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Where have all the arcade racers gone?

What killed them, in my opinion, was the market changes: consumers are much more demanding now with their purchases, high price tags, reasonable but not great review scores and lackluster or non-existing advertising.

I feel that the mediocre reviews actually highlight the real problem the genre has suffered from. Let's take that famous OXM Daytona USA example:

Arcade mode’s three bright tracks offer differing course lengths, lap counts, and turn severities. You’ll slipstream behind opponents to improve acceleration and top speed, coax your car to just the right drift angle as you squeal around tight turns, and try not to slide into walls when your tires turn to mush. Now you can even rewind time Forza-style from the pause menu. If your car didn’t control with all the grace of a buttered concrete block, those features might be worth exploring.

This is the important part to consider here. I don't think many people who have any idea how to play Daytona USA think this, however to much of the general games playing population, this is exactly how they see these games.

Slightly more than a year ago I was out with friends and we came across a set of four Daytona machines. Naturally I demanded that we all play it right now. All three of them decided that it handled like crap, and any fun it had was derived from ramming people into turn 2 of Three Seven Speedway.

Two of them were unwilling to play it again after that, whilst one of them decided to give my XBLA version a go. I explained about using the gear shifting to intiate and control drifts. After a few minutes, he was hooked on it. He picked it up for his own 360, and spent all night just running the first track... first perfecting shifting 4>1>3>4, later switching to 4>2>4 and then attempting to master the pit shortcut (this one never quite worked out, heh). He even started playing it online (something he generally refuses to do ever).

However, if I hadn't been there to introduce it to him, and he had to write a review? It would have been BRUTAL. I often feel that Outrun is received better, because it does a much better job of clarifying how to play it to someone who is new to the game.
 
I miss games like WipEout, Demolition Racer, Rollcage, SSX, and MotorStorm. Console launch without their kind of racing just isn't the same. I personally couldn't care less about simulators, open world themes, and realism in general within the genre.

I've been pining for a Rollcage sequel (well a modern one) for a looooong time.
 
gamer tastes changed. Arcade style gameplay is seen as dated and cheap, while everyone prefers AAA experiences with lots of progression and games are judged on how many hours of content they have. Having 300 licensed cars and tons of tracks is expected, forget about mastering anything anymore. You couldn't release Dreamcast style arcade games today outside of $10-15 xbla/steam digital releases.
 
I didn't encounter noticeable stuttering when I played. I do remember that when I first got it on 360, my brother got the PC version and the framerate was all over the place on his Q6600 + 8800GT, which was really surprising at the time. I bought the PC version later down the line, and was playing it on a i5 + GTX 460. I didn't notice any problems then. What were your specs at the time.. it may just be a case of needing brute force it to run well.

The stuttering was a huge problem on the PC version regardless of performance... when I played it, it ran at 60 fps constantly, but it was still an unplayable juttery mess. As far as I'm aware, there isn't any way to fix it.
 
Ridge Racer Full Scale FTW

xbV8l3g.jpg

Just got kicked in the face with nostalgia, Namco Arcade in London Westminster in 1999 - 2000
 
The stuttering was a huge problem on the PC version regardless of performance... when I played it, it ran at 60 fps constantly, but it was still an unplayable juttery mess. As far as I'm aware, there isn't any way to fix it.

Hmmm... weird. I don't recall having any problems, but I just went to look at some gameplay footage on youtube, and the stuttering is definitely there, and not exactly easy to miss...

I dunno... maybe I was just blind at the time. :P

I would try it out again myself, but I downloaded it off Sega's online store, which only saved the file for you for one year before revoking your right to redownload (and people complain about MS).

Just got kicked in the face with nostalgia, Namco Arcade in London Westminster in 1999 - 2000

It was at the SegaWorld in Trocadero when I played it. Did they move to Namco Station after? Also, isn't Namco Station in Westminster still around? I played Daytona 2 there about a year ago.

I miss Namco Wonderpark though... that and SegaWorld were the greatest (the lower floor of Hamleys was pretty great back in the day also).
 
Real bros know Ridge Racer V is the greatest arcade racer of all-time.


Where my Ridge Racer V HD Edition at, goddamnit.

outrun-online-arcade11.jpg


in memoriam.

I still have the toughest trophies locked! Goddamn AAA-heart attack and 15 stage continuous ones...
(luckily i got the online ones before the game died)

oh! and be sure to get Outrun in the Sky before that gets removed too!
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Climax is kind of not good. I don't remember how much I paid for it, but it was definitely too much.

