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Which Twilight Princess Version Was Superior: Gamecube or Wii?

MasterMFauli said:
2. Having the ability to do quick spins is a con now?
3. Elaborate please. Was there any scene where that was needed? I guess not. Just makes an easy game easier, eh?

He was talking about the Wii version, so it doesn't have the ability to do quick spins. As for quick dismounts, you could just go full speed without needing to stop Epona, and then you could just "backflip" off. Just made it easier, that's all.

TheGreatDave said:
Some people can't get past the lack of 1:1, some people do and manage to *gasp* have fun with it. If the only improvement to the Wii version was the sword controls and it still came at the sacrifice of losing the camera control I'd take it. It made the game feel fresh to me.

It's not lack of 1:1, it's lack of ANY control! You "move" the Wii remote anyway you see fit, Link swings. Do it repeatedly, he does a combo. You can't even control which way he SLICES with the Wii Remote, but you can do that on the GCN version! Does the "feel" of the Wii Remote in one's hand and the fact you "wave it around" really make it that much of a different "overall" experience than pressing B on your GCN? I think you, along with a lot of other people, got way too caught up in the BS PR speak from Nintendo. This absolutely did not improve the sword controls in anyway, and as I stated, THE WII VERSION HAS LESS CONTROL WITH THE SWORD THAN THE GCN VERSION. On GCN, you can control the timing of your swings better, you can swing in directions (directional + b button, been around since OoT's time), and you could do quick spin attacks alongside normal ones.

I'm sorry, the Wii Remote swordplay on Twilight Princess was the biggest crock of shit Nintendo's cooked up in years. It was a marketing ploy.

Ristamar said:
What? You must be either be a spastic fisherman and/or have the wingspan of Tayshaun Prince. Even my mother found the fishing to be easy and intuitive.

I also kinda liked swinging the remote for swordplay, but I can see why it might not be everyone's cup of tea.


Kinda funny because the guys at IGN and 1Up complained about the very same thing I mentioned with fishing, and at Fusion Tour in Anaheim, almost every player who tried fishing brought this up. So did people at the Wii event last September, and E3 2006. As I said, Nintendo knew it was an issue, they never went on record but even Mr. Aonuma felt it was something they wished they could have worked around, but the Wii tech limitations required a wired connection from the Wii Remote and Nunchuk, and so the chord was a must.

I don't care if you like one or the other in terms of if you have fun, I'm debating the technical merits of the control scheme. Technically, the Wii version is inferior to the GCN version. Whether it is more fun or not, that's another matter. But even the most hyped-up fanatic will tire from flailing their arms around like they really were swinging a sword, and I am sure most people who enjoyed it got tired of it eventually...it was a novelty.

Alkaliine said:
Even the manual says it. You can throw items, like pots, with the remote. Works for me at least.

http://www.thehylia.com/media/albums/tp_manual/tp_manual-11.jpg

Heh, you learn something new everyday I guess. To my defense, at the Wii event, I asked the rep why the "tossing" of items was removed because at E3 2006, you used the Nunchuk to toss items (and it said so at the bottom when you held something). The rep said the "shaking" of the Nunchuk was now for quick spins, and the shaking of the Wii Remote was for sword play. I mean, they also ditched camera control on the Wii version (it was in the E3 2006 build).
 
Gigglepoo said:
Nope. I've actually had it in my apartment for the last few weeks too. I just don't play ports. Too many new games to play. I'm sure at some point in the future, a game will be ported to the Wii and people will say, "Oh man! This is way worse than the original." but right now it seems like cherries and sunshine for every "upgrade."

Ummm, well you might want to give it a go. ;)
 
If we want to get really technical, the spin on the Wii version is different from either spin in the GC version, right? I haven't played the GC version but it's described as working like other 3D Zeldas. That makes:

1) GC quick spin - Circle control stick and press B. No charge or recharge time.
2) GC slow/standard spin - Hold B to charge, release B when charge is ready.
3) Wii "instant" spin - Shake nunchuk to activate instantly. Recharges automatically, cannot be activated again until recharge is complete.

Please let me know if this is right.
 
Gigglepoo said:
Nope. I've actually had it in my apartment for the last few weeks too. I just don't play ports. Too many new games to play. I'm sure at some point in the future, a game will be ported to the Wii and people will say, "Oh man! This is way worse than the original." but right now it seems like cherries and sunshine for every "upgrade."

The Future is here, and it is called "Far Cry"!
 
The Wii TP's fishing alone makes it the superior version by far! :lol @ this bullshit about the cord not being long enough, I've never had a single problem whatsoever and even my mother (Who has only ever played Super Monkey Ball prior to Wii Sports and TP) grasped the controls immediately and never had a single problem!

