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Which console has shown the most technical progress in its life? Which the least?

I don't like "extra hardware" being a disqualifier. This eliminates every cartridge console by default because carts always had different hardware in them.

The progression is done by cheating with extra hardware on the cartridge. Why shouldn't it be disqualified due to this? It would be no different if the ps360 had a boost in texture resolution from a memory expansion add-on. I would disqualify those consoles too if it happened.
 
lmao half of that shit was available day one and the other half is just added fluff to make your list look longer

bing.....bing with your voice lol that onewas particularly funny

lmao is such a great way to respond to something. Especially when you're completely wrong. Do you not recall that most of that was added in the first 3 years of the 360? Well it was. lmao or something...
 
I kind of want to say PSX, because the early games looked pretty awful compared to later stuff like Tekken 3, Metal Gear Solid, Final Fantasy IX, etc. but I think the biggest progression has to be the PS2. Stuff like God of War 2, Final Fantasy XII, and Shadow of the Colossus (despite the FPS issues) look like they belong on another system.
 
NES and Playstation1.

Perhaps Dreamcast and Gamecube (both had incredible looking launch window games, although Shen Mue 2 and RE:4 kinda defeat that argument... Uhmmm, maybe Wii and Xbox 1 then)
 
The progression is done by cheating with extra hardware on the cartridge. Why shouldn't it be disqualified due to this? It would be no different if the ps360 had a boost in texture resolution from a memory expansion add-on. I would disqualify those consoles too if it happened.

It just seems arbitrary to say "which console has shown the most advancement...but oh, you can't answer with any of the cartridge-based consoles." A lot of people have said NES in this thread, but apparently they're wrong.

These consoles weren't allowed to advance leagues beyond their limitations. They're all still limited to the same CPU and processing power.

Heck, disc-based consoles cheated similarly by switching to dual-layer discs. Adventures suddenly were able to get bigger and more impressive in consoles' later days.
 
Not really, I don't remember having to buy anything extra to play StarFox or any other SuperFX titles

I assume it's because you didn't actually pay for the games you bought at the time. All super FX games were much, much more expensive than normal games. Here's a video from Star Fox's launch advertising it at 80£:

http://www.youtube.com/watch?v=GJBV9jWUZw8

Other games launched at 39.99£ at the time. Super FX games were quite literally more than twice as expensive as other games at the time because of the Super FX chip.

People love to deride the 32X as a waste of money, and with good reason. But consider this - if you bought every single Super FX game released on the SNES, you wound up spending the exact same amount of money as if you bought a 32X + the same number of games.

That's why counting Super FX games isn't fair.
 
Wii don't have seen any progress.

it's not huge, but there "some" progress...

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Dreamcast was the biggest for me it was Xbox360 in its time. 60FPS 8MBvram and loud GDrom drive and modem+MVU and good D-pad. PS2 was more powerful but lacked in color and texture mapping also online.
 
I don't like "extra hardware" being a disqualifier. This eliminates every cartridge console by default because carts always had different hardware in them.

Early NES games had passwords, later games had battery backed saves. Even in the 16 bit generation, more games had battery saves over time as it became cheaper to do.

Early NES games only had 2 kB of system RAM to work with, later on they started adding 8k of extra RAM for games like SMB3, as well as advanced mappers that included precise timing IRQs to let you do cool screen tricks like parallax. These sorts of improvements apply to Genesis, SNES, etc. Remember advertisements saying things like "8 MEGABIT CARTRIDGE!" like it was a statement of how great the game was?

Heck, even on the DS, larger sized cards became cheaper to produce over its life and gave us larger, more complex games over time.
Fair enough. The SuperFX chip was basically another CPU, though, and the results aren't exactly pretty. It's neat that the SNES could render 3D but then so could the Genesis.
 
Fair enough. The SuperFX chip was basically another CPU, though, and the results aren't exactly pretty. It's neat that the SNES could render 3D but then so could the Genesis.

I agree that certain restrictions need to be made, I just don't want to shut out cartridge consoles entirely.

We could say that SuperFX games aren't fair examples of how the console advanced any more than the Sega CD is a fair example of how the Genesis advanced.

But I think more minor additions like NES's cartridge RAM and larger cart space on all cart consoles should be "legal" for the purposes of this thread.
 
I agree that certain restrictions need to be made, I just don't want to shut out cartridge consoles entirely.

