PatientRain
Member
Skyrim - unless you want the challenge.
Next time From Software should actually attempt to tell a story, instead of doing their best to hide it.
shards and chunks for improved equipment
Next time From Software should actually attempt to tell a story, instead of doing their best to hide it.
It's a double-edged sword, I think.
Honestly I don't know what the correct answer for this is. I like it how it is at the moment, but I also understand that 85% of the people that play the game won't be able to discover, of even have the patience to piece together the Lore.
Let's see how they do it in DkS 2![]()
Basically this.Skyrim - unless you want the challenge.
Some us prefer subtlety. If you prefer hours upon hours of voice acting then Skyrim is certainly a better game.
Someone said it earlier. The basic narrative needs to be clearly established. I don't know about others, but I went through most of the game having no clue what was going on, or why I was doing anything that I was doing. That shouldn't be the case. Stuff like the background story of Havel the Rock and what happened to New Londo can be kept as information for the gamer to search for. But my goals and the purpose behind what I'm doing shouldn't be.
So does knowing the story and lore suddenly populate the environments with interesting trinkets and things to interact with? I don't see how the two are connected.
Also, with regards to the question of which version is better (between the consoles) I remember DF saying they are kind of equal. One struggles more with transparencies, the other struggles more with rendering destructible furniture. I can't remember which way round it is, but there isn't one version that beats the other outright.
Yes yes yes, I understand that you enjoy the finer things in life. But I think even you can agree that something like "Where am I? Who am I? What am I going here? Why am I doing this?" can be clearly explained without losing the game's sense of mystery.
What? Yes it can. They outright tell you the answer to those questions. You don't even have to search for an answer an NPC blatantly tells you these things.
What? Yes it can. They outright tell you the answer to those questions. You don't even have to search for an answer an NPC blatantly tells you these things.
Basically this.
If you want a tough, rewarding game with tight controls and combat, play DS. If you aren't so bothered about that, Skyrim is probably the better choice.
It doesn't play nearly as well in terms of combat, but it's a lot more entertaining outside of that IMO.
I've been catching up on games I've missed out after a three year Hiatus, now I'm torn between the two. I've gone in about an hour or so into each and like both of them. I usually tend to like third-person titles more, but I don't know if I should be scared of DS's difficulty curve.
Why? What bearing does that have on knowing the story in DS making the environments more interesting? The two are unrelated.Can you provide some specific examples of things like this in Skyrim?
Really? Who was it? The serpent? The one talking about Lordvessals and what not?
I'd assume because people don't talk to the NPC placed right in front of them when they start the game? He says you have to go up or down to progress, going down gets you killed, so you take the path up. It's not too confusing really.The why do I keep seeing posts about people getting confused about what way to go when they arrive in Lordran?
edit: I learned more about the lore and the world of Dark Souls from reading the wiki than from the game itself. That should definitely not be the case.
Yes? Is there something I'm missing? Even if he's not COMPLETELY honest with you he gives you a very good idea of what's going on. Any other details are filled in during your journey.Really? Who was it? The serpent? The one talking about Lordvessals and what not?
EDIT: Yeah it was. And yes, I don't think Frampt's exposition does anything close to a good job of explaining much of anything. I remember when I first met him, I just wondered "What the hell is he talking about? What's a Lordvessel? Why am I doing this? Whatever. Go to Anor Londo. Gotcha."
Can you really meaningfully do those in Skyrim? Genuine question, as those seem less like Skyrim opening up avenues to roleplay as much as it seems like someone wanting to make a specialty playthrough. What does someone who roleplays a merchant in Skyrim actually do? Or for that matter a pacifist? The cartography is just a function of the automap, you're doing it anyway.Freedom, which Skyrim has in droves, despite its many faults. You can't RP a pacifist, or a cartographer, or a merchant in Dark Souls as far as I know. It's regrettably still in my backlog, though I beat Demon's Souls several times and recall neither the Candle Maiden nor the Monumental could die. There are literally no NPCs in Dark Souls who can't be murdered? I'm curious.
It really is quite apparent who got stuck in Undead Burg and who didn't.Skyrim (on PC though).
