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Which MOBA has your favorite aesthetics (art style, hero design, world... etc.)?

ScOULaris

Member
By no means am I a veteran of MOBA's, but I like looking across the landscape of the world's most popular gaming genre and seeing how different games choose to mold the established paradigm to fit their own unique style. While we could discuss the gameplay and/or mechanical differences between the most prominent games in the genre, I think that's better saved for another thread. I'd rather keep this discussion superficial.

Which MOBA has the best overall visual design?

When thinking of your answer, consider the following:

  • Overall graphical quality (detailed character models, animations, performance)
  • Hero designs (cohesiveness, personality, conveying strength/power)
  • World design (stages, creeps, other items)
  • Visual effects (satisfying spell animations, kill animations)
  • UI design (Menus both pre-game and in-game, main in-game UI)
As safe as my vote may sound, I've gotta go with my gut and give the top spot to Dota 2.
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Pictured above: Screenshots from the Source 2 update of Dota 2.

One thing that has always impressed me about Dota 2 is how cohesive its look is. All of the heroes in its enormous roster look like they fit together within the same universe despite the huge amount of diversity in their designs. Additionally, the vast majority of heroes in the game animate very smoothly and communicate their unique personalities and power through the combination of attack animations, taunts, and vocalization.

Another reason why I think Dota 2 feels so good to play is that its abilities all feel very impactful (compared to some other MOBAs) and are accompanied with visually satisfying effects. Chaining together a series of slows/stuns/nukes to finish off a group of enemy heroes remains immensely satisfying years into playing the game, and the visual feedback of the dying heroes lifeforce flashing up to the heavens with the accompanying sound and coin release come together to make every kill feel important and earned.
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Pictured above: Sleek new menus since the Reborn update.

And I'm not usually into fantasy-themed worlds/character archetypes, but I feel like they were really able to craft something with its own distinct fantasy aesthetic with Dota 2. The way the Dire/Radiant sides have their own theming, the design of shopkeepers/couriers/items, and even community-made hero sets all manage to work together without anything standing out as ill-fitting for the vibe of Dota. This is especially impressive when you consider that all of this had to be essentially ported/redesigned from the more restrictive base template of the original Dota, which based most of its assets on existing ones from Warcraft 3.
 
Dota easily

Don't want to be one of those guys who just dismisses other MOBAs, but I really dislike the aesthetic of LoL and HotS to a degree that I don't even want to try playing them


edit: Have to admit though, I didn't like the way Dota 2 looks either until I'd watched a good few hours of it, then it began to click. Including the plethora of visual effects which are very, very confusing and seemingly messy until you get a decent understanding of the game.
 
While not a traditional MOBA, I love the style of Awesomenauts
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I feel like it combines the aesthetic sense of a Saturday morning cartoon from the 80's with raw modern day quality. Plus, there's a hug amount of variety, featuring (but not limited to) a cowboy, a rapper frog, a soviet monkey, an aliean surfer girl, an many more.
 
League of Legends by a light year. I have tried DotA2 but I couldn't find a single appealing character, on the other hand there are just a few characters in League of Legends that I don't enjoy aesthetically (Draven, Vi and a few others)
 
Dota

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Good design and good quality overall. You pretty much said it all.
League's artstyle is off putting and the graphics are dated, also sound effects and visual effects feel cheap
HotS has good graphics quality but artstyle is all over the place and too blizzardy (huge armor with spikes and shit). Also too much goofy shit I can't put up with

Who can take that shit seriously ?

Other MOBAs I know :
Super monday night combat. Eh. Looked okay but the artstyle felt really off imo.
 
I do like LoLs recent art changes, but I'll have to do go Dota as well. Especially with the weather effects and downsampled from 4K the game just looks great. Lots of nice spells effects and hat particles too.
 
Hero designs I'd give to HotS, everything else Dota.

Well, depends on the map too. Some maps I find much more visually appealing than Dota, while some are uglier.

My problem with the Dota heroes is most of them look like the generic knock-offs that they are. Very boring hero designs.
 
I have to add one for Dota 2. I personally find the visual style incredibly pleasant on the eye.

I guess it's the one moba I play where I feel immersed, where the others (lol and HOTS) don't seem to quite reach that point for me.

I mean just look at the hero design, outclasses nearly every game I can think of in terms of creative character design. Enormous roster while still maintaining an incredibly high quality with each hero.

10/10

Would feed mid lane again.
 
I would have to say Dota 2. I've played LoL and while it's not as bad as I initially thought it would be, it just didn't stack up with Dota in my opinion.
 
League has actually gotten much more varied and interesting champion/ability design lately. They must have hired some artists who can do more than draw humans or something.

What sucks is that for so long they didn't want to add "toxic" elements like giving allied players abilities to reposition you or put you in stasis or whatever and now that they've started to do just that after four years, all of the old kits feel boring and dated.
 
Enormous roster while still maintaining an incredibly high quality with each hero.

Eh, there's a couple of heroes in desperate need of a model update (looking at you, Slardar), but for the most part I'll agree. I'm still amazed at how good some of the newer heroes look, like Winter Wyvern and the updated Shadow Fiend.
 
Eh, there's a couple of heroes in desperate need of a model update (looking at you, Slardar), but for the most part I'll agree. I'm still amazed at how good some of the newer heroes look, like Winter Wyvern and the updated Shadow Fiend.

Yeah, some of the earlier hero models are low-poly and could stand an update. Slardar looks fine to me, though. I'm thinking more along the lines of Zeus and Nature's Prophet.

Also, the towers/buildings all desperately need new animated portraits. I can't believe those haven't been updated by now. They look like placeholder UI elements.
 