Yes I agree that the shaking sword fighting isn't as good as the normal B button attacks but the Wiimote aiming and the extra 3! item slots more than makes up for it. Add in widescreen support and the removal of all slowdown and there's no real contest here. The lack of c-stick camera controls aren't really a big issue but they are nice to have though.

But you should really own both versions anyway since both offer a different experience. Ideally, I would play the GCN version first (As it was originally intended) and then play the Wii version afterwards (Then you can really appreciate the upgrades!) plus since the Wii version has been mirror moded, it'll feel even more different!
 
I'm not exactly sure what you can do on the GC version that you can't do on the Wii version in terms of sword controls (the Wii version has all of the usual moves), but does it really matter? Nintendo has been pushing different sword moves since OOT, horizontal, vertical, whatever, but I have never seen any of them make a damned bit of difference to combat. Typically I just wildly tap the B button anyway. Whatever sword move comes out, so be it. The Wii controls are hardly the ideal in terms of motion controls, but until Zelda gets more refined combat, I don't think it truly matters to the combat. I get the benefit of swinging the remote. Stuff happens on screen (usually happening too fast to even notice anyway). Enemy is defeated. Adding vertical, diagonal, etc movements would be cool, but it's essentially window dressing. Window dressing is important I think. The Wii sword movements themselves are window dressing. But that 's my point. It doesn't detract from the experience. It gets the job done in the exact same way. Some may even prefer it. Nintendo at the very least needs to align waggle movements with sword movements so that it actually separates itself from the old controls in this regard, but I just don't see the detraction here. The Wii version might only offer window dressing, but to some people that might be important. It's not like pressing a button is inherently better anyway. It's just something people are more used to.
 
Damn my secondary accounts are flooding the forums! Where were you bastards when I was trying to fight off the hoardes of zombies prior to the games release? Fungula!

TSA said:
2. No. Why the hell do people say this? No matter how hard you swing the Wii Remote, no matter which direction you swing it, it still does the SAME DAMN MOTION. It is NOTHING MORE than a B BUTTON. If you wanted the SAME EXPERIENCE, grab your damn GCN controller, and SWING IT AROUND WILL PRESSING B. I'm sorry, this is most pathetic argument I've seen in the year that it has been known this game would use the Wii Remote to swing the sword.

It sounds to me, TSA, like it's the "pretend" effect. I heard this around when Wii and these games first released.

Essentially, it's like this. In order to understand this perspective, wherein these people are being immersed at this level, you must first "open your mind" and learn how to play pretend. Playing pretend is an essential strength for your Wii enjoyment. You have to be the type of person who has immediately converted to standing up while playing videogames, and closes their eyes from time to time to imagine their sweaty, tubby bodies in skin tights and a Hyrule shield and sword.

If your imagination is strong enough, merely swinging a dildo shaped object in awkward swipes is enough to excite the imagination, regardless of what is going on the screen. It doesn't have to be connected at all! Link swings his sword, and sounds come out of the wand... or is it really you swinging your sword? Who knows with the power of pretend!

From this perspective, it's quite easy to understand how they are immersed. After all, a Gamecube controller is purple!

ProTip: If you don't play pretend, you're not fit to review Wii games either. We call this the "Gerstmann" effect.
 
The advantages of swinging the wiimote is:
1: It feels better. You can't push a button extra hard to make it feel extra satisfying. You get some of the cold blooded, nerdish, button pushing sensitivity out of the game and more of a aggressive, excited feeling to fighting.
The thing with direction dependent swings is that, maybe it would feel great in small doses, but for a whole game it would probably be cumbersome to think about what way you are swinging the wiimote. (Just think of the old Pepsi challenge problem. Pepsi tastes better in small doses, but Coke is better if you have to drink the whole bottle).
2: You can keep your fingers on the main buttons while fighting. You don't have to work multiple buttons for basic fighting. Everything you need is in swing and A.
 
TSA said:
It's not lack of 1:1, it's lack of ANY control! You "move" the Wii remote anyway you see fit, Link swings. Do it repeatedly, he does a combo. You can't even control which way he SLICES with the Wii Remote, but you can do that on the GCN version! Does the "feel" of the Wii Remote in one's hand and the fact you "wave it around" really make it that much of a different "overall" experience than pressing B on your GCN? I think you, along with a lot of other people, got way too caught up in the BS PR speak from Nintendo. This absolutely did not improve the sword controls in anyway, and as I stated, THE WII VERSION HAS LESS CONTROL WITH THE SWORD THAN THE GCN VERSION. On GCN, you can control the timing of your swings better, you can swing in directions (directional + b button, been around since OoT's time), and you could do quick spin attacks alongside normal ones.
Yeah, I'm pretty sure you can. Just use the analog stick.