Outrun 2006 C2C is awesome as hell. I still play it every now and then. Total chillaxing racer.
 
I was a huge Ridge Racer fan back in the original PlayStation 1 days... Why in the world have they not given us an arcade port of this series?
 
I would be happy, or at least satisfied if the indie space became a home for old school-like arcade racers. Enough with the platformer/puzzlers, indies! Bring on the arcade racers!

And yes I'm well aware of the one currently being developed. Can't wait.
 
Like most genres that have died out in the AAA front indies are working on them now.

http://www.kickstarter.com/projects/896834116/the-90s-arcade-racer

and

http://www.kickstarter.com/projects/1857884659/distance-a-next-generation-arcade-racer

Looking forward to these. Specially Distance.. I need it now.

I mean look at this http://www.youtube.com/watch?v=bTL4Jc7ZquQ

Not surprisingly Distance missed it's release date like every Kickstarter project. It really doesn't put much faith in the system when this happens on a regular basis.
 
Not surprisingly Distance missed it's release date like every Kickstarter project. It really doesn't put much faith in the system when this happens on a regular basis.

Meh I have no problem waiting for a game to be done or having a early access release.

I mean its not like huge publishers are not putting out buggy messes or anything. Delays happen.. matter a fact sometimes they should happen but dont and we end up with games like BF4 being completely broken.
 
Distance caught my attention and had it.....until I found out the cars can fly :rolleyes: Do.Not.Want.
 
I miss great arcade racers, but I also miss the mediocre ones too, I remember playing this Hot Wheels racing game on N64 for months, it was just good enough to race through all the tracks each time I played...

 
What is a shitty messaging system that site has. I attempted to respond with a long-ish post, but the site is telling me my message is considered spam. Umm...really GamesRadar?? REALLY????

Anyway fuck it. I am posting my original reply here: They can come here and read it if they want.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Hello gentlemen at Gamesradar. I registered here only to discuss this wonderful article. I would like to offer a sincere thanks to Justin Towell for writing one of the best articles I've read in a long time.

As someone who considers himself a super hardcore arcade racing game fan. This question above...."Where have all the arcade racers gone?" pulled a heart string for me. It's incredibly sad to see what has happened to our beloved genre. I still cannot get over the shock at what Namco has done to their Ridge Racer franchise, and to add insult to injury, they don't even give us a new RR game for PS4's launch. That is tragic.

With that having been said, 90's Arcade Racer looks absolutely astonishing! I can't wait until Nicolas/Pelikan delivers this wonderful game to us in a few months. If it has good force feedback wheel support and a proper online mp mode, then 90's Arcade Racer is going to be heaven!


One last thing I would like to comment on....I notice a few of you mentioned GRID 2. I can honestly say after playing that game for hundreds of hours, it is without a doubt my favorite game of 2013...and I'll tell you why below in part II....

I am someone who grew up playing purely arcade racing games like OutRun, Daytona USA, Virtua Racing, etc(all the Sega classics). I am a COMPLETE drifting, powersliding arcade racing nutjob! GRID 2 has *INCREDIBLE* arcade drifting physics. It's that damn good!

The thing to remember people, is that this game is paying homage to the old Japanese arcade racers of the 90s like Daytona USA, where you *HAD* to drift in order to be fast around the track! Same thing in OutRun 2 and Ridge Racer. GRID 2 is Codemasters giving fans of those games a nod, and saying "Here guys, we too were fans of Daytona USA and Ridge Racer, so we wanted to give you our version of a good powersliding arcade game". And you know what? That's exactly what they did!

Those of you who've never experienced the glory days of Japanese racing games in arcades in the 90's cannot relate to this style of driving, so Grid 2 therefore feels foreign to you. If you are like me however, this game is right up your alley! I love love *looove* the fact that Codemasters made the game with this much emphasis on drifting! The more I drove the cars, the more I fell in love with the physics. It's 100% pure unadulterated arcade powersliding goodness.

CM did a good job with the handling. Take a corner perfectly and by shifting the weight of the car the proper way you'll find yourself sideways grinning ear to ear. it's a very satisfying experience.

There are a lot of haters of GRID 2 because they simply don't get it. People were even demanding a refund :lol: But for those of us with a keen eye for what makes an arcade racer special, and have a passion for that Japanese style Daytona/Sega Rally-esque drift mechanic, GRID 2 is right up our alley. Hell, you can even 4-1-4 shift to initiate a drift in this game just like Daytona USA!

