecture), surely the PS4 is then powerful enough to emulate the PS3?

Or is what Microsoft are doing not hardware emulation, but rather software emulation? If so, what's the difference?

Any replies are appreciated! :)
 
I have a bunch of ps1 and ps2 games on my ps3 that I don't play because I don't feel like plugging in my ps3. To me, the only thing my ps4 is missing is ps1 and ps2 classics.
 
It would generate lots of sales of games, which tend to have much higher profit margins than consoles. It isn't like their streaming media player is generating any sales, but they still made and released it.

I outlined other aspects of the business case for it on the previous page, but yeah I do also think it might tip some people on the fence over whether to go Xbox One or PS4, especially if they had a PS3 and bought a couple of PS1/2 games off PSN.

Thanks for the insight :)
 
"Don't bring up PS Now because that invalidates my entire thread."


toythatkills
Corporate Lickspittle
(Today, 09:59 AM)

come on sony let me wallow in the past!

TBF there hasn't been a good megaman x game since ps1. ZX is the closest :(.

Well PSNow is only a valid argument if it actually had PS1 and 2 games. It doesn't and there is no sign of that happening either.

Not even that. It's not a solution at all in my case. 1.5 megabit connection + even under ideal condition there's always input delay. There's no reason emulation on local hardware is not technically feasible, unlike the ps3.
 
Does everyone here expect such a feature to be free? I'm not suggesting it shouldn't be, but it raises an interesting question: Would you purchase a backwards compatibility update, and how much would you pay?
 
I think all consoles will be doing that going forward, although it's not clear if Nintendi will carry the Wii U library over to it's successor, I imagine the PS5/Xbox Two will be fully backwards compatible with their predecessors' respective libraries.

Basically, everyone should stick with x86 moving forward.
 
BC may come in the future but they aren't concerned. I find myself playing more and more PS4 games; I still have my PS3 and PS2, so BC doesn't matter to me.

If it does arrive it might be like the media player; rushed and barely working.
 
Does everyone here expect such a feature to be free? I'm not suggesting it shouldn't be, but it raises an interesting question: Would you purchase a backwards compatibility update, and how much would you pay?

I liked the way Nintendo handled it with Wii U (despite most fans being complete unreasonable and expecting past VC games to be completely free despite the added features). I would gladly pay a $1 to $2 fee to upgrade my PS1/2 classics to be compatible with PS4 and livestreaming capabilities. That is a very reasonable cost for it.
 
Does everyone here expect such a feature to be free? I'm not suggesting it shouldn't be, but it raises an interesting question: Would you purchase a backwards compatibility update, and how much would you pay?

Charging for it would be pretty backward thinking, and they'd lose impulse purchases on PSN if people had to pay an entry fee in addition to the price for the game. I'd wager these kind of impulse purchases make up the majority of spend on back catalogue stuff.
 
Sony raking in cash on PS4 software. I don't think legacy support is a big deal for them right now.

but i feel that leveraging and maintaining the playstation brand and all of its classic games is important going forward. There are a lot of gamers that care about that, myself included. I love the fact that I can boot up my Wii U and play some of the best SNES and NES games, if the next system magically got rid of that, people would be up in arms towards Nintendo, yet most people shrug off Sony's reluctance to do it.
 
I am guessing they want to do a better job than the PS3 where you couldnt even access in game xmb with the classic games. I want PS1/PS2 games to work with the share and streaming features. Really hope they have sorted it out by now and just waiting for the perfect venue to confirm bc. My bet is PSX.
 
I am guessing they want to do a better job than the PS3 where you couldnt even access in game xmb with the classic games. I want PS1/PS2 games to work with the share and streaming features. Really hope they have sorted it out by now and just waiting for the perfect venue to confirm bc. My bet is PSX.

that would be cool.
 
When Sony claimed PS2 games couldn't be emulated via software on the PS3 and offered us PS2 Classics for $10 on an emulator which was discovered to be able to run most PS2 games, this should tell you the company's attitude to BC.
 
It comes back to the same question we've asked several times before. Why does it take so long for Sony to add features to the PS4? It's been close to two years now.
 
When Sony claimed PS2 games couldn't be emulated via software on the PS3 and offered us PS2 Classics for $10 on an emulator which was discovered to be able to run most PS2 games, this should tell you the company's attitude to BC.

Runs most titles with the caveat that they might have bugs, glitches or performance issues, yes.
 
It comes back to the same question we've asked several times before. Why does it take so long for Sony to add features to the PS4? It's been close to two years now.

Because they're winning easily despite doing any actual work themselves outside of business deals. Don't get me wrong, I am in full support of the PS4 and all Sony platforms, but they have become a little complacent ever since PS4 hit it big. If it wasn't for third parties, they'd be screwed.
 
The CPU is crap but not that crappy to run Ps1/Ps2 games. Putting them on the Ps4 would at least give people an excuse to buy a Vita for cross-buy and remote play.

I liked the way Nintendo handled it with Wii U (despite most fans being complete unreasonable and expecting past VC games to be completely free despite the added features). I would gladly pay a $1 to $2 fee to upgrade my PS1/2 classics to be compatible with PS4 and livestreaming capabilities. That is a very reasonable cost for it.

From what I understand Wii games on the Eshop runs off the Wii's OS instead of the Wii U's. Nintendo is literally charging us for a shortcut for games we already own with the only added features being Gamepad support on games that supports the pro controller.
 
Maybe Sony will start letting you play 20-year-old games for $5 once people stop buying five-year-old games for $50 on the system.

From what I understand Wii games on the Eshop runs off the Wii's OS instead of the Wii U's. Nintendo is literally charging us for a shortcut for games we already own with the only added features being Gamepad support on games that supports the pro controller.