And I doubt you'll get far trying to convince people that fishing was superior on GC.
 
Amir0x said:
Damn my secondary accounts are flooding the forums! Where were you bastards when I was trying to fight off the hoardes of zombies prior to the games release? Fungula!



It sounds to me, TSA, like it's the "pretend" effect. I heard this around when Wii and these games first released.

Essentially, it's like this. In order to under this perspective, wherein these people are being immersed at this level, you must first "open your mind" and learn how to play pretend. Playing pretend is an essential strength for your Wii enjoyment. You have to be the type of person who has immediately converting to standing up while playing videogames, and closes their eyes from time to time to imagine their sweaty, tubby bodies in skin tights and a Hyrule shield and sword.

If your imagination is strong enough, merely swinging a dildo shaped object in awkward swipes is enough to excite the imagination, regardless of what is going on the screen. It doesn't have to be connected at all! Link swings his sword, and sounds come out of the wand... or is it really you swinging your sword? Who knows with the power of pretend!

From this perspective, it's quite easy to understand how they are immersed. After all, a Gamecube controller is purple!

ProTip: If you don't play pretend, you're not fit to review Wii games either. We call this the "Gerstmann" effect.

This is downright insulting.
 
I just don't like .... the wiimote as a primairy controll method in traditional games. I didn't like the Zelda Wii controls. Losing control over the camera is in my opinion almost gamebreaking and constantly waggling the wiimote when chopping up enemies felt really tagged on.

So, GC version for me ( And *gasp* i really didn't enjoy TP as much as i did Windwaker. There i said it )
 
I'd say Wii.

Aiming the bow is awesome, slashing the sword/doing a spin was easy to pull off and wasn't gimmicky for me.

And a great plus is that you can hold you hands where you want 'm.
 
GC - 36
Wii - 47
Neither - 9

Tally so far.

This tally is also known as "Dragona and Amir0x have 34 secondary accounts."
 
Which Twilight Princess Version Was Superior: Gamecube or Wii?

Wii
nd Waker

Seriously, the Wii version. Bow is awesome.

And also :

And a great plus is that you can hold you hands where you want 'm.

Yes. Seriously, Twilight Princess is one of the more comfortable games I've ever played. You can lay on your couch just how you'd like, and you're still playing.

That was awesome. I mean it.
 
Amir0x said:
GC - 36
Wii - 47
Neither - 9

Tally so far.

This tally is also known as "Dragona and Amir0x have 34 secondary accounts."
Don't congratulate yourself so much - I'm sure there's one or two real accounts scattered within those who are factually wrong.


:p
 
I've only played the GC version. I've really got no complaints with it, the controls were very good. I was thinking about getting the wii version after I played the game on GC, but I dont think the controls will make the game a lot more enjoyable, so I didnt bother in the end.
 
Despite my initial reservations, I thought the Wii controls added to the experience. Not significantly, but enough to make the game just that little bit more enjoyable. The lack of a left-handed option was a little disappointing, but I must admit I probably would have ended up playing with the right-handed configuration anyway, as it was the nunchuk that required the most dexterity.
 
Even as a lefty, Wii.

I personally don't care whether swinging the remote is immersive or not. Nor do I care if I don't have the bajillion useless controls to the sword. At the end of the day, the game should be fun, and the Wii version does it better than the GCN version IMO. Controls are easier and make the game more enjoyable, the game itself is just as fun regardless of the "Bu..bubububut!!!! THE REAL LEFTY LINK IS ONLY IN THE GCN VERSION!!!!!" whining, and the wiimote aiming actually does improve experience a lot, especially during boss fights where you have to aim quickly. And that's without counting the other advantages of the Wii version (aka. Not Wiimote related) that have been mentioned above.
 
TSA said:
Kinda funny because the guys at IGN and 1Up complained about the very same thing I mentioned with fishing, and at Fusion Tour in Anaheim, almost every player who tried fishing brought this up.

I'm not saying it wouldn't be nice, but calling the fishing controls "problematic" due to the nunchuk cord is verging on hyperbole. Personally, I've never heard anyone complain about the cord in regards to fishing until today.
 
Wii for widescreen and pointer aiming... it's really difficult to go back to analog aiming after TP imo, the arrow minigames in OoT are borderline unplayable for me now.

Wand waving versus button pressing is really a non-issue in the game too. The sword slashing novelty is nice initially, but wears off fast.... but it doesn't end up detracting from the controls in any appreciable way either.
 
The Gamecube version is of course the definitive version. Many of the major reviews even say so. Don't forget either that Twilight Princess was Gamecube's Swan song, but just another Wii title.

