You mean other than Nintendo EPD co-developing it?Nintendo had very little to do with the development of this title, which was outsourced to MercurySteam, a Spanish studio. Fumi Hayashi received a credit as co-director as he kind of oversaw the Spanish team and Sakamoto produced it.
Far from receiving tips from Nintendo on how to handle their hardware, in fact Sakamoto said that Nintendo revived the project after seeing what MercurySteam had already done with its technology on the Switch
Of course not.Absolutely, suspect that's the reason there isn't a poll. Nothing even comes close to Ori, especially Will of the Wisps
That's not what MercurySteam said.Nintendo had very little to do with the development of this title, which was outsourced to MercurySteam, a Spanish studio. Fumi Hayashi received a credit as co-director as he kind of oversaw the Spanish team and Sakamoto produced it.
Far from receiving tips from Nintendo on how to handle their hardware, in fact Sakamoto said that Nintendo revived the project after seeing what MercurySteam had already done with its technology on the Switch
Yeah, it's a little embarrassing for me to refer to king Metroid as a metroidvania, but as I said in the OP, I did so for the sake of discussion.I love how Metroid and castlevania are now metroidvanias lol
Not saying it's ugly but It is on the soft side.Neither of the above are remotely true.
Claiming one looks better than the other is subjective, but Dread looks way better imo
But saying Dread looks trash is just absolute nonsense. Get some glasses.
Yeah well we know who really did it first.More infidels calling Metroid games Metroidvanias...
Ori's art style makes it look a lot softer to me.Not saying it's ugly but It is on the soft side.
Maybe if it gets resolution enhanced on a new Nintendo machine it would help?
I like the art style a lot.Record of Lodoss War
basically SOTN at 4x the pixels
Ori is in on the soft side as wellOri's art style makes it look a lot softer to me.
I think it's because of the overuse of filters and simple character models that don't pop.
It looks like a lower budget indie production, which is fine, but in a film festival kind of way.
I think Dread is one of the best looking 2D games ever, but to each their own.
I like the art style a lot.
No offence but it sounds like you haven't played Dread. The Emmi encounters are brilliant but relatively rare compared to the dozens of other lifeforms you encounter in the game, and the bosses are some of the best of all time.Ori and it's not even debateable.
Also, the Generic EMMI bots are an embarrassment compared to the beasts that chase you in Ori.
Ori and the Will of Wisps for me.
Dread has an awesome visual style. Just because it doesn't look like post processing effects are vomited all over the screen doesn't mean the artwork is not fantastic.It’s not even close, a truly visual (and playable) masterpiece.
Metroid Dread looks generic as fuck, sorry.
Fist has our beloved nepenthe in the characters cast, how can it lose?!
I thought blasphemous was pretty cool
it's a trip, i used to have it on my switch for when i felt like a bit of self flagellation roflI get that metroid fans are excited because there's finally a new game out and them wanting the latest release to do well and are trying to spread word of mouth but holy shit the way it's been portrayed online by them just reeks of desperation to get people to like it. Compared to what came before it the game looks so damn by the numbers compared to metroid prime, the tiny size of samus doesn't make it look good either she looks a lot smaller than she did back on the 8 & 16 bit versions. The 2 games on gamecube were amazing as you explored places that totally felt like alien worlds but dread's graphical style puts me off it doesn't have the same kind of wonder and sense of totally unknown exploration that prime had. And i will totally agree Ori stomps all over this that games animation quality looks incredible to the point that it's sat under the tree waiting for me for xmas as when i saw that the switch had a double pack of both games i totally jumped on it after watching trailers. Something that dread failed to do as after watching some trailers & gameplay it left me not wanting to try it. I'll wait till they eventually release prime 4 for my metroid gaming fix i personally prefer metroid from the perspective of samus's eyes..
This is one that's sat on my amazon wish list it was a toss up between that or dead cells so i picked up cells first as i have heard nothing but good stuff about that one but this is on for picking up on this months payday the graphical style looks intriguing, been going through all the western indie type stuff at the moment and adding a shitload of games to my buy list.
Disagreeing is not attacking or trolling. We're all entitled to our opinions here and I usually interact with members of all my threads, rare as they are these days.It's almost like this thread was created so the OP could attack every opinion that's not Dread and try to convince them that they're wrong. With no bias of course.
You mean other than Nintendo EPD co-developing it?
One of the best games and best looking and playing sidescrollers ever imo. Not surprising Nintendo co-developed it.
