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Where are the Touch Detective impressions?

well i finished case 4 and i can confirm it again,the game sucks
funny thing though is that the last 2 cases have almost no puzzles (and even those 2 puzzles you see are dead obvious) at all and in those 2 you never pick more than 3 items so it just feels like more a long string of discussion
so for the love of god,skip this and buy phoenix wright 2 (though i suggest playing PW1 first since you will enjoy PW2 more if you do)
 
Teasel said:
well i finished case 4 and i can confirm it again,the game sucks
funny thing though is that the last 2 cases have almost no puzzles (and even those 2 puzzles you see are dead obvious) at all and in those 2 you never pick more than 3 items so it just feels like more a long string of discussion
Hmm. That sounds disappointing. Well, I'll try it out when it comes in and leave my impressions.
 
I double-dipped at my TRU Friday night and hit them up for a 2nd run Buy 2 Get 3rd Free and picked up Magical Starsign, Nintendogs Labrador, and Touch Detective as my freebie. I'll have impressions at some point, I guess. Playing Magical Starsign first.
 
Phthisis said:
I'm loving it so far. The writing is great; very funny and enjoyable. If you don't like PnC adventures, you won't like this. If you liked the investigation segments of Phoenix Wright, you'll probably like this game.

I recommend it.

Awesome, nice to hear some good impressions after reading all the depressing reviews!!
 
i finished the game last night. it's a really solid pnc adventure game, well written and pretty funny at parts. i love the characterization of the lead character and chloe, though i felt more could have been done with penelope.

mission rank!

2
4
1
3.

mission three is really boring and i don't think has any puzzles in it. also the reviewers were pretty off base with their understanding of the puzzles, if anything the game holds yr hand through most of the game, and outside of maybe...maybe the sandman/butterfly puzzle (though the game gives you some pretty big hints regarding though) all the puzzles are very literal and no where near discworld level abstraction
 
This game is pretty weak, I must say. One dialog path for each character per scene, being forced through whole dialog exchanges if you accidentally click someone, no highlights or indications that movable/takeable objects are any different from the background, and no witty descriptions of most objects or backgrounds makes this feel very primitive. It in no way deserves comparison to Roberta Williams games or Phoenix Wright.

The puzzles are OK, though at present I'm absolutely stuck on how to fix the butterfly net. Nothing prior to this has even made me think -- I kind of breezed through the case up to here.
 
K, the end of the first case pissed me off. After the mushroom being useless for the whole game, you have to click him to
go get the key to the upstairs rooms from Beatrice's office
. No indication at all you have to do it, either. I wandered all over trying to click and talk to everyone before accidentally clicking on the mushroom. Not a fun way to solve a puzzle.
 
Hmmm, so far, I've gotten through 1.5 cases in this game. The first one was reasonably difficult. The only problem I had was
where should I make the little girl experience her first trip
. I like the subtle clues and hints given. It's like the game is pointing you in the right direction with every word said. Although, every now and then, I'd totally ignore the clues and have to circle around and talk to everyone and touch everything.

So far, I say pretty fun. I don't know what else people are expecting from this game. Simple, pick up and play. No complaints so far. In fact, I'm laughing my head off. Everything's so silly.
 
jgkspsx said:
K, the end of the first case pissed me off. After the mushroom being useless for the whole game, you have to click him to
go get the key to the upstairs rooms from Beatrice's office
. No indication at all you have to do it, either. I wandered all over trying to click and talk to everyone before accidentally clicking on the mushroom. Not a fun way to solve a puzzle.

it tells you that only someone really small could fit through the hole. who else would it be?
 
swoon said:
it tells you that only someone really small could fit through the hole. who else would it be?
****ing no it didn't. When did you see that?

Edit: I went and looked at a faq for the first case. It looks like I broke the intended sequence pretty badly. I didn't pick up
the broken pump until the third and final time I entered the dreamworld, had Cromwell fix it in the dreamworld, and pumped up the chicken all at the same time.
. The dialog you quote never appeared. That just shouldn't happen -- essential new-gameplay-mechanic clues shouldn't fail to appear because of a sequence break.
 
