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Which non-video game IP would work best as a game?

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I thought it was what IP would make a cool game, not what game was inspired by an existing IP...

No Jack Burton, no sell.
 

I am apparently getting my fervent wish for a Mistborn game but I am less than convinced that they will do it the justice it deserves based on the development team.

A game that plays like Assassin's Creed where you play as a Mistborn and can maneuver your way around an open world city by pushing and pulling on metal within the environment sounds like an incredibly fun basis for an open world game.
 
Thundercats please.
First post gets it.

Here's a post of mine from this thread: http://m.neogaf.com/showthread.php?t=480332&page=3

Here's my Thundercats idea:

-Uses the original series as a backdrop.

-By default, you are Lion-O but there are missions geared towards the other characters. You also have the ability to swap characters mid-fight. Also, see below for more.

-Missions play out dynamically/procedurally. Like the show, many missions will start out innocently doing chores or helping citizens until baddies show up to ruin days. If the player character loses all of their HP, they DO NOT DIE nor is it game over. Instead, you are captured and control switches to one of the other characters at (controlled) random. Maybe you'll take control of Snarf, who witnessed the capture and flees to find help in what becomes a chase sequence. Fail at that and maybe Cheetara gets a spidey-sense telling her something's up and the rest of the gang hop in the thundertank to help. Game over only occurs if you manage to get all characters captured.

-Annoinment trials act as a way to level up Lion-O's skills and attributes. These become available at specific story moments to keep from unbalancing the game and prevent you from being overpowered early on. These include races against Cheetara to increase speed and agility. Strength tests against Panthro to increase endurance and... er strength. Etc.

-During battles as Lion-O, you can fill a meter to "Thundercats HO!" to summon the other cats. Performing this requires proper timing and spacing. Once all characters are on screen, you have the ability to swap to any character instantly.

Examples of mission types/triggers:
-The sword of omens will resonate prompting a "give me sight beyond sight".
-Berbils will need you to collect food for a feast when all of a sudden they or you are attacked.
-Mining thundrillium goes wrong.
-Thundercats Lair is under attack and tower defense is in order. Shooting lasers from the giant cat head anyone?

To keep things fresh, sometimes nothing will go wrong. Only major story missions have scripted encounters and end results. Nothing bothers me more than having nothing left to do in open world games and when you CAN keep doing side missions, they are the same few repeated over and over (RDR). I want the missions to play out procedurally with the ability to also roam the world as the side characters who get their own missions.
 
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When we had a thread like this a year or so ago, I wanted to see this book made into a game like Heavy Rain. Now that I've played Deus Ex: Human Revolution, I want this book made into a game like that. This book is DXHR. If you like one, you'll like the other.
 

:O

I'm not sure how it would work though

That reminds me: I'd like a Death Proof game. It could have scenes from the movie or take place after. It'd involve highway car battles though with emphasis on physics. Like the essence of Max Payne 3 crossed with Need for Speed: HP & MW.
 
Inception.
Inception

So much.
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I always wondered how much raw power it would take to replicate the driving/hotel/snow stage with decent fidelity on a single machine.

Imagine, one player is driving and the way he drives affects gravity and other mechanics within the Hotel players stage.
The Hotel player has to protect the dreamer of the Snow stage, and everything that happens within the Hotel affects how the snow stage plays out.

Since they dont have to be locked to the movies storyline they could have missions where the two players are in a chopper, one flying one shooting while the other two are in a dream, and we know chopper sequences never go absolutely steady so all the madness will translate into the lower dream states.

That doesn't have the shooting mechanics of Max Payne 3 though

Did you play Stranglehold?.....it was Max Payne 2 with cover mechanics, unique traversal options and some special kills.
Id call it a better Max Payne 3 than Max Payne 3.
 
I'd be interested in seeing a Memento, or Groundhog day type game, where things stay static or only change when the player changes something, but the player plays the same thing over till they hit some type of goal.
 
I'd be interested in seeing a Memento, or Groundhog day type game, where things stay static or only change when the player changes something, but the player plays the same thing over till they hit some type of goal.

You mean like Zelda Majora's Mask?
 
So much.
Did you play Stranglehold?.....it was Max Payne 2 with cover mechanics, unique traversal options and some special kills.
Id call it a better Max Payne 3 than Max Payne 3.

I've played Stranglehold through twice. It has a different goal than any of the Max Payne games and it is most different from MP3.

While the destruction in the game is great, the action has an arcade feel. Tequila is much more durable than the enemies, whereas in the MP series, Max can get killed about as quickly as any opponent (particularly in MP3). Even ignoring the power-moves, the movement and physics, while fun, are not done in a believable manner. Enemies have canned death animations and their tactics aren't as robust as that of the enemies in MP3.

Know that the only reason I've played the Max Payne series is from reading about a Max Payne 3's game mechanics in Edge magazine more than a year before the game's release. The description of how the game's physics played such a prominent part in the shootouts was what got me interested in the series and, even though I knew not to expect what I read about, MP/MP2 did very little to impress/appeal to me.

Going by the article's date of publication, MP3 has long had a focus on allowing the player to engage in believable (not not necessarily realistic) shootouts where every action they took had an effect on the game-world around them. Stranglehold eschews believability for the sake of allowing the player to glide over tables, slide down banisters and swing from chandeliers, all while shooting and causing destruction.

Even though there wasn't a lot from MP and MP2 that I liked, I do recognize a difference between Stranglehold and those first two entries. Beyond the fact these two IPs are TPSs with bullet-time, the traversal in Stranglehold, the tones of each and the vulnerability of the main characters I mentioned earlier all make the two IPs considerably different.