We could say that SuperFX games aren't fair examples of how the console advanced any more than the Sega CD is a fair example of how the Genesis advanced.

But I think more minor additions like NES's cartridge RAM and larger cart space on all cart consoles should be "legal" for the purposes of this thread.

This is what I was referring to earlier, sorry I wasn't more clear.

If we exclude super FX games, that's fair imo.
 
This is what I was referring to earlier, sorry I wasn't more clear.

If we exclude super FX games, that's fair imo.

Where would you put Battletoads for NES? Some of the effects being pushed were reminiscent of early SNES games.

EDIT: I guess The Adventures of Batman & Robin for the Sega Genesis was also cheating.
 
Gamecube had to be the "least" amount of graphical progress.

The games looked amazing from launch day all the way to Resident Evil 4.

The last of Nintendo's face melting graphics consoles from the beginning to the end.

At least the 3DS is still continuing to impress.
 
I'd imagine anyone saying 360 is pretty new to gaming. And in Black_Stride's big list, a bunch of those only came about through hardware revisions.
 
I'd imagine anyone saying 360 is pretty new to gaming. And in Black_Stride's big list, a bunch of those only came about through hardware revisions.

????

I've been gaming since the mid 80's.

If current 360 games all looked like Perfect Dark Zero than you might be right.
 
Most improvement: any SONY home console, hands down. One of the things that I've always appreciated about SONY's approach to their hardware specs., hope this doesn't change w/ PS4.

Least improvement: Dreamcast (due to Soul Calibur), Wii (due to Mario Galaxy), or Xbox 360 (due to original Gears).

I don't think Sony deserve praise for making hardware that is hard to program for.

That praise should go to the devs who master it.

Powerful hardware that is hard to program for means waiting years for great looking games.

Powerful hardware that is easy to program for means virtually no waiting for great looking games.
 
The last of Nintendo's face melting graphics consoles from the beginning to the end.

At least the 3DS is still continuing to impress.

I miss top-tier graphics Nintendo, so many impressive games on the Cube. Metroid Prime blew my fucking mind in 2003.
 
I remember thinking this about the Genesis. You look at something like Space Harrier II or Altered Beast... then you load up stuff like Alien Soldier or Thunder Force IV, and it's like, damn, is that even the same system?

PlayStation 1 is also a good one... perhaps because developers were still getting comfortable with 3D at the time, but early stuff like Motor Toon 1 and Wipeout compared to the likes of Vagrant Story, MGS, or Namco at their peak with R4? Craziness.
 
I assume it's because you didn't actually pay for the games you bought at the time. All super FX games were much, much more expensive than normal games. Here's a video from Star Fox's launch advertising it at 80£:

http://www.youtube.com/watch?v=GJBV9jWUZw8

Other games launched at 39.99£ at the time. Super FX games were quite literally more than twice as expensive as other games at the time because of the Super FX chip.

People love to deride the 32X as a waste of money, and with good reason. But consider this - if you bought every single Super FX game released on the SNES, you wound up spending the exact same amount of money as if you bought a 32X + the same number of games.

That's why counting Super FX games isn't fair.

So what? Just because it was more expensive they shouldn't be taken into consideration? If that's the case then all multi-disc PSX and Saturn games shouldn't count as well. Yeah, yeah, not expensive on the level of cartdrige games but still more expensive.
 
lmao half of that shit was available day one and the other half is just added fluff to make your list look longer
bing.....bing with your voice lol that onewas particularly funny

My whole list is wrong?....Shit i know i was doing it off head but i didnt think it was that bad.
Ok i have 29 items listed
29/2 = 14.5
So 14 and a half of those things were available day one.
And the remaining 14 and a half are just fluff

Let me double check that.