Mallika said:
For reviews of adventure games, I only go to websites that actually specialize in the genre (like Just Adventure)
In my opinion Just Adventure has very inconsistent ratings, at least from what I have seen in the past. LucasArts-style games frequently get low grades (even the actual LucasArts classics like Monkey Island 1 and 2) while Myst or Syberia-style games tend to get higher grades.
 
In my opinion Just Adventure has very inconsistent ratings, at least from what I have seen in the past. LucasArts-style games frequently get low grades (even the actual LucasArts classics like Monkey Island 1 and 2) while Myst or Syberia-style games tend to get higher grades.

This is true, their reviews are a bit odd sometimes...

Anyway, here's their Touch Detective review. C+... lower than Phoenix Wright (A) or Trace Memory (B+), but decent I guess, and higher than a lot of those other reviews...

http://www.justadventure.com/reviews/TouchDetective/TD.shtm
 
Hey guys, i found this awsome preview for touch detective...

http://www.el33tonline.com/main/show_review/39

Seems like this game is going to be a sure winner. I just wish that they would port the new Sam & Max games accross to the DS, hell i'd even like to play the original ones on the DS... all of those point and click adventures were so awsome, my fondest childhood (gaming) memory was of playing Day Of The Tenticle. Awsom awsome awsome!
 
OK, so Parish's review was about right, but by lumping this mediocrity in with the Roberta Williams oeuvre he screwed up my BS detector. Actually, the Just Adventure review is spot-on, but too generous.

I'm done with 3 of the 4 cases and 3/4ths of the "bonus episode" (what a stupid idea). I've been waiting for it to get good. And it isn't getting good. If anything, it's getting worse. The whole third case had horrible puzzles and a more-laughable-than-usual plot, with an insipid denouement that left me speechless.

I'm not even sure I want to finish it. I feel as if it's just a waste of gaming time that could be better spent on anything else.

Maybe the game's puzzle sensibility and plotlines are designed for kids and make more sense to them. However, its creepiness (Case 2 was deeply sick) and innuendo (Chicken Lady's pump, the penis sidekick, etc.) make me reluctant to pass it on to any young relatives. Also, the lack of item highlighting makes figuring out certain puzzles and "touch" points so random and frustrating that I'd be afraid of turning them off on adventure games.

So... this is a game to avoid. I can't recommend it for any age group.
 
I got the game a few weeks ago, but got distracted (Castlevania: Portrait of Ruin...) and only played partway through act one, but I played it quite a bit more today, and my first impressions stand: it's a good game.

Of course, it's not perfect: It's not as good as a Lucasarts adventure game of course, and it is intentionally small in scale (you're not saving the world or anything, just solving some strange little mysteries) but fun enough. Funny sometimes, too the script is pretty funny at times, and the characters are odd (a good kind of odd, I mean). The conversations could be longer, and it could use more screen interactivity points (where you click on something and get a description of it)... I always love the "'look' command" texts in adventure games, and conversations are central to any traditional graphic adventure. What is here is great, and it makes me wish that there was even more... the size of the world, length of conversations, and amount of interactivity is less than in most comparable good PC adventure games. What is here is done well though, and some parts made me laugh... liking what you saw and just wishing that there was even more of it is a good thing to be thinking about after playing a game, I'd say. :)

The artwork and art design, of course, is fantastic. The music is pretty good too. It fits the game well.

Pixel hunting... yes, it's there. It's an adventure game. Deal with it. And it's not that hard, really... just use your adventure-game intuitions and remember to pick up everything that looks like it can be picked up and try using items on anything that they seem like they have a chance of affecting and you'll do fine.

It is simple, short, not overly difficult, and quite limited in the number of locations, but the script is well written and pretty funny, the story and characters are interesting and strange, the graphics and music are great, and the puzzles make sense... well, at least they make sense once you figure them out and think about them some... usually... ... okay, some don't, but it's an adventure game. What would a good graphic adventure game be without nonsensical puzzles that require you using your items in strange ways?

Yeah, exactly. It wouldn't be as good of an adventure game. :)
 
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