As far as multiplayer goes, the more I played GRID 2 online the more fun I was having. Once I got to level 20 and bought some of the higher tier faster cars, that's when the excitement and fun really took off! The McLaren MP4 is a freakin' BEAST!! Seriously, have any of you played Super GT/Scud Race from Sega? You know how the McLaren in that game feels? How it's super fast and very slippery? How just a small lift off the gas starts to make the car slide? Well, that is exactly how the car feels in GRID 2! I mean like almost a carbon copy! I swear I feel like I'm playing Super GT 2/Scud Race 2 whenever I drive McLaren MP4 in Grid II. So hard to tame but so rewarding when you pull off that perfect drift.

The Tier 4 cars are soooo damn fast! I'm talking F-ZeroGX/OutRun 2 fast! Not kidding! The sense of speed in the game with the faster cars is out of this WORLD!!! So imagine trying to tame cars with that crazy amount of speed, *AND* racing online while doing it. It was bananas! I kept wondering to myself how I could even go back to something like say, iRacing after experiencing this kind of crazy speed.

Bottomline.....GRID 2 is THE love letter to old Sega arcade racing junkies like myself and I highly recommend it(on PC preferably). Of course, 90's Arcade Racer may have something to say about that once it comes out in a couple months. :D

First off, I want to thank you for your enthusiasm towards racing games. I feel very much like you, I grew up with Sega racers and loved each one of them. I remember going and playing Scud Race next to our Ruby Tuesday on my birthday and always looked forward to playing the Sega racers at the arcade and on the Saturn/Dreamcast.

I just picked up Grid 2 on PS Plus when it was free a couple of weeks ago and played for about 20 minutes as you start off in those old muscle cars. Handling was very floaty but from what I played I loved. I kept saying to myself why did so many people dislike this game??

Anyways glad to hear your positive words about it and can't wait to dig into it this weekend!

I really wish Namco would just do a redone Rage Racer for ps4/xb1... would be there day one!!!
 
Noticed this, too, when my non-gamer Sis, who always liked her occasional arcade-y Racing game in the 90's, asked me why you can't just simply start a race in newer games without bothering with all that open-world stuff and annoying textboxes/notifications popping up everywhere^^
Something straight-forward like a Ridge Racer is what she misses and I do so, too.

Btw: Ridge Racer Type 4!!! So, so good. What an amazing soundtrack <3
 
Climax is kind of not good. I don't remember how much I paid for it, but it was definitely too much.

Outrun 2006 C2C is awesome as hell. I still play it every now and then. Total chillaxing racer.


I like you jett but don't make me fucking cut you.
 
To me arcade racers were only filling a void. There was nothing better, so I played them. But as soon as better simulations started to come out that showed actual realism in the mid-late nineties, I completely lost interest in arcade racers. I had my share of fun with Screamer, and titles like that, but I couldn't get myself to play a game like that anymore after getting a taste for more realism.
 
To me arcade racers were only filling a void. There was nothing better, so I played them. But as soon as better simulations started to come out that showed actual realism in the mid-late nineties, I completely lost interest in arcade racers. I had my share of fun with Screamer, and titles like that, but I couldn't get myself to play a game like that anymore after getting a taste for more realism.

You know... we don't come to your house and shit all over the floor. :(

Only joking. I think...
 
I don't think many people who have any idea how to play Daytona USA think this, however to much of the general games playing population, this is exactly how they see these games.

If it helps, most Daytona machines these days are old and poorly-handled by arcade proprietors. I tried desperately to find an optimal cab at the local Dave and Busters, nothing would suffice; this could all be anecdotal, but it's inexcusable considering how many people form impressions of this game based on their first trips to these places.

However, if I hadn't been there to introduce it to him, and he had to write a review? It would have been BRUTAL. I often feel that Outrun is received better, because it does a much better job of clarifying how to play it to someone who is new to the game.
Back in the early '90s, word of mouth was enough for fellow gamers to figure things out, which is what SEGA and Namco both relied on with their racing games. I think Daytona sold well largely because of the small industry boom happening post-Street Fighter (went for the culture as well) and because it mixed a well-known IP with truly unique game mechanics (in addition to big link-up set-ups!). Also, reviewers from big publications like Game Informer sometimes have an agenda to promote feature-based games over ones focusing on actual mechanics, let alone being unable to appreciate or even play old arcade games that aren't from the Golden Age. OutRun definitely has a more understandable driving model, one that isn't dependent on a manual transmission&#8212;ever notice how many people don't even learn to drive manual anymore?