- 1080p - 360 could only do 1080i
- 320Gb Harddrive available - 20GB was the biggest launch HDD you could get
- Stream media from more services than i can mention - Stream services didnt come till the NXE
- Live streaming of Cable TV - Live TV came after on demand stream
- Dual Play - I cant remeber when this came, but it was after the 3D update
- Party System - Came with the NXE
- Live streaming of special events such as UFC fights - counts as live streaming
- Support 3D gaming - Wasnt there day one
- Xbla games have become true rivals to retail - Launch XBLA games were like 50mb, today we have games like VF5 on XBLA, and it rivals retail fighters out now
- Full games available for download directly from XBL (Games on Demand) - GoD came later
- Installing games to the hard drive improving performance - NXE
- Indie games available on Xbox Live - Community games only turned up till 08
- Pieces of shit called Avatars - Fluff
- Smart Glass soon - Wasnt there at launch
- Cross Platform gaming with PCs - No game at launch had this
- Support for 16:10 resolutions - Only available with the NXE
- Control the device using nothing but your voice - I'll Compress to just Kinect functionality
- Control the device using nothing but gestures - I'll Compress to just Kinect functionality
- Party System made XBL that much more fun, we dont even have to play the same game - double posted sorry
- Cloud Storage fuck yeah! - Definetely wasnt at launch
- Background Downloads (how did i live without this) - Came with the 3 or 4th update
- Allow multiple downloads extension download to Xbox from Xbox.com - The list became 40 and downloading from Xbox.com was new
- HDMI out the box baby - Launch boxes didnt have HDMI
- Bing Search - Theres enough content on XBL to make this a serious feature
- Bing Search using just your voice - Haha Fluff
- Use USB device as storage for Xbox 360 - New feature
- Internet Explorer soon - New Feature not yet even implemented
- More social networking built in(Beacons and Facebook) - Came with NXE
- I know im missing a whole bunch of other shit Microsoft has added to the Xbox 360.

OK so i counted up and double checked it, the number of feature on my list that were availabe day one is 0.
And since 0 != 14.5 your post is already wrong but ill still entertain you.
On the fluff side of things, i count ~6 items that one could say are just fluff, forgive me i didnt proof-read my list thouroughly enough, still 6 != 14.5 so that wrong on both charges.

Now please tell me using any form of research and analysis you see fit to prove to me that my list completely wrong.
Since you say half is day 1 and the other half is fluff.

Im genuinely curious.
KageMaru said:
Joke post?
Dead Serious!
I was watching the news and it confirms it....the xbox 360 is god.
 
Where would you put Battletoads for NES? Some of the effects being pushed were reminiscent of early SNES games.

EDIT: I guess The Adventures of Batman & Robin for the Sega Genesis was also cheating.

Battletoads is a great example to how far the NES was pushed.

Did batman & robin on the genesis use a special chip in the cartridge?

I'd imagine anyone saying 360 is pretty new to gaming. And in Black_Stride's big list, a bunch of those only came about through hardware revisions.

So you don't think the jump from PDZ to Gears 3, RDR, or Halo 4 as huge?

So what? Just because it was more expensive they shouldn't be taken into consideration? If that's the case then all multi-disc PSX and Saturn games shouldn't count as well. Yeah, yeah, not expensive on the level of cartdrige games but still more expensive.

But a superfx game is using additional hardware in the cartridge. That's not the same as multi-disc games.

Dead Serious!
I was watching the news and it confirms it....the xbox 360 is god.

Lol smartass =P

I guess technically your post has some points, but I believe the OP was looking at progress in game software, not OS updates that any company can do with MS' resources.
 
This is tough.

All of the systems have shown a ton of technical progress during their time (even the Wii, in some respects - TLS and Xenoblade show some progress even if its not much)

It just happens when developers get more used to a system.


For me, the 360 has shown more than the PS3 simply because the PS3's launch games looked way better than what the 360 had at launch (in some cases 360 only had glorified Xbox 1 HD ports)

All the systems have shown amazing improvements over the course of their life.


Some less than others, but every one has a late gen game that looks great.


When looking solely at the discrepancy with graphics from launch to present, for me PS1, PS2, PS3, 360, N64, NES, SNES, all come to mind as most impressive with respect to differences.

I was never a big SEGA gamer so I cannot comment on those systems, but they seems to have shown great strides taken as well.

This isn't a d*** measuring contest guys.
 
PC Engine no doubt, at the end this lil machine was pulling off all sorts of crap is wasn't meant to do...so many layers of scrolling, more sprites, crazy effects all sorts of neat stuff.
 
I'd imagine anyone saying 360 is pretty new to gaming. And in Black_Stride's big list, a bunch of those only came about through hardware revisions.

heh, I'm not new to gaming.

And no, a bunch of them didn't come about through hardware revisions (only 2 from what I can see).

What's with the 360 hate? Nothing on the list was wrong, especially not to the point that it should be criticized like it has been in this thread. Kind of surprising lol.
 