3/4 of people here didn't play DS anyway, that's just cool to pretend they did, it's 'hardcore' and 'pure gameplay'.
If you don't have many hours to spend, avoid it, the beginning (first 10 hours?) will be quite frustrating.
It is also cool to say that Skyrim sucks, it suddenly became the COD of 'rpg'... hype and anti-hype logic.
I'd assume because people don't talk to the NPC placed right in front of them when they start the game? He says you have to go up or down to progress, going down gets you killed, so you take the path up. It's not too confusing really.
I learned more about the lore of Elder Scrolls from the wikis than the games. The Imperial Library is an amazing site. Whats your point?
Yes? Is there something I'm missing? Even if he's not COMPLETELY honest with you he gives you a very good idea of what's going on. Any other details are filled in during your journey.
I'd assume because people don't talk to the NPC placed right in front of them when they start the game? He says you have to go up or down to progress, going down gets you killed, so you go up. It's not too confusing really.
I learned more about the lore of Elder Scrolls from the wikis than the games. The Imperial Library is an amazing site. Whats your point?
Yes? Is there something I'm missing? Even if he's not COMPLETELY honest with you he gives you a very good idea of what's going on. Any other details are filled in during your journey.
The first serpent still takes some time to show up, if you are new to the game.
The crestfallen NPC does give you some indications, but I think that the point is that it is still extremely vague what your actual motivation for fighting your way to ring a bell is. There is little context. Although, one could say that this is where the role-playing part kicks-in, and you are sort of making your own story, which is also legitimate IMO.
Again, I like it as it is, but I can understand some of the complaints regarding this point.
I had no problem, I talked to the NPC and knew which way to go. My point is FROM took it too far by making the story way too minimalistic. My biggest complaint is Solaire quest, which perfectly describes how I feel about this aspect of the game. How would you even find by yourself on your first playthrough all the necessary conditions to complete his side-quest? You can't unless by pure random chance.
I joined the covenant and cleared one side of the bugs purely by chance. Was so close. ;_;This is true. If I'm not mistaken, the only way to save him later on is to get into the convenent (level 2 I think) to open the shortcut, where those bugs are, and kill them, correct?
If this is really the only way, then yeah it is a bit too much obscured.
I have no problem, I talked to the NPC and knew which way to go. My point is FROM took it too far by making the story way too minimalistic. My biggest complaint is Solaire quest, which perfectly describes how I feel about this aspect of the game. How would you even find by yourself on your first playthrough all the necessary conditions to complete his side-quest? You can't unless by pure random chance.
I can see why you don't like that, though. This is why Demon's and Dark Souls are not for everyone, which is completely fine!
Oh ok. Check the link I posted, he clearly tells you what you're doing and why.
I... I don't know how to say this, but perhaps you should pay better attention?
He tells you are to succeed Gwyn. How? Why? What does that mean?
He says you are to link the Fire? What Fire?
He says you are to cast away the Dark? What Dark?
He says you will undo the curse of the undead. I don't even understand the nature of the curse.
So you must get the Lordvessel. What's a Lordvessel?
Nothing he said made much of any sense, outside of "Go here and get this". Imagine my first playthrough, when I didn't even know that lore was hidden in item descriptions. This isn't subtlety. It's obfuscation.
Can you really meaningfully do those in Skyrim? Genuine question, as those seem less like Skyrim opening up avenues to roleplay as much as it seems like someone wanting to make a specialty playthrough. What does someone who roleplays a merchant in Skyrim actually do? Or for that matter a pacifist? The cartography is just a function of the automap, you're doing it anyway.
To answer your question AFAIK only two NPCs aren't open to attack by you, and they're locked away in cells.
Do you want to play an amazing game or Skyrim?
Skyrim (on PC though).
3/4 of people here didn't play DS anyway, that's just cool to pretend they did, it's 'hardcore' and 'pure gameplay'.
If you don't have many hours to spend, avoid it, the beginning (first 10 hours?) will be quite frustrating.
It is also cool to say that Skyrim sucks, it suddenly became the COD of 'rpg'... hype and anti-hype logic.
He tells you are to succeed Gwyn. How? Why? What does that mean?
He says you are to link the Fire? What Fire?
He says you are to cast away the Dark? What Dark?