You can't play that game without camera controls, its designed around the ability to freely look especially for some of the puzzles & secrets. It just plays so smoothly on the Gamecube pad. The Wii controls are just tacked on and it isn't 1:1 with the sword making totally pointless. They'd have to designed another Zelda with Wiimote functionality intended from ground up.

...
 
mugwhump said:
But it's like impossible to aim that way in the GC one. In the Wii version, you can hold Z and Link can move while aiming. It also works on epona! :0
Oh, I realize that and agree.

In the GameCube version, launching projectile items while running and without targeting is only really useful with the Gale Boomerang or
Dominion Rod
. My previous post was just pointing out that the minor ability is there. But yeah, you're right. If you aim + Z-target in Wii Twilight Princess, you can do a sidestep-like maneuver that's superior overall.

Edit: If we're tallying votes, put me for Wii.
 
Amir0x said:
GC - 36
Wii - 47
Neither - 9

Tally so far.

This tally is also known as "Dragona and Amir0x have 34 secondary accounts."

You can include me as GC even though I haven't played it (since E3 '05) but I beat the Wii version. I have a problem with every game that requires pointing. Every single one annoys me. Most of Zelda Wii controls fine and when you are actually shooting arrows there is no problem, but the transition between sword wielder to active pointer is always jarring. I hate trying to recenter my Wiimote every time I point it at the screen. Since I never had any control problems with WW, I assume I would have ultimately enjoyed TP more on the system is was designed for.
 
Too bad the pointer controls in Twilight Princess are so laggy. New Wii games do a much better job at that.
 
TSA said:
Gamerankings.com:

Twilight Princess GCN: 95.6%
Twilight Princess Wii: 94.3%

Because the metacritics of this world settles debates like this am i rite?

Widescreen support, which has been mentioned several times, is enough to put the Wii version over the top. Whether you feel the controls is better in one or the other is secondary.

Rather than viewing it as a competition, it's better to view it as which game achieved more. TP on the GC was basically Wind Waker controls, TP on the Wii proved a number of things, and the fact that people actually prefer it over the gamepad is quite an achievement over the universal skepticism it faced when it was first revealed, granted some far fetched hopes of 1:1 controls may have disappointed some, like yourself.

As I noted in my original reply to this thread, TP did more to break in Wii to entire segments of the gaming crowd than Wii sports did, in that sense, it's a better game for that.
 
Amir0x said:
This tally is also known as "Dragona and Amir0x have 34 secondary accounts."

Actually, as I recall, D said that she thought the Wii controls were superior, but she just couldn't use them herself because of the lack of a left-handed option.

Me, I'm not voting. There were some things I really liked about the new controls, and other things I didn't (such as sacrificing camera control). There are definite improvements to be made.
 
The GC version is higher on Gamerankings because it has fewer reviews. When the Wii version had 17 reviews, I'm pretty sure it had a better score than the GC version has now. (In fact, I do believe it was ranked #2 of all time at some point and you need a minimum of 20 reviews to appear in the default all time chart.)
 
ethelred said:
Actually, as I recall, D said that she thought the Wii controls were superior, but she just couldn't use them herself because of the lack of a left-handed option.

It's a running gag around Segata's comment that only me and Dragona disagree - when clearly, although a majority prefers the Wii, it is not even CLOSE to everyone. It's actually a significant portion that disagreed.
 
GameCube, but only barely. I loved aiming on the Wii version; it was simply perfect. But the aforementioned-by-many disconnect of "player waving Remote back and forth becoming beautifully choreographed sword dance on-screen" was just too much. Every time I did it, it bugged me until I finally just became numb to it. It sapped the enjoyment out of the swordplay dance that had been a part of 3-D Zelda since Ocarina.
 
Wii by far..

I had the Wii version, a buddy of mine had the GCN version..

When he tried my Wii version he took his GCN version back and got the Wii version (he then proceeded to wait until March so he could play the best version).
 
When my friends tried the GCN version they proceeded to run their Wii's over with their cars, take a big shit on their slot loading drives, and toss the Zelda:TP Wii edition discs around like frisbees until eventually one slammed into a truck, got chewed on by a bear, and was sprayed by a skunk.
 
Amir0x said:
When my friends tried the GCN version they proceeded to run their Wii's over with their cars, take a big shit on their slot loading drives, and toss the Zelda:TP Wii edition discs around like frisbees until eventually one slammed into a truck, got chewed on by a bear, and was sprayed by a skunk.
Wow.. My friend just took the GCN version back - he was a bit more sensible.

;)
 
nightez said:
They'd have to designed another Zelda with Wiimote functionality intended from ground up.

something Nintendo has been working on for over a year and a half now,
maybe even around 2 years.
 
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