I'd imagine anyone saying 360 is pretty new to gaming. And in Black_Stride's big list, a bunch of those only came about through hardware revisions.
??
Im gonna call you out.
Other than HDMI name the "bunch" of features that only came through hardware revisions.
And before you say Kinect shit, even the og fatboys can use every kinect feature.
 
that xbox 360 list is proving an entirely different point than I think was originally intended.


it looks like a shit load of money had to be dropped in order to get "extra features" out of the system, not to mention compensate for what the ps3 launched with.

SONY with the ps3 is just insane. Uncharted 1 to 2 was the biggest leap ive ever seen. Killzone 3 deserves a lot of credit too. imo the best looking game on consoles.
 
How could it not be? The first Resistance looked more impressive than PDZ.

And we already know that jump from it to Uncharted 3/The Last of Us.




http://www.youtube.com/watch?v=_n_eHN-ArK8

Looks like it.

It didn't.

So what? Just because it was more expensive they shouldn't be taken into consideration? If that's the case then all multi-disc PSX and Saturn games shouldn't count as well. Yeah, yeah, not expensive on the level of cartdrige games but still more expensive.

It shouldn't be taken into consideration because it's not what the SNES was possible of. It's using extra hardware - an entire second CPU. The counter to this is "so what, I didn't have to buy anything new" but that's not true. You did - it was just built into every cart separately instead of as a one-time purchase. It's no different than the 32X.
 
It didn't.



It shouldn't be taken into consideration because it's not what the SNES was possible of. It's using extra hardware - an entire second CPU. The counter to this is "so what, I didn't have to buy anything new" but that's not true. You did - it was just built into every cart separately instead of as a one-time purchase. It's no different than the 32X.

That was the advantage of cartdrige-based systems, you could add new techs to the cartdriges and improve the system's performance, something very hard to do in CD/DVD/BR systems. Genesis/Mega Drive did the same with Virtua Racing. I disagree with you, being a separate technology from the built-in hardware doesn't make them "no SNES/Genesis games" as you're trying to say. The cartdrige-based media used back in the days allowed this "add-ons" to be made.
 
Did batman & robin on the genesis use a special chip in the cartridge?

No it did not, Batman & Robin was running directly on the stock hardware as far as I know. The only Genesis game to ever use an enhancement chip to my knowledge was Virtua Racing. Which had the DPS chip inside of it.

Red Zone on the Genesis was also a rather impressive technical display for the console. It featured FMV, mode 7 like effects and polygon graphics in spots. The on foot missions were particularly cool. There wasn't a single first generation Genesis game that was pulling tricks like this.
 
Here's the thing, not only did the PS3 start off lower than expectations because it was difficult to program, but I think a lot of people are using 2006 memory of 360 games to compare to current games, I mean did anyone play Tony Hawk American Wasteland, GUN, RR6, Full Auto? GUN vs Red Dead Redemption?? OMFG!! lol

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The best game on 360 was Call of Duty 2, I mean try playing Call of Duty 2 and then moving on to Gears of War 3, holy crap!

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The NES had amazing changes. It went from simple black background and few sprites of the Arcade ports of Nintendo games like Mario Bros and Donkey Kong to Super Mario Bros. to games at the end of its life like Super Mario Bros 3. and Kirby's Adventure, which was a cartridge so big it actually filled the whole NES cartridge case.

SNES too. Went from fairly simple Super Mario World graphics to more advanced and colorful Super Mario All-Stars and finally full-on 3D (To a point) via specialized math processing chips and CGI pre-rendered sprites in games like Donkey Kong Country and Killer Instinct.
 
On the 360 jungle comparison up there, not all are in-game screens but Halo 4 also runs at a higher resolution than PDZ and Halo 3 (also Reach), and with FXAA.

I don't know if the 360 has shown most progress over its life, but I do remember some suggesting it had peaked with Oblivion and Halo 3 because of lower than standard resolutions and the dodgy framerate in Oblivion. Oblivion (1024x600 2xAA) is quite a way from the very polished/smooth Skyrim (1280x720 FXAA). Halo 4 is looking very pretty.
 
It makes me sad, that many seem to forget the PS2 launch game SSX, which totally amazed me at the time. Of course there was an improvement from that to Silent Hill 2 and MGS2, and from there to SH3 and MGS3, but it's not like there wasn't any good looking games when the PS2 was launched.
 
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