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Which Elder Scrolls game had the best quests?

Oblivion by a mile, they were the only thing it did right, but they were the best in the series as far as I'm concerned, with a lot of variation in the objectives. Dark Brotherhood and thieves guild were the highlights, that murder house party was amazing.

Morrowind quests succeeded due to good writing and the context behind them, but were still quite hit and miss. Skyrim's quests all seem to boil down to "I left something at the end of this dungeon, can you get it?".

Morrowind = Best setting, world and writing.
Oblivion = Best quests.
Skyrim = Looks pretty, and is less bland than oblivion.
Daggerfall = "I'm stuck in the wall again"

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I've put about 60-70 hours in Oblivion before I stopped but enjoyed the quests immensely. I've probably play about 100 hours of Skyrim and enjoyed the world and gameplay, but the quests where not as memorable.
 
Oblivion definitely had the best set of quests. The guilds were really well done, imo. All four were worthwhile, and all four had some great moments. A lot of the sidequests were well done, as well. Daedric quests, as usual, were on point.

Morrowind's were usually very simple, to be expected of such a small team back then. They do mix with the lore well, instead of just telling you to fetch "X from X", they would describe why you should (ex. So Hlaalu could get better rates on Guar hides). Little details like that help. No map markers help, too.

Skyrim's quests were a huge disappointment outside of the Daedric ones, which I thought were quite good.
 
I prefer the Morrowind quests the most because the game simply enables much more player agency with regards to the quests. If you're given a task there isn't generally a "right" or "wrong" way to do it. You can figure it out in any way you want using the game's very sandboxy mechanics and systems. In the subsequent games it's all so much more rigid and you're simply expected to do the quests in the strict way the designer intended. For example, one of the Fighter's Guild quests in Balmora is to get the Thieves Guild code book from a khajiit. How you do that is entirely up to you whether it be persuasion, theft, or just outright murder. By contrast, let's take that small quest in Whiterun in Skyrim where a street vendor wants you to make a bard stop hitting on her. IIRC, if you just do the mindless brute method and kill him, the quest simply fails and she doesn't even acknowledge what you did afterwards.

I also love the general Fighter's Guild questline in Morrowind with the whole corruption aspect. If you want you can just keep on carrying out your tasks like racketeering without question and that's just fine, or you can question the tasks you're given and start investigating what's really going on. AFAIK, there isn't really anything in the game to explicitly give you this choice, and has to be done entirely on your own initiative.
 
Oblivion in my opinion. A lot of my favorites have been mentioned already.

Skyrim guilds didn't live up to them, even with the better environments and dungeons to play around in.
 
I really think Oblivion's quests are really well done, and this is me not even thinking DB Oblivion was a highlight halfway through.

Aside from the other stuff mentioned, you got a quest involving you getting yourself jailed, carrying a cursed item to a shrine, and even enter a dreamworld.

ESO quests are a step up from Skyrim too and have more valuable morality decisions. Just finish the Mage's Guild quest for instance.
 
Morrowind, Oblivion is a good second, probably, although the design destruction wrought by full blown level scaling of everything just pervades anything positive I can think of.


Then there is daggerfall, where its a miracle if you can actually complete half the quests you take because of how damn glitchy it is.
 
Oblivion. Man, that game just had amazing quests. One of the first ones I got was the one where you had to collect the Ayleid pieces for that collector who ends up being some crazy nutcase that wants to summon demons and shit. Or that one city guard you framed who then broke out of prison and came after you. At that time my mind my was blown. Or that Gladiator who turns out to be some Vampires bastard...

Geez, this thread really makes me want to reinstall this game. Oblivion was GOAT in terms of quest-design and writing. Skyrim, while having and beautiful world was really a disappointment in that regard.
 
I'm your biggest fan!

TES_IV_Oblivion_2.jpg
 
Morrowind, because they were designed without the implicit assumption of fast travel and quest markers being available.
 
Morrowind had great quests that made you feel a part of the world. Oblivion did have two very amazing questlines though. Skyrim and the rest of Oblivion are kind of meh.

Morrowind = Oblivion Thieves' Guild and Dark Brotherhood > Oblivion = Skyrim

Haven't played the eariler games.
 
I don't think anyone can seriously consider that, they don't make rose tinted spectacles that large. Its a largely randomly generated world with randomly generated, identikit quests. You have to save before each one because there's a 33% chance that it will bug out and become uncompletable forever. You couldn't finish the main questline at launch due to bugs.

DF was considered big broken mess even back when it was current. But seeing as it's free it's worth trying out just to witness the pure unfiltered jenk with your own eyes.

Quest 1: Defend the guild at night from invaders!
Quest 2: Defend the guild at night from invaders!
Quest 3: Defend the guild from a dragon... nah, just kidding, it's just invaders!
 
Having only played Oblivion and Skyrim (I'll get around to playing Morrowind eventually), I'll have to say Oblivion. I honestly cannot remember a single quest in Skyrim.
 
Gonna go with Morrowind, because the writing is just so much better.

But Oblivion had some incredibely entertaining sidequests, especially the one where you dive into a painted world or solve a crime in a mansion.

Skyrim is the worst TES I've played. The sidequests were a bore and not memorable in the slightest.
From what little I've played of TESO, the quests are more bearable than Skyrim, especially in a group.
 
Didn't Oblivion have a most dangerous game quest, where your kidnapped and hunted for sport?

Edit: Also I felt bad at what happened to Lucien Lachance, I'd actually grown quite fond of him even though he was a psychopathic murdering killer.
 
Morrowind, because they were designed without the implicit assumption of fast travel and quest markers being available.

So did most of Oblivion's quest though. You can turn it off without getting lost.

Didn't Oblivion have a most dangerous game quest, where your kidnapped and hunted for sport?

Yep. Too bad it's one of those "scripted" moments where you could have prevented an event had you not been locked.
 
I don't even remember most of Oblivion's main storyline, but out of III, IV and V it has far and away the best side quests, and in abundance. Not the best game, but go off the beaten path and it's unmatched imo.
 
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