I'm going to get flamed to hell for this, but it's just the truth. For me.
On paper, I love all of these. In previews, I loved all of these. In practice...well, fuck. What can I say.
A Star Wars RPG? I should love the ever-living fuck out of this. But man, the WRPG sensibility of a main character that has no personality....I felt like I was no one, and that somehow made the entire game world boring to me. Ironically, the extraordinary plot twist everyone lauds this game for turns out to have enormous significance regarding just that. Go figure. Combat was incomprehensible to me. I just didn't understand this. I really wanted to revisit it someday, but having the main plot point ruined for me kind of kills my motivation.
Take the lack of character identity to the extreme level. There's too much variability and too much choice early on. It's too wide open. Call me crazy, but I like to be on a linear ride for awhile in every game to get me invested in just the right way. The first half hour I was out in the wild ruins, I was bored to tears. It was combination of being dumbfounded by too much freedom and not enough significance to the story behind any of my actions.
Crazy awesome premise. Piss-poor first hour. Over-narration and over-explanation of every game mechanic and narrative point just plain melted my brain. I couldn't believe I was being told for literally the fifth time how a game mechanic was supposed to work, until the game told me for the sixth, seventh and then eighth time. I guess it was making the assumption that the average player couldn't figure it out quickly enough. Likewise for narrative points. For a game that relies almost exclusively on text-based narration, it's gotta be well-told, it's gotta move a little bit more. You can't stay mired in the moment for too long or everything slows to a fucking crawl. I think I played for an hour and moved through all of three rooms in the game's environment, and two overall 'scenes'. It's too slow.
Disney plus Final Fantasy? That's my wet dream. My brain seemed to deal with KH1's shortcomings well enough since I guess I was so overcome by the amazing idea that Disney and Square were fused. It was a great ride. II took the shortcomings to some kind of crazy new level of dogshit. The introductory 2 hours are fucking unbelievably slow. Boring chores interspersed with boring cutscenes where characters dawdle and manage to take 20 seconds to say almost nothing....you just can't do that to a player for that long! Every attempt to replay this crashes and burns 80% of the way through the Roxas introduction. I think I actually have a save from last year at the start of Sora's portion of the game. Maybe I should try again from there.
I just can't take the KH cutscene:gameplay ratio though. It's insane. It's brutal in games like MGS where cutscenes happen so often, but when they happen so often AND manage to be about nothing of consequence half the time (Kingdom Hearts, Xenosaga), you just want to gouge your fucking eyes out.