Metroid Dread said:METROID DREAD CREDITS
Producer
Yoshio Sakamoto
Creative Director
José Luis Márquez Arroyo
Director
Fumihiko Hayashi
Assistant Directors
Takehiko Hosokawa, Christian Fernandez Santiso
Programming Director
Alfonso Valladolid Ferrández
Art Director
Jorge Benedito Chicharro
Music Director
Kenji Yamamoto
Coordination
Paul Logue
Production Lead
Ánima Berriatúa
Production Coordination
Gádor Valls Osorio
Assistant Producers
Ester Zanón Fernández, Marina Alonso Del Amo, Francisco Tapia Tellarini
Level Design Lead
Arturo Sánchez Eiras
Level Design A
leix Garrido Oberink
Game Design
José María Navarro Herrera, Carlos Zarzuela Sánchez, Jacobo Luengo
Programming Lead
Fernando Zazo Muñoz
Main Programming
Jorge Mendoza Castejón, David Llansó García, Gonzalo Flórez Puga, Ángel Luis Cabrero Senderos, Asier Sánchez Rodriguez, Guillermo Bañuls Aizpiri
Programming
Carlos Fraguas Pizarro, Gonzalo Martín Villaescusa, Álvaro Valera Vázquez, Olmo Prieto Sánchez, Arturo González Díaz, Víctor Tobes Pérez, Laura Barrenengoa Clemente, Jon Diego Martínez
Concept Artists
David Escribano Herrero, André Mateus Ferreira Pinheiro, Concepción Díez Sánchez, Moisés Míguez González, Daniel Mallada Rodríguez, Daniel Alexandre Gonçalves Picanço, Raúl Arbeloa Santos
3D Modelling Lead
Angel Román Barriopedro
3D Modelling
Javier Candela García, Héctor Sanz D'Ors, Francesco Davide Filianoti, Santiago García Berrocal, Roberto Mejías (uncredited)
Visual Effects Lead
Álvaro García Arredondo
Visual Effects Artists
Rafael Machó Alcaraz, José Manuel Moreno Valderrama, Darin Aranda Ahmed, Christian González Suárez, Jesús Arenas Civantos, Gerard Mateo Casas
Lighting Artist
Raoni Rodríguez Viña
Environment Art Leads
Pedro José Torres, Miguel Pascual Romero
Environment Artists
Javier de Andrés Illescas, Anxo Sotelo Pérez, Oscar Beteta Valdepeñas, Fátima Trevilla Campos, Juan Pablo Paredes Rodríguez, María Romero Robina, Ester Agudo Gómez, Luis Fábregas González, Andrés Burgos Sánchez de la Blanca, Adrián Zambrana Acquaroni, Manuel Mejías González, Nicolás Alegre Soto, Jorge Gómez Mourelle, Pablo Blanes Montes, Sergio Aloguín, Roberto Mejías (uncredited)
Rigging Lead
Miguel Orrego Torrado
Rigging
José Carlos Ramírez Sánchez
Animation Lead
Alberto Camarasa Cámara
Game Animation
Alberto Fernández Vázquez, Luis Pardo Anaya, Ignacio Astorga Coto, María Cosgaya Martínez, Daniel Rodrigo Solanas, Bernat Gil i Massó, Alberto Muñoz Sánchez, Pilar Rodríguez Pérez, Rubén Martínez Roda, Carla Lombardo i Lliró, Paula Porta Vázquez, Santiago García Berrocal
Cutscenes Animation Lead
Ricardo Sánchez Castro
Cutscenes Animation
José Miguel Moreno (Pepemi), Leandro Adeodato De Albuquerque, Irene Gaudioso, Guillermo Pozo Rodríguez, Laura Ruiz Chóliz, Pablo Manresa Molina, Biel Gil Gosálvez, Marc Carbonell García, Daniel de Gustín Reinoso, Tania Peñaranda (uncredited)
Art Supervisors
Takayasu Morisawa, Fumiko Miyamoto
Package Design
Yuki Ijiri
Illustration
Yu Yamamoto
Sound Coordination
Minako Hamano
Music & Arrangement
Soshi Abe, Sayako Doi
Sound Leads
Emilio Gutiérrez López, Pablo Balaguer de Diego
Sound Design
Ignacio Blázquez Roelas, David Bolaños Gallardo
Audio Technical Support
Yuichi Ozaki
Original Metroid Music
Kenji Yamamoto (did not work on the game)
Voices
Stephen Hughes, Dave Rogers, Nikki García, Holly Renaut
Voice Direction
Stephen Hughes
Voice Edition
DRAX Audio
So the producer and director of Dread are Nintendo EPD employees?This again? Oh well, let's get to it...
In bold are all the Japanese staff in the game. They are either Nintendo EPD employees (Hayashi), Nintendo core execs (Sakamoto) or freelancers contracted by NOJ.
Everyone else is working either for MercurySteam or was contracted by them directly. There is not a single EPD developer in a programming, special effects, 3D modelling, lighting art, environmental art, game and/or level design. If I take the localization teams into account as well, less than 10% of the people involved have any employment/contract link to NOJ. And bear in mind that MercurySteam did not list many of its own developers in the credits, as plenty have complained on social media.
So, if contributing, what?, 8% of the staff - none in the core technical departments - makes this a Nintendo EPD game in your head, well... Don't let reality stop you.
Maybe there's a reason why people are saying ori destroys dread graphically (myself included) because maybe it actually does, it's hardly a pile on if a lot of people come to the same conclusion there's youtube videos of both games so you don't actually have to rely on cherry picked gifs to see. Saying smudgy gif isn't helping, you are correct however that's not the game you play in person go watch a video of what it looks like if you are playing and say again dread beats it graphically. Look how static the backgrounds are in dread compared to ori there's hardly any animation going on just a bare minimum in the dread trailer. Then look at the backgrounds in ori the whole world feels alive and i'm not just on about cutscenes. Same with the boss animations ori they look way more animated.
In the end nintendo failed with their trailer for metroid it didn't make me want to buy it at all, even less enticement when the double pack of ori games on switch cost less than the price of dread. 2 great looking games vs a bland looking metroid.
Dread has an awesome visual style. Just because it doesn't look like post processing effects are vomited all over the screen doesn't mean the artwork is not fantastic.
Soundtrack is godlike as well.Wonderboy 3 remake.
So the producer and director of Dread are Nintendo EPD employees?
Nintendo's staff are looking over all their projects, other than the Pokemon Company.The project head was Jose Luis Marquez, who is listed as "Creative Director". Producers are not usually involved in the day-to-day development of a title. But, again, if you think Hayashi and Sakamoto were responsible for the excellence produced by a technical team of over 40 people, not a single one of them a Nintendo employee, it's your prerogative.
Does Ori look fuzzy or muddy on console or something? Because I never noticed that when playing those games on PC...
I never played Dread as I try to avoid euro platformers ever since the Amiga days
This is exactly what I was about to say.Art is too subjective to say this is best, its about personal preference. I can name a dozen each with a different style and never could one that is the best.