David Cage's games feel like they expect the gamer to gasp in shock at the immersion of waggling a thumbstick around to unscrew a jam jar.
On a cold New York City night in January 2009, Lucas Kane, in a possessed trance, stabs a man to death in the restroom of an East Side diner and then flees the scene.
Lucas attempts to uncover the reason behind the murders. He initially attempts to move past the experience, talking his way out of a visit from the NYPD, but he begins to experience hallucinations, primarily involving mysterious arthropods, which attack him, forcing him to flee from his banking job.
Lucas contacts a spiritual medium, who places him in a trance to try to recall the events in the diner. Upon discovering that he was approached by a mysterious man in the diner, who seemed to be controlling him during the murder, he leaves the medium. The following night he returns, only to find her dead body. Meanwhile, the police have identified him as the murderer, and they lay a trap to capture him. However, he demonstrates superhuman strength, reflexes, and agility, dodging bullets fired by police and leaping 30 feet into the air onto a moving subway train. Lucas's ex-girlfriend, Tiffany Harper, is eventually kidnapped by the man who approached Lucas in the diner, a Mayan Oracle, in an attempt to draw Lucas out. In his efforts to save Tiffany, both she and himself are killed. However, he is subsequently brought back to life by a group of AIs called the "Purple Clan."
Eventually, Lucas is able to convince Carla that he is innocent, explaining to her that both the Oracle and the AIs are seeking the Indigo Child, a young girl who possesses a secret that will give great power to whoever hears it. Learning of the location of the child, Lucas steals her out from under the noses of both the Oracle and the AIs, bringing her to a military base where he grew up. However, he is followed, and a final battle takes place between the three; Lucas, the Oracle and the AIs.
Depending on what happens in the final chapter of the game, there are three possible outcomes to the game. In each ending, taking place three months later, Lucas states that he has been living with Carla since the end of the game. He then adds that Carla is pregnant, but the world they are living in is very different depending on who won the final chapter:
Good ending: Lucas learns the secret of the Indigo Child, and the winter disappears. He and Carla have boundless hope for the future.
Neutral ending: The Oracle learns the secret of the Indigo Child and three months later everything seems like normal, but Lucas knows that one day the plans of the Mayans will reveal themselves.
Bad ending: The Purple clan learns the secret of the Indigo Child the world is covered in an eternal snowstorm, with three quarters of humanity wiped out, and the rest living underground. The only hope Lucas and Carla have for the future is their unborn child presumed to be the next Indigo Child.
I feel like Halo 4 takes itself seriously because of the tone of the developers and the tone of the game.
Metal Gear Solid 2 has a boss battle where you fight an atomosomaniac on rollerskates.Anything made by Kojima?![]()
Killer7 is pretty damn serious
I am talking more about the situations present in the games. For instance, in Sonic Adventure 2 you have to save the world from a space station being held on a collision course with the planet by a giant bio engineered lizard creature. Sonic '06 was probably the worst offender, though; that was the last, and the last, Sonic game I played.
I have no mouth and I must scream
Wow, good choice. I never finished it, but I remember it being pretty heavy. Definitely a cool game.I have no mouth and I must scream
I recently played Crysis 2 and I felt that game took itself way, way too seriously.
I have no mouth and I must scream
Not sure if I understand this complaint. If Kingdom Hearts was full of forced meta humor and jokes because the concept and events are so wacky and hilarious it wouldn't be nearly as entertaining.
Which videogames are the most stark, sober, or tonally mature? I don't mean just dark or violent. Gears of War has huge amounts of violence but is hardly a serious game. The gore is meant to shock and entertain, and neither the aliens or the human characters are very complex or morphologically realistic.
I couldn't possibly disagree more? I feel like CoD1-WaW take themselves seriously, they actually try to show the horrors of war and tell a somewhat grounded tale of the men that fought those wars, and MW2 is where shit started getting ridiculous "Defend Burger Town!" and it kept going downhill from there.Every CoD after MW2, it's the definition of "smart dumb" stories
Nothing is more serious than gun duals with power rangers or an assassin in a schoolgirl uniform and anime face mask![]()
Well, every game after 06 didn't take itself seriously at all, soI am talking more about the situations present in the games. For instance, in Sonic Adventure 2 you have to save the world from a space station being held on a collision course with the planet by a giant bio engineered lizard creature. Sonic '06 was probably the worst offender, though; that was the last, and the last, Sonic game I played.
Shenmue took itself pretty seriously.
I have no mouth and I must scream
I have no mouth and I must scream
Metal Gear?
Metal Gear?
I include MW2, (maybe it came off that I didn't) but MW2 was what you get when you tie in as many action war movies as possible then try to create a coherent story with a "twist" in it.I couldn't possibly disagree more? I feel like CoD1-WaW take themselves seriously, they actually try to show the horrors of war and tell a somewhat grounded tale of the men that fought those wars, and MW2 is where shit started getting ridiculous "Defend Burger Town!" and it kept going downhill from there.
You can helicopter wild goats, I think it won't be that serious.It doesn't take itself that seriously. Otherwise it wouldn't have weird moments like this.
Dunno about V though.
Sonic series from Adventure to 06.
Metal Gear Solid 2 has a boss battle where you fight an atomosomaniac on rollerskates.