Maybe its because I don't have an RPG fatigue, but is it just me, or is this thread sort of unnecessary? There are already all sorts of RPGs, and they're all going in unique and compelling directions. Some of them are barely labeled "RPG."
The only fatigue I feel is when a company releases something that's clearly spun off of Tolkien lore, and I avoid those games for a reason. But if you look around, there are already all sorts of RPGs. The origin of the genre, and what it means for something to be an RPG, has become so vague, it seems that the only type of game that's actually called an RPG is when you have to deal with numbers and some sort of gradual increase in skill level.
I just finished Yakuza, and that was one of the most refreshing RPG experiences I've had all year, even though it wasn't the best game I played, let alone a traditional RPG. Next, I'm going to play Valkyria Chronicles, and I don't even know what to say about that.
I think that developers feel the fatigue as well, and are in fact constantly searching for new ways to explore and present the genre. With how far and wide the first person genre has gone (especially recently with Mirror's Edge), I think RPGs are progressing just as much.
immy said:
well tales games could be made better by evolving and getting rid of there for two year old storylines
Tales of Phantasia innovated with its fighting game-style combat system, and a rather adult sense of humor in its writing. Clearly, the series hasn't moved all that much beyond taking a step forward, and then a step back.
RevenantKioku said:
Have you been playing attention at all? The turn based are much less available these days. Makes me very sad. Last Remnant is quite a blessing though. God, turn based is so awesome.
I was playing TLR when some friends showed up to get dinner and one asked how I can stand playing turn-based games where "You don't do anything!" Before I could answer, another friend of mine said something that I never thought of but really made sense. "It's like coaching a game."
I'm not a sports person so I never thought in terms like that, but it makes total sense. And it's that aspect that I really enjoy.
Wow, that's pretty clever. I like that.
I think that a good turn based RPG is enjoyable when its clear that you're not doing it to grind, in my opinion. I just finally got to actually trying to play the Eternal Sonata demo on PS3, as my first experience with the combat system was both frustrating and annoying, tempting me to delete it, but I didn't. After dying several times (again), I finally got to the end of the demo, during which I hit a really nice stride of understanding the game, and what it was trying to do. The strategy element was something I really wasn't expecting, and I found myself pleasantly surprised by it. I was fighting against it, and it fought me back, and hard. I just wish they made the gameplay more clear through tutorial battles, as opposed to having random NPCs tell you via text, which is such an outdated way of explaining anything in a videogame.
I guess Yakuza spoiled me, as far as that's concerned.
Regardless, its given me a renewed interest in turn-based RPGs, and how they've changed. And despite what some people say, after watching the gameplay videos of TLR, I'm definitely looking forward to the PS3 release for that.