What? He's talking about Virtual Console games and you're talking about full Wii games, which people don't already have digital copies of.
 
Charging for it would be pretty backward thinking, and they'd lose impulse purchases on PSN if people had to pay an entry fee in addition to the price for the game. I'd wager these kind of impulse purchases make up the majority of spend on back catalogue stuff.

Perhaps it'd be on a per game basis. For example, PSN version is $5, disc version costs $1 to activate, or $4 for disc version and have it activated account wide so you don't need to insert the disc. Kind of a little token of appreciation for owning the physical game all these years later.
 
The CPU is crap but not that crappy to run Ps1/Ps2 games. Putting them on the Ps4 would at least give people an excuse to buy a Vita for cross-buy and remote play.



From what I understand Wii games on the Eshop runs off the Wii's OS instead of the Wii U's. Nintendo is literally charging us for a shortcut for games we already own with the only added features being Gamepad support on games that supports the pro controller.

If you already own the disc version of the game on Wii, there is no reason to buy it as a download on Wii U. I am talking about the VC games (nes, snes, n64, etc) where nintendo charged one to two dollars to upgrade the the Wii U VC with gamepad, miiverse, and save state support. That was a decent way of handling it. I was not talking about the Wii game downloads, sorry if I was confusing.

Perhaps it'd be on a per game basis. For example, PSN version is $5, disc version costs $1 to activate, or $4 for disc version and have it activated account wide so you don't need to insert the disc. Kind of a little token of appreciation for owning the physical game all these years later.

if BC happens, there is no chance in hell it will be disc based. It will be digitally based only.
 
Because they're winning easily despite doing any actual work themselves outside of business deals. Don't get me wrong, I am in full support of the PS4 and all Sony platforms, but they have become a little complacent ever since PS4 hit it big. If it wasn't for third parties, they'd be screwed.

This is somewhat true but it's not really complacency, it's things going according to plan. The intent with the PS4 was to make the best console for 3rd party games. That's Sony's strategy, and it is working.
 
These new star wars games I am sure you have to pay for. How about a real BC like xbox one where I can use my ps1,2,3 CDs and play on my ps4. Why would I pay for games I already own? MS & Nintendo both have some form of BC now. AKA you will not be milked buying the game you already own.Sony should be ashamed of that but gotta grab more money!
 
These new star wars games I am sure you have to pay for. How about a real BC like xbox one where I can use my ps1,2,3 CDs and play on my ps4. Why would I pay for games I already own? MS & Nintendo both have some form of BC now. AKA you will not be milked buying the game you already own.Sony should be ashamed of that but gotta grab more money!

I dont get this of course they want more money!! Nintendo always does it so im not surprised(although if they do it for nx i will be furious) Its a very nice option but to want to play old games that badly jus bust the old systems out the closet and play. Shu said it best in an interview when Microsoft announced it "i didn't think it was possible they must have some brilliant engineering going on there" not word for word but basically we all know sonys software side isn't upvto snuff
 
I've said this before but I feel it bears repeating

Yoshida specifically said that it would be easier to emulate PS1 games than to stream them. I imagine it's the same for PS2.

http://www.engadget.com/2013/02/21/psn-transfers-ps4/

In fact SD video can be around a GB/half a GB an hour. streaming more than a few hours will easily get into "more data than the game disk" territory.

That said, for any PS1 game, by the time you've played the game for an hour or two over streaming video, you've already used up enough bandwidth to download all the game data and store it locally. For most PS2 games, it would take longer, but usually not as long as it would take to finish the game.

So it may actually cost MORE money for Sony if they stream old PS1 / PS2 stuff on PS Now rather than utilize software based emulation.

I don't think Sony wants to foot the bill for their hosting costs to exceed that of bandwidth it would take just to download locally. That would make them lose money if they did that.

Most PS1 games average between 300MB to just under 1GB (multi-disc games) in terms of file size in entirety.

The cost to stream a couple of these small games over PSNow would use far more bandwidth for an hours game play time then required to download and store said game locally.

As I said before, this would be a money loser because Sony is the one hosting the servers for the service. They would be consuming more bandwidth that wouldn't be cost effective to warrant streaming PSOne Classics due to their small file size versus the large bandwidth costs.

The streaming which would use far more data than the actual size of the games themselves. It's not cost effective by any means.

Sony would weight the pros and cons of what games that are effective to stream and what which the bandwidth costs wouldn't justify doing so.

With the PS3 streaming there are varied prices per game (I'm sure they have a networking advisor giving the details to a bean counter to estimate usage costs to make it a profitable juncture) At least this is what makes the most sense.

Streaming old PS2 and PSOne titles however, doesn't seem realistic fit into this scope. (At least not in a way that doesn't cost Sony more money to stream rather then sell direct downloads)

Unless of course Sony sold a baseline premium...err say 5 hours of streaming not limited to just individual games but the entire service itself to play whatever games you wanted within that time frame. That way Sony would cover any potential losses and wouldn't have to associate an individual price tag to a specific game.

I however don't see this happening.
 
Well to be fair to Sony's impoverished engineers, there has only been x86 PS1 emulation for a little more than a decade and a half.
 
I thought this was gonna be about classic PS1/PS2 franchises coming back with new installments on PS4. I'm still miffed that it's only been mostly talk and teases from Sony on that front; the few franchises they are bringing back (R&C, GOW) have been consistently active since their debuts.

I'm talking where's my new Parappa/UmJammer, Tomba, Mideval, Jumping Flash, Intelligent Cube, Omega Boost....stuff like that? It's just been lip service so far.
 
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