Chairman Yang
if he talks about books, you better damn well listen
There are a bunch of gametypes that I've been really bored with in the last few years. Their formulas have become too entrenched, and with each new iteration I have less and less fun. Which of these types of games (or subgenres) are you pretty much bored with? How should they be shaken up?
Here are some of my suggestions:
Traditional fighting games: Games like the latest Tekken or Virtua Fighter just don't grab me anymore. The fighting mechanics have remained too abstracted and disconnected from reality (with concepts like "juggling") and whatever additional depth each game brings is basically useless to me, since I haven't even come close to plumbing the depths of old fighting games like Street Fighter 3: 3rd Strike or Soul Calibur. I'd like to see a developer take a "back to basics" approach and re-evaluate some of the fundamental assumptions of the genre.
Traditional RTSes: I've never been a huge fan of the subgenre (I don't even like Starcraft), but I did really enjoy a few. Unfortunately, newer RTSes seem to have hit a wall. Their mechanics and polish are solid, but there's still the same focus on micromanagement that turns me off. Fortunately, RTSes have been branching out a lot (the "epic historical simulation" style like in Europa Universalis 3 is one of my favourites), but unfortunately, there are still lots of promising directions that aren't being explored. What happened to the Myth style of gaming (which I'd refer to as real-time tactics)?
Western RPGs: I'm shocked to say that JRPGs have been exhibiting more creativity (both story- and gameplay-wise) and better execution than WRPGs lately. Mass Effect looks like it'll take at least as many steps back as it will forward--why put so much effort into facial expressions, for example, when the combat looks wholly inadequate? Even the much-vaunted Oblivion (which I really enjoyed for 20 hours or so) was a regression from Morrowind and Daggerfall in some ways.
So, what do you think?
Here are some of my suggestions:
Traditional fighting games: Games like the latest Tekken or Virtua Fighter just don't grab me anymore. The fighting mechanics have remained too abstracted and disconnected from reality (with concepts like "juggling") and whatever additional depth each game brings is basically useless to me, since I haven't even come close to plumbing the depths of old fighting games like Street Fighter 3: 3rd Strike or Soul Calibur. I'd like to see a developer take a "back to basics" approach and re-evaluate some of the fundamental assumptions of the genre.
Traditional RTSes: I've never been a huge fan of the subgenre (I don't even like Starcraft), but I did really enjoy a few. Unfortunately, newer RTSes seem to have hit a wall. Their mechanics and polish are solid, but there's still the same focus on micromanagement that turns me off. Fortunately, RTSes have been branching out a lot (the "epic historical simulation" style like in Europa Universalis 3 is one of my favourites), but unfortunately, there are still lots of promising directions that aren't being explored. What happened to the Myth style of gaming (which I'd refer to as real-time tactics)?
Western RPGs: I'm shocked to say that JRPGs have been exhibiting more creativity (both story- and gameplay-wise) and better execution than WRPGs lately. Mass Effect looks like it'll take at least as many steps back as it will forward--why put so much effort into facial expressions, for example, when the combat looks wholly inadequate? Even the much-vaunted Oblivion (which I really enjoyed for 20 hours or so) was a regression from Morrowind and Daggerfall in some ways.
So, what do you think?