i agree with this post. i could start IV today and continue with suiko tactics for the full experience, no problem. but if you asked me to replay tierkreis, i'd politely decline. especially tactics......that game is pretty good actually.
the rest of the suikoden games are on the same level for me. flawless masterpieces.
I liked Tactics. Its only crime was probably that it was linked to Suikoden IV, and hence people didn't bother picking it up. Tactics fleshes out the world of Suikoden IV, its story and its characters, since you're able to explore not only the Island Nations, but also Kooluk. I thought the narrative was better than IV's, outside of a few things being a bit predictable.
Gameplay isn't original... kinda like a Suikoden re-skin of a lot of the good SRPGs out there. But I love SRPGs, so I liked Rhapsodia/STactics's take on it. The quest guilds were neat additions as well. Though... sometimes battles can be difficult because the enemies' levels scale with your main character, so if you're trying to level up low-level characters, it might be difficult to do so. Also, some characters can permanently die in battle if you're not careful. Controls can be well during battle (to select areas on the grid, I mean).
The environments were nice to look at. The character models weren't really that nice to look at, though. The soundtrack was great, and it had the full version of one of my favourite Suikoden themes.
ULTROS! said:
Speaking of Suikoden III, I wouldn't say it's bad but I do have major annoyances:
-
Every character with a portrait except for Leknaat and Lulu becomes a part of the 108 Stars of Destiny. Personally, I though they ran out of ideas and forced every character to be part of the 108 stars, including the villains.
- No world map and not enough locations. I can get past with the no world map but it could have been better if there were more locations.
- Each time you choose the next story (Geddoe, Hugo, Chris, probably Thomas), you have to retread the story in their point of view. Kinda like FFIV: After Years. It's not bad but it gets tiresome. This probably made the entire game long (assuming 10 hours per character, that makes it 40 hours). If you actually do it in one point of view, you can complete the game in around 25-35 hours, with the 108 Stars.
But still, Suikoden IV's world map bored that shit out of me. I'd give Suikoden III a tinge higher than Suikoden IV, but GS 1, 2, and 5 leave them to dust.
First point: yes yes yes.
Second point: Having come off of Suikoden II, I was expecting as many towns rather than environmental areas, but I guess you can't expect much from an area called "The Grasslands". It strikes me as a small concentrated geographical area with mostly undeveloped land (or land that's used mostly for agriculture), so I can forgive the lack of towns.
Third point: Yes, some of the narrative points took too long.
I'll also add that I didn't appreciate the "paired characters" battle system very much, either... and some of the dungeon designs weren't very good.
I did like how the characters in the convoy/support slot had some abilities, though! I also liked the skill system (ie: levelling up skills in town to get better at casting certain magic, etc). It was quite interesting to me. The castle minigames were nice, particularly the drama one (just so I could see what all the characters would do in that situation)... but I really missed cooking!
Every Suikoden game should have a cooking minigame.
I don't think anyone here can accurately say that they've been bored to death, or they wouldn't be alive here to talk about it! Ha!
Anyway, the first game that would come to mind for me would have to be Persona 3 sadly...I had first tried playing this game when it came out, and I had been told it was great, but I could not get into it at all! When Persona 4 came out, I had little to no interest in it, because of how much I didn't care for Persona 3...fortunately I did give P4 a try, and it is easily one of my favorite games ever made.
I went back to play Persona 3 though, and I actually did play it to completion, but I never once felt satisfied or engrossed in the story at all. The characters aren't nearly as likeable, the story doesn't make as much sense to me, and the combat pissed me off because you couldn't control your party. I just didn't enjoy playing the game at all. It truly was an endurance test, because I felt like there had to be something that would appeal to me since I loved Persona 4 so much. Even the ending disappointed me.
Agreed 100%. Persona 3 was a terrible chore. In particular, Persona 4 was much better at feeding you a steady diet of story events, while P3 gave you an event once or twice a month.
I had actually watched the quick look of the PSP version, and I don't think I'd care for that version either. It's not just gameplay elements, but story elements that I didn't like. Also, if there's anything redeeming about P3, it's the same graphical style that P4 has. So during dialogue, you still have the character models on screen animating and doing stuff. That's enjoyable to watch. The PSP version just has the static images for cutscenes, and doesn't even have fully animated sequences. This would make the story parts even more unbearable and boring to me. They also replaced the running around town, with a cursor instead...lame.
