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Which graphic/performance issues bother you the most?

1. Framerate. If its shit, i can't play.
2. Screen Tearing. If it has this i won't play it.
3. Stuttering. Occasionally its okay like in Sleeping Dogs, anymore and i'm out like Seinfeld.

Even though i consider myself a graphics whore, i would play a bad looking game with better performance over a shiny turd any day.
 
Screen tearing, screen tearing, screen tearing.

I can deal with it if it's minimal but man if it's really noticeable it just gets to me...ugh.

I can deal with framerate dips as long as they're not toooo bad. Everything else I'm fine with.
 
Can a bad camera fall under this? I absolutely hate it when a camera system for a game is bad. Usually it's a matter of it either being zoomed in way too far, or swiveling all over the place on its own, or not being able to move into the position that's needed or something. Either way though, make sure the camera is actually good, or the game is going to be a chore to play.

Other than that, as was said in the OP, probably frame stuttering. Seriously, I would rather have an overall low framerate as long as it was constant, than a frame rate that was constantly jumping up and down. And, of course, I would gladly give up graphical fidelity for just having an overall better framerate in general.

Oh, and crashing, but that's probably pretty obvious. Don't make a game that crashes.
 
Jittering or micro-stuttering is pretty terrible on my eyes.

I always have V-Sync on, as a rule, so I don't have to deal with tearing.
 
Bad self-shadowing. Black splotches flashing and jumping all over my character. It's so distracting.

That's all I want from next-gen, really. Better shadows.
 
Am I the only one that thinks fake shadows>>>>>>jaggy realtime shadows?

Hell its better if they just removed shadows altogether if they cant make it smooth.
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vs.
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Weird 1 pixel wide lines on the edges of the screen. Typically left column/bottom row, seem to happen a lot when a game fades to black, and when some sort of AA is enabled; as though they're using a viewport covering black texture, and its not being stretched enough.

Flickering/distance/z buffer artifacts, that look like two textures are fighting each other to be on the surface.

Shader/specular aliasing especially if those maps are really high res, polygonal faceting on faces.

Tree trunks that just jut straight out of the ground with a sharp polygonal line of grass/tree bark at the base. (AC3)
 
Lack of sub-pixel accuracy. (in any form, even with graphics GUI etc..)
Lack of properly calculated mipmaps.
Lack of area lights especially in terms of speculars.
Usage of SSAO for anything else than ambient component, also if it has no directional component & normal information.
Shader aliasing in all of it's forms & edge aliasing.

Shadow map related artifacts. (acne, panning, resolution, lack of antialiasing.)
Z-Fighting.
Vertex/camera rotation accuracy related problems.
Cubemaps on large surfaces without properly handling close objects.

and so on..
 
z-fighting

texture flickering

overly pixelated shadows

LOD bugs

Noticeable line of sight on when pre-baked shadows become actual good ones (sometimes you can see this line like a meter ahead of your character, terrible)

aliasing (enough workarounds for it to barely bother me though)


framerate isnt an issue cause I play on PC

All of these but aliasing (outside of extreme cases). All of the other things bother the hell out of me.
 
Geometry pop-in. Nothing gets on my nerves more than seeing things fade into view right in front of me.
 
By order of priority :

1) Stuttering (or very inconsitent fps in general, it completely kills the immersion AND the gameplay)

2) low-res shadows (that just kills the entire model)

3) Texture Filtering (I don't require a lot, but a bit of Anisotropic Filtering is paramount)

4) Screen Tearing (I can live with it if it's reasonnable)

5) Aliasing (importance reduced with higher resolutions, but still)

6) collisions bugs
 
Inconsistens fps (like 15 to 30 to 15 again, then 60, and so on).
I can play games fine with 15 or 20 fps, if it's constant.


Online lag is horrendous as well. Been playing UMVC3 with a friend for the last few evenings, always had stupid lag coming out of nowhere.


Horribly low-res textures are awful as well. I can appreciate it on N64/PS1/Saturn games, knowing its limitations and such, but nowadays seeing a blurry ass texture that would more likely be used in 15 year old games is just stupid.


Last thing on my mind is color. Stop this "Gray and Brown" bullshit. Give me color. Look at FarCry 3 or Uncharted, they're full of color. Give me more of that. Developers have over 16 million colors at their disposal, why don't they use them?


EDIT: Also texture pop-ins.
 
1. Unstable framerate
2. Screen tearing, especially if it happens near the middle of the scene
3. Jaggies, including low-res shadows
4. Poor texture filtering
5. Pop-in
 
Besides all the obvious: ambient occlusion.

When done correctly ambient occlusion looks amazing. So many games mess it up though and it ends up looking horrible.
 
