That's very generic landscapes if you ask me...Mine would be Torna titan from XC2:TTGC.
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Ulraya (sp?) at night is stunning, from the art to the music...incredible stuff.I also really like XC2's environment designs.
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Great pick. I replayed this a couple years ago and couldn't help but think how great FFIX's world would be on modern hardware.Respective to the times, Final Fantasy IX has to be up there.
Close the thread now! We have found the winnerFor me, that would be the Chrono series: Chrono Trigger and Chrono Cross. Both had specially rich environments, with different locations, different moods, different everything. One moment you could be playing on an ancient temple and the next in an ultra futuristic time-frozen scientific research facility, and the next you could be in a lush swamp.
You literally posted grass and rocks 6 times though.Mine would be Torna titan from XC2:TTGC.
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It might not be the most original design on the face of it, but it looks nice enough. What lets it down is anime characters that aren't at all consistent with the world design. It's like they're copy pasted from another game.
I don't know about that because I really think FF12 as a whole is very generic in comparison to Torna Titan's environment.That's a pretty generic looking world, result of outsourcing assets to chinese companies.
Final Fantasy 12 did a stellar job with its world design.
Amateurs. All hail to the king.
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Yup Nocturne has some amazing environments.I like the feel of the world from SMT Nocturne or Digital Devil Saga.
That's horribleI don't know about that because I really think FF12 as a whole is very generic in comparison to Torna Titan's environment.
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Mine would be Torna titan from XC2:TTGC.
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Seriously did you really think FF12 is really better than Torna Titan lol, FF12 environment is very flat and basically just copy and paste for the entire game. There's nothing interesting going on in FF12 field exploration as opposed to Torna Titan which i considered as the best when it comes to area/section of the JRPG genre. From the unique big structures, secret locations, varied environments, and beautiful floras/faunas.You're comparing polycount vs art direction + execution.
Xenoblade looks like those UE4 asset flips, where there's a lot going on, but nothing blends together, because there's a blatant lack of consistency since it's a mish mash of outsourced assets placed on top of one another.
But hey, some people even thought that the Demon's Souls remake looks better than the original, so who am I to argue with some people here.