I have no mouth and I must scream
I have to disagree. It's dark as fuck, but it's also funny at times. AM's exaggerated sarcasm and superior tone is cartoonish. Yes it's still creepy, but not humorless. Some of it is straight up satirical.
I have no mouth and I must scream
When MGS2 talks about memes, it's not referring to those kinds of memes, bro. It's memes as in ideas passed on from generation to generation as a form of non-genetic legacy.
And MGS2 doesn't take itself that seriously at any rate. You fight a vampire.
How would it have benefited from a bit more light-heartedness or humor?
....
Nano machines, metal gear, nuclear deterrence, memes, pmcs, the patriots, etc.... the writing employs heavy usage of memetic repetition to force a greater value in words or phrases that otherwise had very little.
Yes! No one's crazy like David Cage is. He's hiding it a bit better now but it still shows through the cracks.I'm just gonna go ahead and spoiler-tag post the Wikipedia plot synopsis to Farenheit/IP, because jesus fuck david cage
And all that is done with the most painful self-seriousness imaginable.
Homefront. It tried so hard to be a serious and shocking game ...
I am surprised that the Metal Gear Solid series isn't the #1 response.
I am surprised that the Metal Gear Solid series isn't the #1 response.
I think there's a difference between games that take themselves seriously and serious games. A game can have humor, even absurd humor, and still take itself seriously. I think as long as you don't undermine your own narrative, characters, scenarios, etc. with some kind of 4th wall breaking humor or lack of explanations (aka, "because why not"), it's a title that takes itself seriously to some degree. Hell even that's debatable because MGS has a ton of nonsensical and meta stuff, but when you have over 8 hours of highly detailed cutscenes in a game, I think it's pretty safe to say it takes itself seriously. Any kind of world building or in-world justification of events + mechanics is a game taking itself seriously. it's less about the presence of humor but whether the game has a consistency to the way it treats itself and tries to establish its world. Adventure Time, for example, is a completely absurd show, but I have to believe those writers take their crazy lore seriously or they wouldn't continue to devote more and more time to fleshing it out with weirder and weirder episodes.