Distance caught my attention and had it.....until I found out the cars can fly :rolleyes: Do.Not.Want.
"Survival arcade racing game". Someone misses the point of racing altogether! At this point, why not just ape Trackmania?

I like you jett but don't make me fucking cut you.
He's not wrong: After Burner games are all inferior to Galaxy Force. Burst and the recent Special mode on M2's 3D Classics edition are about as good as the game concept will get coming from SEGA. I still think they're good games, but they're the upper limits of Super Scalar insanity coming from SEGA&#8212;even Galaxy Force takes things much slower.
 
Distance caught my attention and had it.....until I found out the cars can fly :rolleyes: Do.Not.Want.

Its not really flying.. more like gliding and positioning your landing. Its just like in San Fransisco Rush 2049 which was an awesome arcade racer.

Falling with style.
 
He's not wrong: After Burner games are all inferior to Galaxy Force. Burst and the recent Special mode on M2's 3D Classics edition are about as good as the game concept will get coming from SEGA. I still think they're good games, but they're the upper limits of Super Scalar insanity coming from SEGA&#8212;even Galaxy Force takes things much slower.


Stop it, you're making me sad here :( Afterburner Climax is the only reason I've got my 360 still plugged in!
 
I didn't encounter noticeable stuttering when I played. I do remember that when I first got it on 360, my brother got the PC version and the framerate was all over the place on his Q6600 + 8800GT, which was really surprising at the time. I bought the PC version later down the line, and was playing it on a i5 + GTX 460. I didn't notice any problems then. What were your specs at the time.. it may just be a case of needing brute force it to run well.

Same as now: C2D E8400 @3ghz+GTX285. Even on the lowest resolution and detail settings I still had stuttering while fraps showed constant 60fps. I've never had issues like this with other games where I can maintain 60fps.

I've heard on some forums that the stuttering goes away if you set your display higher than 60hz, I don't have a display capable of that, though. It'll have to wait until my next hardware refresh.
 
Stop it, you're making me sad here :( Afterburner Climax is the only reason I've got my 360 still plugged in!

Well, you enjoy it, and that's fine. I'm sure most people don't share my opinion that RRV has the best and most perfect drifting mechanics ever made.

But they should.
 
Well, you enjoy it, and that's fine. I'm sure most people don't share my opinion that RRV has the best and most perfect drifting mechanics ever made.

But they should.

I never actually played RRV funnily enough. Went from 4 to 7 on PS3. Maybe someday I'll correct that if they release an HD version :)
 
First off, I want to thank you for your enthusiasm towards racing games. I feel very much like you, I grew up with Sega racers and loved each one of them. I remember going and playing Scud Race next to our Ruby Tuesday on my birthday and always looked forward to playing the Sega racers at the arcade and on the Saturn/Dreamcast.

I just picked up Grid 2 on PS Plus when it was free a couple of weeks ago and played for about 20 minutes as you start off in those old muscle cars. Handling was very floaty but from what I played I loved. I kept saying to myself why did so many people dislike this game??

Anyways glad to hear your positive words about it and can't wait to dig into it this weekend!

I really wish Namco would just do a redone Rage Racer for ps4/xb1... would be there day one!!!

Thanks man, good post :) Regarding GRID 2, I just have two words for you.....ARIEL ATOM

Grid-2-Ariel-Atom-front-three-quarter-1024x640.jpg


Yes, this car is the stuff dreams are made of. There are other fantastic cars in the game but the Ariel Atom is fucking ORGASM ON WHEELS!!!! I have won tons of online races with it. But it doesn't stop there my friend....

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^^^That right there is the Caterham. Another GODLY driving specimen of a car. When you drive it you will know why. Handling is grippy but sublime.

Another favorite:

mercedes_benz_sl_class_sl65_amg_roadster_2006


The Mercedes C6. Another car I've won zillions of races with. A powersliding behemoth of a car that when tamed properly, delivers the rapture in the form of a racing game. It's freakin bananas.

So yeah, sorry you have to deal with those silly old muscle cars at the moment, but when you move up the ladder, you will see why the higher tier cars are a joy to drive. :)
 
Hmmm... weird. I don't recall having any problems, but I just went to look at some gameplay footage on youtube, and the stuttering is definitely there, and not exactly easy to miss...

