direct_quote
Member
I'd say play all them because they are good and play them in order of release (CotM, HoD, AoS). Aria of Sorrow is definitely the best one and has a LOT of things to collect and try out, while CoTM offers a nice challenge.
where should you start? play them chronologically so you can transition to the DS games naturally![]()
I'm with you on CotM, but iirc it reuses numerous assets from Rondo.I'd say Circle of the Moon. It both combines the classic with the IGA philosophy and avoids many of the faults of the latter (like not recycling sprites is one that I don't often hear). It also blows my mind that the Kobe team was able to figure out the GBA's soundhardware for a launch title while IGA's team later produced that weird soundtrack for HoM and openly admitted that it was because they didn't know how to.
I still have this baby:
![]()
Had a blast playing them on my brother's GameBoy Advance SP. Nice times...
Is seriously a terrible opinion.Avoid Circle of the Moon, is seriously terrible.
Is seriously a terrible opinion.
Aria Of Sorrow was very nice. I'm sort of bitter when I look back through because it felt like the game that slowly eased the series into it's trashy modern anime look.
Ignore that though, game is still fantastic. It's like a portable SotN.
I think most people would say Aria, but I prefer Circle of the Moon. As a launch title it's a bit more limited on a technical level, but it has better plaforming and exploration. I believe it was the last one developed by KCEK, and it shows. It has different priorities and a more cohesive mood that's reminiscent of traditional level based Castlevania games. Harmony and Aria are both victims of Iga's bland hallway syndrome, although I think the formula was still new enough that people didn't notice as much.
I'd probably give Aria a nod as my second favorite due to the inventory system and superior music and bosses, but it's not as cut and dry as some fans let on. HoD is extremely underrated. The music is weak and the bosses are mostly underwhelming, but the controls and castle design are great. It's often criticized for being too similar to SotN (what a problem to have), but I think that's a pretty superficial take. It stands pretty well as its own entry. It's a solid if not completely inspired take on the formula, and a million times better than the DS's second entry DoS if you ask me.
I've seen this opinion before. Interesting. HoD has some similarities to SotN but Aria really drove it home in that department.Harmony was my first GBA game and it really felt like a portable Symphony to me in both the music and design department. I would have to suggest it, although you see that I'm biased![]()
I always felt CotM's castle was really terribly designed. Jeremy Parish wrote an article on 1up called "Circle of the half-baked Moon" about this:
http://www.1up.com/do/blogEntry?bId=7160161
While a lot of valid points, this Dracula is in no way the hardest.
The SNES ver. of Dracula X had the hardest Dracula.