Aria still has Kojima's artwork and it was out before two other titles with Kojima's artwork, DoS chara design was sudden and there were no sign that it would've actually switched to that.Aria Of Sorrow was very nice. I'm sort of bitter when I look back through because it felt like the game that slowly eased the series into it's trashy modern anime look.
Ignore that though, game is still fantastic. It's like a portable SotN.
Not surprised to see Harmony rightly taking its place in the back of the pack. My biggest problem with that game was the super shitty map with its confusing overlapping colors. It doesn't even properly show which doors are blocked or which paths are dead ends. The last time I played it I painstakingly tried every corridor I could looking for a way forward, only to have them all be dead ends. Obviously I'm missing something but since the map is of no use i don't feel like aimlessly wandering for hours until I find it. It remains the only Meteoidvania I've never completed.
Also the main character looks like some sort of goofy ass cross between a waiter and a McDonalds character.
You mean Alucard Belmont? And Gabriel IS canon.. in his timeline.Also Juste Belmondo is the best Belmondo design wise (aside Gabriel, but i don't consider him canon).
AlucardYou mean Alucard Belmont? And Gabriel IS canon.. in his timeline.
Also Juste Belmondo is the best Belmondo design wise (aside Gabriel, but i don't consider him canon).
Alucard
Belmont (Belmondo)
pick one.
Alucard
Belmont (Belmondo)
pick one.
When people praise Kojima's art for its originality it hurts my heart.
lolFor GBAvanias, my personal favorite is Aria of Sorrow, but Circle of the Moon was also my first GBA game so I am extremely nostalgic towards that.
Well in the lords of shadow universe technically Alucard is created out of Trevor Belmont so he'd be Alucard Belmont haha.
Complete with Shocking - There is another Castle - twist. Ladies and gentlemen, Igarashi, winner of the Al Gore lifetime award for Recycling.
Aria, most obviously. RPG and Nunchucks all the way, baby! Zap em all!
When people praise Kojima's art for its originality it hurts
Let's not forget that Dawn had the best post-game. Julius mode actually had DIALOG! And a STORY! And ALUCARD! And if you hacked a little to get the enemy info to display in the bottom you see the final bosses are just named "Soma" and "DRACULA."
Please tell me you're joking.Well in the lords of shadow universe technically Alucard is created out of Trevor Belmont so he'd be Alucard Belmont haha.
Circle of the Moon > Aria of Sorrow > Harmony of Dissonance
Circle has the better art, music, and challenge. And I loved the spell card system.
Those are the only two characters that match in all of CVs Ayame Kojima's art. Every other game has original art. Bring more examples dude.
It somehow works.Please tell me you're joking.
Nope. Gabriel Belmont is dracula and Trevor is his son, so guess who Alucard is. Also, LoS actually has a decent story.Please tell me you're joking.
Last two look similar, I'll give you that, but first two look nothing like the last two. If anything, they look like Caucasian women drawn in her art style. Plus, there are much more female characters in the CV universe drawn by Kojima that don't look like the ones you posted.Originality
It's not about exactly similar it's that she follow the same archetypes. Good hearted woman? Blonde with angel face (see: Yoko Belnades). Rude warrior? Brown haired frowned man (Richter, Trevor, Julius) Simon looks ridiculous and while her Alucard design was awesome she recycled it with Julius who had no reason to dress like him and have white hair (he's 16 ffs) AND Joachim And probably Soma (also white haired because why not), the red haired bad guy with a smirk was used twice (CoD and LoI).Last two look similar, I'll give you that, but first two look nothing like the last two. If anything, they look like Caucasian women drawn in her art style. Plus, there are much more female characters in the CV universe drawn by Kojima that don't look like the ones you posted.
As much as I loved the card system the drop rate of some of those cards made for an awful time grinding it out. I think they should have hid some of them as secrets to be found...CotM is the best, kinda challenging in a good way, most fun magic system, and I really think the extra modes made replaying it a lot of fun. That whip too.
I prefer the gameplay over SotN's and Aria's even, and personally I didn't have a problem with the double-tap run.
Depends on preference.
I liked Circle of the Moon > Aria of Sorrow > > Harmony of Despair.
Aria of Sorrow and Circle of the Moon are really close though. But I prefer the whip over swords.
As much as I loved the card system the drop rate of some of those cards made for an awful time grinding it out. I think they should have hid some of them as secrets to be found...
She has a few pieces--some of them not related to Castlevania--that are a bit more varied, but it seems she has a style that works for her.She has a beautiful style, really really beautiful, but varied it is not. I think her best work is the DXC.
I wish I had that on my GBA.
Aria of Sorrow came before Lament of Innocence and Curse of Darkness. Both of those two games featured Ayame Kojima's art. I don't think it was the reason for the anime look.
She has a few pieces--some of them not related to Castlevania--that are a bit more varied, but it seems she has a style that works for her.
This Castlevania piece deviates a bit from that, though. It was made for the Castlevania OST box set.