Jeff Gerstmann from giantbomb once said..."I'm a Persona 4 fan, not a Shin Megami Tensei fan. I like that world and characters." or something along those lines. I think I'm in the same boat as him.
Metal Gear Solid 2. After playing through the amazing first game, I expect this game to be an epic one. What a letdown. Story? Pointless and stupid. Characters? Lame, all of them. Gameplay? Mediocre, more action than stealth. Surprises? Nonexistent, everything was more predictable than a low budget love comedy movie. The only great part about that game is the intro. I can't believe I played through the entire game...
Metal Gear Solid 3. I tried my best. I supposed that MGS2 was only a mistake and that MGS3 would pick up right where the first one left... what a letdown. The story gets even more stupid, I sit down and waiting for an hour or so just to start playing. The game wouldn't stop throwing me pointless parts of the story. The cliche moments were just to much... I left it in about the middle. I tried myself to play it two more times... never past that stupid intro.
After that I hated the series, and probably will never go back... EVER.
There... is out. Few... I feel like 30 pounds less now
EDIT: Forgot about Assassin's Creed... my GOD! I force myself to finish the game just to see the ending... after that I hated everything about the franchise... the game didn't even finish for crying out loud...
I had actually watched the quick look of the PSP version, and I don't think I'd care for that version either. It's not just gameplay elements, but story elements that I didn't like. Also, if there's anything redeeming about P3, it's the same graphical style that P4 has. So during dialogue, you still have the character models on screen animating and doing stuff. That's enjoyable to watch. The PSP version just has the static images for cutscenes, and doesn't even have fully animated sequences. This would make the story parts even more unbearable and boring to me. They also replaced the running around town, with a cursor instead...lame.
The cursor thing helps. It speeds up the pacing of the S.Link gathering significantly.
Also, the game is just paced much better overall, thanks to your teammates not getting tired and basically being able to power through a one month dungeon in 1-2 nights. That's what I like about the pacing in Persona 4...you do a dungeon for 3-4 hours, and break it up with 2-3 hours of S.Links and a bit of story. P3P is very similar in pacing, though it plays a bit faster due to the instant travel.
The concessions they made for P3P might make it a less enjoyable game for you, but they certainly work in making the game a more portable experience.
The paired characters were horrible, it was most noticeable at just how bad it was during the Ice Dragon Boss, since it didn't help at all, and in fact turned out to be a liability. You couldn't tell the other character what to do when a AOE spell was cast, so often times they would just run up to the enemy, hit them with their weapon, and then be charred to a crisp in your giant fireball of death.
And not some, all dungeon's were badly designed. The Ice Dungeon was the most intricate of them all, and it was still a rather poor dungeon. Almost all of them are just walking forward though badly textured caves.
The game has so many small things that really dampen the experience over the game play. Why do I have to wait till the final stages of the game to get the teleport ability, which you used to get at about the 8 hour mark in other games? Why does my character walk so slow? Why is there no audio cue to text advancement? Why is most of the music so bland in game?
Dead Rising just got too boring after a while. Ended up spending most of the time trying to level up tediously, while hanging up on the janitor several hundred times and trying to salvage every last bit of food. I got killed by a bullshit zombie rush when I was headed to the bathroom after gaining a lot of experience and just quit.
I rarely play games that bore me to death, but i think the one game that put me to sleep was Super Paper Mario - i really liked the writing and overall style, but man was i really forcing myself to play through it when i was playing it, i eventually dropped it for something better though.>_<
As others have said, and by a wide margin FFXIII - The game is just not fun at any point, I kept waiting for it to get good or do something that made me feel actually invested in the story. Once I got to
Gran Pulse
I thought it would magically feel like an RPG. Nope.
Oh yeah, that is defiantly a problem with the emulator. While the game's animation was never the great, emulating the game caused some interesting problems. At one point I had to wait a good minute for the horses to walk up a hill for the scene to progress, I was just laughing my ass off. I was glad they finally made it up and I didn't have to do that part on the PS2 its self. I should try to take a video of how janky the horse animation is on an emulator.
