Where the rest of the series has already been, the bargain bin.
Maybe elaborate your point a bit?
Where the rest of the series has already been, the bargain bin.
and concerning what I want from the future of the series:
* I would like a dedicated randomized dungeon with leaderboards and maybe a kind of boss rush mode built in.
* even more weapons and greater weapon variety.
have at it gaf.
Where the rest of the series has already been, the bargain bin.
I think it could be cool to have a night/day cycle. Extra powerful enemies coming out at night, stuff like that.
I think it could be cool to have a night/day cycle. Extra powerful enemies coming out at night, stuff like that.
This could be a great idea. Imagine the tension of playing through a difficult segment at dusk, watching the sun go down and racing against time to find a bonfire before you get destroyed.
I want more moments where what is shown before me has me in awe. How they link zones is great but I want to see more of that as I progress.
Maybe elaborate your point a bit?
this criticism keeps coming up specificaly around Dark Souls II, and I feel like people haven't actually played the game past the tutorial.
-the initial approach to Majula
-entering Heide's for the first time
-reaching the Blue Cathedral
-Iron Keep's entrance
-seeing Sinner's Rise
-looking toward Forest of Fallen Giants from Huntsman's Copse
are people just sort of blanking these moments from their mind? the game looks stunning.
Demon's Souls was a freebie with PSN (I guess so was Bioshock Infinite and Tomb Raider), and Dark Souls is now a 20 dollar title, but it just seems like it is destined to be one of those games that is 60 dollars one month and 20 dollars (or free) the next. It isn't unique in this manner, though, several top tier games follow the same progression path.
I think it would be cool if they played up the surreal horror elements and put it in more of a science fantasy setting. Something vaguely similar to Dorohedoro maybe?
Demon's Souls was a freebie with PSN (I guess so was Bioshock Infinite and Tomb Raider), and Dark Souls is now a 20 dollar title, but it just seems like it is destined to be one of those games that is 60 dollars one month and 20 dollars (or free) the next. It isn't unique in this manner, though, several top tier games follow the same progression path.
better platforming...ledge grabs like in dragons dogma
and/or monster climbing
Demon's Souls was a freebie with PSN (I guess so was Bioshock Infinite and Tomb Raider), and Dark Souls is now a 20 dollar title, but it just seems like it is destined to be one of those games that is 60 dollars one month and 20 dollars (or free) the next. It isn't unique in this manner, though, several top tier games follow the same progression path.
I think it could be cool to have a night/day cycle. Extra powerful enemies coming out at night, stuff like that.
better platforming...ledge grabs like in dragons dogma
and/or monster climbing
* The torch idea was solid I thought. I'd like to see it return and be better implemented on an engine that could actually handle it.
A grappler class.
I'm constantly surprised and concerned that I don't hear more people disappointed in the decision to allow warping between bonfires right from the get go. I feel like this is Dark Souls 2 biggest let down.
Where the rest of the series has already been, the bargain bin.
+ I really love the hub town of Majula and how most of the important NPCs are found there.
+ the new weapon types are fantastic. particularly the twinblades.
+ dual wielding with powerstance is the essense of badass. not always practical but I'm glad it's in.
+ I love everything about bonfire ascetic. It's really great that I don't have to roll through the entire game to get that taste of NG+
+ Being able to respec stats is a great addition. Anything that allows for experimentation is good in my book.
+ the single estus charge at the beginning and life restoring items. spamming estus made some dark souls encounters a bit too easy.
- despawing enemies. I understand why they did it: to cut out farming and to give new players a bit of a break. but to me it's just a really jarring feeling to have a completely vacant area to run around in.
- not being able to level up at every bonfire. again, I understand that they did this to make the hub world feel more important but it really just makes having to load that area a pain in the ass after awhile.
- health penalties for dying. It made things overly difficult in the begining I thought. losing souls is punishment enough.
* The torch idea was solid I thought. I'd like to see it return and be better implemented on an engine that could actually handle it.
Port-begging is a bannable offense, and you are on a short leash as a junior member.
My own real complaint is that they make the connection between levels make more sense. Eathern Peak --> Iron Keep is the dumbest transition in the entire series.
To space.
Make a futuristic Souls game.