walking fiend
Member
I wonder how people tend to ignore this important factor.I have pretty much stopped expecting innovation to be largely driven by new hardware. One of the Guacamelee guys on the Bombcast last night put it well: most developers come up with a game first, then decide which platform is best for it. I've seen tons of innovative games in the last several years that were designed around mouse and keyboard, and that interface is decades old.
I'll give Nintendo credit -- they do the best job in the industry of taking advantage of unique hardware. But even they tend to start from the game idea; the whole asynchronous game play things has been floating around at Nintendo since long before the Wii U was a reality.
There's no doubt the Wii U will have some really creative software over its lifespan, but I believe it's going to be more due to how the playerbase responds than due to the hardware. If P-100 and ZombiU sell gangbusters out of the gate, we'll see more developers focusing on unique ideas. If AC3 and Darksiders 2 sell more, we'll see more of a trend toward traditional experiences with tacked-on Wii U controls.
One of the main reasons CoD sells so much more on the 360 compared to PS3, is that 360 created and catered its installed based by focusing on Halo and Gears of War more than any other game [the other main reason being Live]