And of those song's posted above, To the Closed Area is one of the only songs I really liked. Stupid Ducks is alright, but your hear it a bit to often so I just got sick of it. The Castle Theme is anther that I wish was a bit better.
Any GTA game. The mission structure is terrible. Almost no progress in difficulty, the second mission could be the second to last.
Castlevania: LoS, there's just no fun and satisfaction in this at all. Everything feels forced.
Resistance Fall of Man. Typical last-gen bland, static environments. Wouldn't surprise me if this was developed for the PS2 and then straight up ported to become a launch game.
I also played a bit of Far Cry 2 and the repetition is just ridiculous.
As others have said, and by a wide margin FFXIII - The game is just not fun at any point, I kept waiting for it to get good or do something that made me feel actually invested in the story. Once I got to
Gran Pulse
I thought it would magically feel like an RPG. Nope.
This is exactly how I felt about the game. I can't believe I actually played all the way to the point you mentioned. But once I spent 10 minutes there I said "fuck it!" Normally I would never stop playing a game after that much time invested but damn there is nothing redeeming about that game.
Oh GOD, the battle music. Whyyyyyyyyyyyyyy? I was thinking that each character would have their own battle theme. Surely Hugo is the one who gets this one. Then I played Geddoe's chapter and I was disappointed.
Pokemon White: Constant grinding after every new pokemon... had to give it a break.
Kingdom Hearts 358/2 Days: It feels like a rehash, and it's just dragging on with boring missions and sea salt ice cream. Currently at Olympus Colosseum. Does it get better than this?
No shit dude, it's tennis. What were you expecting?
Vomiaouaf said:
Wipeout HD (PSN) Waited for so long to get it, GAF-hype through the roof, memories of 90s tuned in, and I ended up playing it for half an hour, realized I was bored to tears and will never play it again.
If "bored" is what you feel playing wipeout then I would check your pulse.
For me, MGS4. My god those cutscenes, those boring fucking cutscenes. And even when you skip them, the gameplay is fairly standard stuff, a little clunky but passable. Horrible sound effects too, those death screams from the enemy soldiers was hilarious!
Kingdom Hearts 358/2 Days: It feels like a rehash, and it's just dragging on with boring missions and sea salt ice cream. Currently at Olympus Colosseum. Does it get better than this?
No, the repetition and boredom just builds. It also doesn't help that everything about the game had to be gimped to work on the ds. I so wanted to love this game but after getting pretty far, further than where you are, I sold it back. It still captures that sense of nostalgia Kingdom Hearts is so famous for, but it just does everything less effectively than past games in the series. Birth by Sleep beats this by a mile.
WoW, by the end of the free trial.
Any online shooter deathmatch, with the exception of VERY short bursts of cod4 or tf2.
Basically anything that has ever been labelled sonic currently does this to me, though it's been so many years since I've tried to enjoy the 2d entries that I guess this may have changed.
Maybe some game play from the game will give people an idea. The Dungeon starts at around 9 minutes, and a lot of the ones from the game aren't any better.
I think the Ice Dungeon is the only one in the game that isn't just walking in a straight line.
I really really really don't understand why people love that game. That game is just so repetitive and boring. All the enemies are the same, environment are pretty much the same.
Other story-driven FPS like Bioshock or the first Red Faction are way better.
Don't worry. I'm a SMT fanatic and I think it's the most boring Persona game in existence.
Also, people who think HL2 and Portal 2 is boring. I understand where you are coming from, but I feel like if you don't like HL1, you won't "like" any HL universe game period. They all compliment each other in very subtle ways.
The paired characters were horrible, it was most noticeable at just how bad it was during the Ice Dragon Boss, since it didn't help at all, and in fact turned out to be a liability. You couldn't tell the other character what to do when a AOE spell was cast, so often times they would just run up to the enemy, hit them with their weapon, and then be charred to a crisp in your giant fireball of death.
And not some, all dungeon's were badly designed. The Ice Dungeon was the most intricate of them all, and it was still a rather poor dungeon. Almost all of them are just walking forward though badly textured caves.