Everyone is saying dota and I am a dota player too but I will have to give to HotS for the looks. The heroes look way bigger than other mobas and seem more detailed and with more personality to me, also the maps are full of vibrant colours and buildings.
 
Yeah, some of the earlier hero models are low-poly and could stand an update. Slardar looks fine to me, though. I'm thinking more along the lines of Zeus and Nature's Prophet.

Also, the towers/buildings all desperately need new animated portraits. I can't believe those haven't been updated by now. They look like placeholder UI elements.

Slardar's model problems really show up when you look at the outfits that he has available and you realize that the fin-frills on his back to come with some of his outfits don't connect to his back and just kinda float there. It looks really shitty.

I'll fully agree with Zeus, NP, and the building portraits though.
 
Everyone is saying dota and I am a dota player too but I will have to give to HotS for the looks. The heroes look way bigger than other mobas and seem more detailed and with more personality to me, also the maps are full of vibrant colours and buildings.

I will say that HotS does have some very nice looking maps. I could argue that they are a bit too colorful (that trademark post-WoW Blizzard look), but that's debatable. I suppose the hero models are all pretty good in HotS as well, but I feel like their animations lack character and impact.
 
Dota 2, with no competition in sight. It's one of my favorite games ever from an aesthetic perspective. The gentle pastels of radiant and the warm reds and browns of dire look absolutely amazing, both in stills and in motion. The audio is fantastic with tons of different context/hero-sensitive voice barks, and the menus are gorgeous. It's the complete package from a presentation standpoint.

LoL has absolutely (imo) atrocious character designs that are all about oversized [thing], way too many buckles/accessories, clashing color palettes, giant boobs, and general fugliness. The general color palette is garish, but I think recently it's been brought in line to have gentler gradients that give it a more Dota 2-ish look.

HotS is modern Blizzard, with some wackiness thrown in to make things slightly more obnoxious. It's old hat, and I don't have anything to say about it that hasn't already been discussed in many, many threads so far.

Oh, and someone mentioned Smite. Damn, that game is ugly. Can't stand their big-boobed interpretations of goddesses.
 
Everyone is saying dota and I am a dota player too but I will have to give to HotS for the looks. The heroes look way bigger than other mobas and seem more detailed and with more personality to me, also the maps are full of vibrant colours and buildings.

I think HotS in general looks quite nice but I actually really dislike how huge the heroes are compared to everything else. Can't quite pin why.

Slardar's model problems really show up when you look at the outfits that he has available and you realize that the fin-frills on his back to come with some of his outfits don't connect to his back and just kinda float there. It looks really shitty.

I'll fully agree with Zeus, NP, and the building portraits though.

Shadow Shaman wards should come first!
 
HotS is modern Blizzard, with some wackiness thrown in to make things slightly more obnoxious. It's old hat, and I don't have anything to say about it that hasn't already been discussed in many, many threads so far.

I would have preferred a much darker tone for HotS. Arthas looks like a kid in an oversized Lich King outfit. So goofy.
 
I would have preferred a much darker tone for HotS. Arthas looks like a kid in an oversized Lich King outfit. So goofy.

Speaking of goofy, I also go back and forth on whether I like the ragdoll physics for deaths in HotS. On one hand it sometimes makes the deaths look more impactful, like when some casted ability sends the hero's corpse flying. At other times it just looks goofy.
 
I would have preferred a much darker tone for HotS. Arthas looks like a kid in an oversized Lich King outfit. So goofy.

Yeah, I don't disagree. I just meant that, for better or for worse, it's Blizzard's go-to art style now. I think everyone saw that coming given HotS started out as a mod for SC2.
 
I despise MOBA, but:

- Dota 2 for map/ui graphics and art, NOT the heroes though!
- HotS for heroes and lore
- LoL for... yeah, not sure about that one, but this is the MOBA I played the most
 
For all categories I'd go Dota 2, except maybe in-game UI. I loved the first iteration of it and I know there are several ones now, but the current default one I don't like.

Everything else tho: characters, world, effects, etc. Dota 2 is best in every category, no contest.
 
DOTA2, and the art style was really the thing that got me into it after spending so much time with WoW. First hero I played was Omniknight because it was the closest thing to my Human Paladin at a glance. I ended up falling in love with Treant though, because I enjoyed healing in WoW.
 
For all categories I'd go Dota 2, except maybe in-game UI. I loved the first iteration of it and I know there are several ones now, but the current default one I don't like.

Everything else tho: characters, world, effects, etc. Dota 2 is best in every category, no contest.
The DotA 2 UI has gone through iterations? Could you post a screenshot of that first design that you liked?
 
Technically DotA2 for sure, but that's not what does it for me. LoL has managed to blend great characters with wackiness and seriousness together with overall clear effects for spells. Watching DotA2 mostly makes me think of the original Blizz designs but made worse. There is something distinct with Valve's take on the classic characters but for me slightly disturbing (similar to the "aliens" in Avatar, but I guess some people like the design of them as well). On the same note, HotS has a very vibrant look to it, but everything in terms of spell effects feels so "light" in impact and characters have a plastic feel.

So, overall, LoL gets my vote for playfulness, character (although somewhat stereotypical) and readability.
 
DOTA2 looks fantastic but I fucking love the art of Heroes of the Storm. Just look at this shit:

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DOTA2 looks fantastic but I fucking love the art of Heroes of the Storm. Just look at this shit:

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Wow, that's awful. That's a level of excess that I haven't seen since 90's comic books were popular.

I mean, the model quality is good but yikes.
 
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