Tearing and inconsistent framerate are horrible, but what really distrackts me all the fucking time are jaggies. I can not stand them. They constantly draw my attention. Imagine me, playing Wii games. Which i did a lot of by the way. When i first started playing Zelda: Twilight Princess i nearly vomitted when i noticed how horrible it looked. Asside from muddy textures, jaggies were the biggest influence of whit looked ugly. The dolphin thread proves that.

They are unimmersive, they ruin the detailed fine artwork these talented artists made, they casue very distracting side-effects like crawling lines, shimmering lines and edges, etc. They should be a thing of the past.

Playing mario-U now and i'm sooooooooooo happy that the gameplay is clean and smooth. Now i can clearly see what is what, and it's all just gameplay.
I'd love to play the new metal gear rising game, but i allready know i will enjoy he game less because of the apparent jaggies.

I HATE JAGGIES
 
Stable framerate is the mark of a dev who knows what's up. If you can't deliver this, you are a grade B developer in my eyes.
 
This might be weird and I don't know if it even fits here though let me explain. While aliasing and jaggies don't bother me much (I always have AA disabled unless I know the game is ancient and my card can handle it) it baffles me that nobody seems to think of a way to eliminate the actual source of aliasing in the first place, so much GPU power goes away for people that hate jaggies :(

Well let me ask, I know absolutely nothing about monitor technology and graphics engine's so I might make a fool about myself but is there a reason why monitors and TVs never evolved beyond the "It's a square pixel-grid!" principle?
 
Screen tearing and ugly textures when close to the objects/models/surfaces/whatever that has textures.

I'll be honest, I can't see a difference between 30 and 60 FPS.
 
Tearing
Slow down/Framerate drops

Also whatever muddy camera effect Zombi U is using no one should ever use that effect on purpose or not again.
 
There's certainly something wrong with me. I see a minimal difference between the last 2, and wouldn't be able to see it at all if they weren't together.

Yeah that minimal difference goes a long way once you start moving in a game and rotating a camera. No stuttering at all.
 
None of them really bother me, but if I had to choose one it would be jaggies. I'm more susceptible to notice jaggies everywhere that I am to tearing and slowdown for instance, unless the slowdowns are absurd.

Tearing and inconsistent framerate are horrible, but what really distrackts me all the fucking time are jaggies. I can not stand them. They constantly draw my attention. Imagine me, playing Wii games. Which i did a lot of by the way. When i first started playing Zelda: Twilight Princess i nearly vomitted when i noticed how horrible it looked. Asside from muddy textures, jaggies were the biggest influence of whit looked ugly. The dolphin thread proves that.

They are unimmersive, they ruin the detailed fine artwork these talented artists made, they casue very distracting side-effects like crawling lines, shimmering lines and edges, etc. They should be a thing of the past.

Playing mario-U now and i'm sooooooooooo happy that the gameplay is clean and smooth. Now i can clearly see what is what, and it's all just gameplay.
I'd love to play the new metal gear rising game, but i allready know i will enjoy he game less because of the apparent jaggies.

I HATE JAGGIES

haha I can agree with that, but with less anger.
 
There's certainly something wrong with me. I see a minimal difference between the last 2, and wouldn't be able to see it at all if they weren't together.

There's something weird happening on that brain or eyes of yours if you can't really see a difference between 30 and 60 FPS. Not saying it is something bad, but weird.
 
1. Microstuttering. Can't even begin to describe how annoying that is. Everything is running smoothly and yet... it doesn't.
2. Lower than 30 fps.
3. Screen tearing
4. Pop-in.
5. Texture shimmering.
 
Framerate drops and screen tearing are the most horrible.I can't choose one over the other.

Pop-in comes a close second.
 
In order of how much it irks me:

1. Low/inconsistent framerate
2. Screen-tearing
3. Aliasing
4. Overuse of post-processing filters (piss filter, full-screen blur for antialiasing)
5. The Unreal Engine look (bald, impossibly 'roided space marines)
 
floor textures turning to mush visibly two feet in front of your character

then unstable framerate. I don't mind so much if its slow, just keep it consistently slow
 
Peeves:

Framerate
Shit-filters (Codies style)
Jaggies in shadows

Can forgive and forget tearing, texture pop-ins, LOD-issues, bad textures, aliasing in general - I ain't really picky. But if smoothness in framerate is jumping all around and stutters, I shut the game down quick.

With an exception to Demon's and Dark Souls' molasses towns.
 
Games with small LOD with lots of objects, resulting in the world more than 5 meters away from you looking like utter shit compared to the space inhabited by the box of air you're breathing. Then the "pop-in" as you approach another object just makes it look horrible.
 
None of them really bother me, but if I had to choose one it would be jaggies. I'm more susceptible to notice jaggies everywhere that I am to tearing and slowdown for instance, unless the slowdowns are absurd.



haha I can agree with that, but with less anger.
Haha, yeah...

Wow, iPad makes my typing than it allready is...dajum.
 
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