Also, I'd argue the game mechanics in Max Payne 3 are more akin to the action of John Woo than Stranglehold was. John Woo's Hong Kong action films are over-the-top, yet there's always a down-to-earth factor in them. I made a post in the MP3 OT (EDIT: right here) about my view on those films.

The protagonists of The Killer or A Better Tomorrow are badasses, yet they know they're mortals. They dive out into the open to get the drop on their enemies, yet they'll as soon dive to dodge bullets. They're as strong as they are weak and while the films have their own laws of physics, the characters actions are all believable. They never run perfectly up a banister or land on a tea-cart and steer it around in the open all the while while shooting enemies. The stunts in Woo's 80s/90s films are all performed by real people, so that human element is prominent in all of the action.

If another John Woo/Chow Yun-Fat game were to be made, I'd want the destruction/sliding mechanics of Stranglehold coupled with the more intimate, dynamic and believable mechanics of Max Payne 3. It could be over-the-top, that human element I mentioned would be present, in turn making the action even more intense. With MP3's phyiscs, more little, intricate moments can come into being during shootouts (e.g. I once ran down some stairs in MP3 and a shotgun wielding enemy was there; I shot him in the next and he lurched backward, shooting out the light in the ceiling above him causing sparks to shower his body). There could even be those "bullet time" moments from MP3 in order he have moments like this happen:

http://www.youtube.com/watch?v=crY_HlF5z9w#t=0h48m50s (until 49:10)

And I'd definitely not say Stranglehold is not a better MP3 than MP3 itself for the above reasons. From purely a gameplay perspective, I can see how someone could find Stranglehold more in line with the first to Max Payne games, but there's still the issue of how one approaches the shootouts. Stranglehold is about being in the open, being stylish and seeing what you can do while killing enemies. All of the Max Payne games are about getting the job done; stylishness is merely a result of that.
 
Casshern Sins

and wow I never thought of inception as a game. Real time weather and enviornmental changes happening at once! Just imagine walking through a rainy new york then you do something which triggers it to suddenly start freezing and snow falls down. Rain that was making puddles is now turning into ice! 0_0
 
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Same universe, new characters and story.

One part Uncharted, one part The Lost Vikings - on-the-fly character switching (or multiplayer?) to use each party member's skills to beat combat and puzzles.

Or even an Infamous open world style game would be pretty cool.
 
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-Story based on the original manga
-Cel shaded
-Open world Neo Tokyo
-Play as Kanada and Tetsuo
-Levels with Road Rash style battles with clown gang
-Tetuso blob boss fight

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I mean a real Gantz game. Not the tease PS2 game. There are so many possibilities on where to take it.

-Can be based off the manga
-Can be about another team all together
-Can be an MMO
-Can be a prequel to the manga

So much potential
Wow, man you literally stole my post.
Especially AKIRA (but Gantz, too):
Do this R*.



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Do it!


Other ideas could be Appleseed, Ghost in the Shell, Berserk.
All had their games, but not really awesome ones (well Berserk games were good, but we could do better).
 
From the thread already: Highlander (easy really – but a well realised one on one sword fighting game with plausible mechanics is rarer than hen’s teeth, and if you could licence the original soundtrack…), Thundercats (realistically this would have to be based on the new show to get made… but that’s okay), 50 Shades (as it would fit the IP completely if it was absolutely god-awful), Stargate SG-1 (there’s only ever been the cancelled MMO hasn’t there? But it would need to be something other than a FPS…) and Big Trouble in Little China.

Escape from New York is getting a new game isnÂ’t it? IÂ’m not counting the crappy C64 version.

One from me – the BBC’s Sherlock. Sherlock’s deduction mechanic is clearly game influenced in many ways, so taking it back to a game like LA Noire would be sweet.
 
I am apparently getting my fervent wish for a Mistborn game but I am less than convinced that they will do it the justice it deserves based on the development team.

A game that plays like Assassin's Creed where you play as a Mistborn and can maneuver your way around an open world city by pushing and pulling on metal within the environment sounds like an incredibly fun basis for an open world game.

Wanted to name Mistborn, too. The Universe would make an interesting gameworld and Allomancers and Mistborn could provide a great variety of gameplay.

Also:
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Would make a cool Co-Op game.
 
I'd love any game with Jackie Chan doing the voice acting and mo-cap, maybe an RPG or open world game. But would be awesome if it were based on Drunken Master/Legend of Drunken Master.

Or heck, Police Story. Has a decent amount of "lore" to go off and so many scenes lend themselves to gameplay.

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I'd love any game with Jackie Chan doing the voice acting and mo-cap, maybe an RPG or open world game. But would be awesome if it were based on Drunken Master/Legend of Drunken Master.

Yes. I remember SalsaShark or somebody made a thread about wanting a martial arts game that really captures the feel of Wushu films such as these. Nothing that was already released that anyone listed really came close to what he was describing though. We can only pray.
 
The Leviathan trilogy of young adult novels by Scott Westerfeld could work so well as a multiplayer combat FPS, with a heavy emphasis on the use of vehicles.
 
I really think Fairy Tail would make a great game.

Especially the alternate universe season. It just screams, I need to be made into a video game.

I am not sure what type of game though.
Guardian Heroes type of game would be great. With happy being the NPC that fights with you making funny one-liners.

Fighting game would work.

Kingdom of Amalur type game would be amazing.
 
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