The game has so many small things that really dampen the experience over the game play. Why do I have to wait till the final stages of the game to get the teleport ability, which you used to get at about the 8 hour mark in other games? Why does my character walk so slow? Why is there no audio cue to text advancement? Why is most of the music so bland in game?
Yes, the Ice Dragon fight made me realize how poorly the battle system worked, even if I didn't like it very much in the beginning. >_< I'm very glad they switched it up for Suikoden IV.
You definitely have a point there about the dungeon design. Compared with the other two entries (which had paths to hidden rooms, hidden treasures, etc), Suikoden III's dungeon design is lacklustre, and can probably get a little boring for the player. Edit: I remember effing hating going through North Cavern repeatedly. It was terrible.
Absolutely, Suikoden II's minigames were plentiful and they were fun. I really loved them, so I was hoping that since GS2's minigames were better than GS1's, then GS3 would have better ones than GS2. That didn't really happen, unfortunately.
I missed Chinchirorin in Suikoden III as well. It felt like a series staple since it was integrated into the plot for the first two games.
I think we have the idea for the next Suikoden spinoff. XD
I really really really don't understand why people love that game. That game is just so repetitive and boring. All the enemies are the same, environment are pretty much the same.
Any serious sports game
Atelier Iris: EM / Steambot Chronicles - Gave up on both within the first few hours, though that was a while back and I intend to retry them at some stage.
Blue Dragon / Gladius / Evolution Worlds - As above, except with no intention to retry.
Enchanted Arms - Lasted about 8/9 hours into this one, but in the end it just wore me down.
C&C 3 - Why did I buy this?
MvC 3 - Fucking hype. Probably my most regretted purchase in all my years of gaming.
Yes, the Ice Dragon fight made me realize how poorly the battle system worked, even if I didn't like it very much in the beginning. >_< I'm very glad they switched it up for Suikoden IV.
You definitely have a point there about the dungeon design. Compared with the other two entries (which had paths to hidden rooms, hidden treasures, etc), Suikoden III's dungeon design is lacklustre, and can probably get a little boring for the player.
I wouldn't even call it good, it was flat out mediocre. The game would have likely been more enjoyable if everything was faster. Make it possible to advance the Dialog quicker, speed up the animations, move faster, battle faster, and you would have a more enjoyable game. The battle system is not only bad but slow. And the soundtrack is really week, which hurts it even more.
The game has potential, but it just wasn't put together right. I don't believe that the battle system was ever actually finished. If the game was remade it could likely be turned into a good game if they took some liberties with changing the gameplay, since the story is solid.
Also, Only the last of the Army Battles in the game was enjoyable. It was the only one where you got to do something and it wasn't just an alternative way to tell the story with it being overly scripted.
The Witcher 1: This game takes an insane amount of time to get going, and the pacing is generally incredibly shitty. Thankfully, TW2 is a revolutionary leap over its predecessor.
Castlevania: Lords of Shadow: A generally tedious and boring game, despite its art direction and varied levels. There's something about the combat that drags the pacing down several notches. It doesn't help that the story/presentation is some of the worst drivel in quite a while.
Lost Odyssey: While I haven't played too much of this game (only a couple of hours at a relative's place), those hours were incredibly slow and eventless. I don't think I can take this type of jRPG game anymore.
There are a couple of other games I won't mention out of fear.
I could never get into Super Mario Galaxy 2. I enjoyed the first one but even with the Yoshi sections, SMG2 feels like more of the same and I can't be fucked to continue it. I'll probably do so someday. I had a lot more fun with DKC Returns.
I felt the same way about Galaxy 2 ("this feels like an expansion") until I hit the second half of the game or so. From that point on it was superior to the original; the back end levels certainly warranted the sequel. I highly suggest you push on toward full completion, as the game hits 3D platforming perfection near the end.
Oblivion - I can put up with poor combat feedback if the world and other mechanics around it are sound.Morrowind got away with it due to mushroom towns and houses ade of shells, Oblivion was just numbingly generic.
Borderlands: Secret Armory - Love the main game but this expansion has too large open spaces and driving with too little to do imo