I also played it on a 460GTX. Did not notice any stuttering.
 
Tried Grid 2 last night for about an hour after reading Isamu's post...

Grid 2 feels nothing like the Sega arcade classics imo - it's not even close. Maybe the later cars do, but the first hour of the game does not leave me with that impression. Game sure is pretty... and the announcer sure is an idiot (I wrecked my car and came in last - and the announcer tells me I did great and was really impressed. lol.)

Thank god I have my XBLA copies of Daytona, Outrun and Sega Rally. :-)
 
Mario Kart 8 is coming out this spring.

Racing as a genre is on the decline, like it or not, so there isn't a lot of room for realistic racers that are also arcade fun. Usually you get the kart games like Mario Kart and Sonic Transformed and games like Forza and GT with little in between.

We used to have burnout, but they (the devs) don't want to work on it anymore, or their bosses would rather they spent time on the Need for Speed franchise instead.

So I guess the short answer is....Need For Speed.
 
Tried Grid 2 last night for about an hour after reading Isamu's post...

Grid 2 feels nothing like the Sega arcade classics imo - it's not even close. Maybe the later cars do, but the first hour of the game does not leave me with that impression. Game sure is pretty... and the announcer sure is an idiot (I wrecked my car and came in last - and the announcer tells me I did great and was really impressed. lol.)

Thank god I have my XBLA copies of Daytona, Outrun and Sega Rally. :-)

Well... from what I played in the first 20-30 mins was in the muscle cars and low end cars. I am excited to play the teir 4 cars and see how they feel. I wouldn't judge how the game feels versus an arcade Sega Racer until the tier 4 cars bc from what Isamu is saying its certain teir 4 cars that remind him of Sega racers like the Mclaren Mp4-12c.

That brings me to another point. My brother was never into racers and I have been trying to get him into them for the better part of 25 yrs haha. Well his new GF likes racing games of course he is into them now .... rolls eyes....

Anyway he played a couple of racers and we all know the first cars you get in games generally stink so he bases his like/dislike based off of that. He played Grid 2 and said that he didn't like the handling of the cars... I ask what cars did you use.. those muscle cars he says.. So the point of this story is not to base a racing games handling on the starting cars. If I did that I wouldn't like most racers at all lol!
 
Tried Grid 2 last night for about an hour after reading Isamu's post...

Grid 2 feels nothing like the Sega arcade classics imo - it's not even close. Maybe the later cars do, but the first hour of the game does not leave me with that impression. Game sure is pretty... and the announcer sure is an idiot (I wrecked my car and came in last - and the announcer tells me I did great and was really impressed. lol.)

Thank god I have my XBLA copies of Daytona, Outrun and Sega Rally. :-)

No it really doesn't and I don't get the suggestion for it either.

NFS Hot Pursuit 2010 is really damn close though.
 
Tried Grid 2 last night for about an hour after reading Isamu's post...

Grid 2 feels nothing like the Sega arcade classics imo - it's not even close. Maybe the later cars do, but the first hour of the game does not leave me with that impression. Game sure is pretty... and the announcer sure is an idiot (I wrecked my car and came in last - and the announcer tells me I did great and was really impressed. lol.)



Thank god I have my XBLA copies of Daytona, Outrun and Sega Rally. :-)

Gunstar what kind of controller are you playing the game with? Use a force feedback wheel for God's sake if you're not already using one. And upgrade to the tier 2 and 3 cars(particularly any European model) and then come back an give impressions.
 
isamu said:
There are a lot of haters of GRID 2 because they simply don't get it. People were even demanding a refund :lol: But for those of us with a keen eye for what makes an arcade racer special, and have a passion for that Japanese style Daytona/Sega Rally-esque drift mechanic, GRID 2 is right up our alley. Hell, you can even 4-1-4 shift to initiate a drift in this game just like Daytona USA!

Great post there. This part stuck out.... I hate you people. Who do jump complete gears to initiate a 'powerslide' in Daytona USA, most notably the final hard left in sea side street galaxy most infamously. I would often see someone try 3-1-3 or the 4-1-4. Hey buddy, how about using the breaks and accelerator and going sequentially down gears.

Again, great post and I totally agree 100% with you sans the poor gear shifting mechanic.
 
To the person that said Grid 2 feels like an arcade racer: While the game is immensely fun, I fail to see how it is an arcade racer. It feels more like the burnout games, and less Ridge Racer.
 
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