HylianScribe
Member
MasterMFauli said:2. Having the ability to do quick spins is a con now?
3. Elaborate please. Was there any scene where that was needed? I guess not. Just makes an easy game easier, eh?
He was talking about the Wii version, so it doesn't have the ability to do quick spins. As for quick dismounts, you could just go full speed without needing to stop Epona, and then you could just "backflip" off. Just made it easier, that's all.
TheGreatDave said:Some people can't get past the lack of 1:1, some people do and manage to *gasp* have fun with it. If the only improvement to the Wii version was the sword controls and it still came at the sacrifice of losing the camera control I'd take it. It made the game feel fresh to me.
It's not lack of 1:1, it's lack of ANY control! You "move" the Wii remote anyway you see fit, Link swings. Do it repeatedly, he does a combo. You can't even control which way he SLICES with the Wii Remote, but you can do that on the GCN version! Does the "feel" of the Wii Remote in one's hand and the fact you "wave it around" really make it that much of a different "overall" experience than pressing B on your GCN? I think you, along with a lot of other people, got way too caught up in the BS PR speak from Nintendo. This absolutely did not improve the sword controls in anyway, and as I stated, THE WII VERSION HAS LESS CONTROL WITH THE SWORD THAN THE GCN VERSION. On GCN, you can control the timing of your swings better, you can swing in directions (directional + b button, been around since OoT's time), and you could do quick spin attacks alongside normal ones.
I'm sorry, the Wii Remote swordplay on Twilight Princess was the biggest crock of shit Nintendo's cooked up in years. It was a marketing ploy.
Ristamar said:What? You must be either be a spastic fisherman and/or have the wingspan of Tayshaun Prince. Even my mother found the fishing to be easy and intuitive.
I also kinda liked swinging the remote for swordplay, but I can see why it might not be everyone's cup of tea.
Kinda funny because the guys at IGN and 1Up complained about the very same thing I mentioned with fishing, and at Fusion Tour in Anaheim, almost every player who tried fishing brought this up. So did people at the Wii event last September, and E3 2006. As I said, Nintendo knew it was an issue, they never went on record but even Mr. Aonuma felt it was something they wished they could have worked around, but the Wii tech limitations required a wired connection from the Wii Remote and Nunchuk, and so the chord was a must.
I don't care if you like one or the other in terms of if you have fun, I'm debating the technical merits of the control scheme. Technically, the Wii version is inferior to the GCN version. Whether it is more fun or not, that's another matter. But even the most hyped-up fanatic will tire from flailing their arms around like they really were swinging a sword, and I am sure most people who enjoyed it got tired of it eventually...it was a novelty.
Alkaliine said:Even the manual says it. You can throw items, like pots, with the remote. Works for me at least.
http://www.thehylia.com/media/albums/tp_manual/tp_manual-11.jpg
Heh, you learn something new everyday I guess. To my defense, at the Wii event, I asked the rep why the "tossing" of items was removed because at E3 2006, you used the Nunchuk to toss items (and it said so at the bottom when you held something). The rep said the "shaking" of the Nunchuk was now for quick spins, and the shaking of the Wii Remote was for sword play. I mean, they also ditched camera control on the Wii version (it was in the E3 2006 build).