He says you will undo the curse of the undead. I don't even understand the nature of the curse.
So you must get the Lordvessel. What's a Lordvessel?
Nothing he said made much of any sense, outside of "Go here and get this". Imagine my first playthrough, when I didn't even know that lore was hidden in item descriptions. This isn't "subtlety". It's obfuscation.
We are entering spoiler territory on the last few post my fellow GAFfers. I think it would be wise not to ruin the fun for those who haven't played the game yet.
If they told you everything off the bat, why bother playing. As you play the game, you find out what he actually means. You start the game and given the overall quest. How much you understand is what makes the game great.
All those things you asked are answered as you progress through a story. The game makes you think about the story a little deeper. The Epic Name Bro Lore videos are a great example of how much is going on.
I love Dark Souls, and it has many many strengths, but its story by way of cryptic messages on items method is not one of them. Earlier you lamented the fact that so many didn't know the lore of the game. There's a reason for that.
He tells you are to succeed Gwyn. How? Why? What does that mean?
He says you are to link the Fire? What Fire?
He says you are to cast away the Dark? What Dark?
He says you will undo the curse of the undead. I don't even understand the nature of the curse.
So you must get the Lordvessel. What's a Lordvessel?
If someone tells me something, and none of it has meaning, then I don't tend to retain what they said. All I ever remember from the Frampt conversation was that I had to go to Anor Londo. I forgot everything else because it didn't make any sense when I first heard it.
You guys might think that actually TELLING a story is somehow...simplistic I guess. But there is value in it. For all of its faults, there was never a point in Skyrim where I didn't understand what I was doing, and for what purpose. It's possible to actually tell a story without losing mystery, and having twists and turns to engage and surprise your audience. Nothing would have been lost if Frampt actually explained what the fuck he was talking about.
The way I feel about Dark Souls is the same way I feel about games like StarCraft and DOTA2. You are given a set of gameplay mechanics and you can get better and better the more you play. Eventually you get good enough, you master said mechanics and that enables you to do amazing things and have a lot of fun. This is why I enjoyed Dark Souls, because it succeeds in being a "game" in every respect. If you don't enjoy the minute-to-minute combat, then you don't really enjoy what Dark Souls is.
For me, beating increasingly stronger opponents was one of the biggest motivations of playing the game. Once I accepted that fact, the lore and story became nice bonuses to have, but not really the main point.
However, when I play a Bethesda game (have only played Fallout 3) I want to immerse myself in a world where I become the hero. Gameplay takes a back seat to the story, and character dialog. I want to learn about the people and the world and follow and epic quest. At least in Fallout 3, by the end of the game I felt I had been in long journey. The motives were clear from the beginning. The world was filled with secrets too but they weren't so deeply hidden. If I'm to play Skyrim this year that's the kind of experience I want to get. If I want a challenge, I'll just wait for Dark Souls 2 or play Demon Souls.
I agree, I love Fallout 3 and New Vegas for these reasons.
The first time I played Dark Souls i'll admit, I had no fucking idea what was going on in the story, and I talked to the NPCs and all that too. It also didn't bother me because that's not why I was playing the game. I understand it now and I love its method of storytelling, but if someone wanted to play an RPG for the story or their player's interaction with other characters, I'd recommend Fallout.
Buy Skyrim and avoid or rent Dark Souls to see what you think. I rented Dark Souls after all the GAF love and hated it. Linear, frame-rate problems, horrible sound effects.
Linear huh. Good one. There are alot of required steps to finish the game, but for the most part you can choose the order you do it in.Buy Skyrim and avoid or rent Dark Souls to see what you think. I rented Dark Souls after all the GAF love and hated it. Linear, frame-rate problems, horrible sound effects.
He tells you are to succeed Gwyn. How? Why? What does that mean?
He says you are to link the Fire? What Fire?
He says you are to cast away the Dark? What Dark?
He says you will undo the curse of the undead. I don't even understand the nature of the curse.
So you must get the Lordvessel. What's a Lordvessel?
Nothing he said made much of any sense, outside of "Go here and get this". Imagine my first playthrough, when I didn't even know that lore was hidden in item descriptions. This isn't subtlety. It's obfuscation.