LanceStern said:Why are some of the Xbox specs higher than Wii's? Come on Nintendo!! I hope GPU would be more important than the CPU...
What are 360's specs if you don't mind me asking...
Fixed.Mithos said:a PowerPC CPU running 729Mhz is slightly better then a Wintel running 733Mhz.
Amir0x said:he didn't say downgrade, and that's all the thread that was opened by a mod said was unallowed.
If he said something sucked that didn't actually suck, then we'd totally ban Drinky. Totally.
loosus said:Fixed.
Not sure why you called it a "Wintel," though, because that's used to traditionally described an Intel machine running a full, desktop Windows operating system (i.e., not Xbox).
Not when the Intel in question's a budget Celeron used for gaming specific apps (AI, physics, etc). GameCube's Gekko overall was bit more effective and Wii's Super Gekko totally destroys it... again, Xbox 1's sole advantage here seems to be in NV2A's more programmable/documented shaders. Overall though, the Wii architecture spanks Xbox (as it should coming 5 years later).loosus said:Fixed.
Spanks? Destroys? :lol Ah ha, you're so transparent. They're so ****ing in the exact same league, with Wii being insignificantly better.jarrod said:Not when the Intel in question's a budget Celeron used for gaming specific apps (AI, physics, etc). GameCube's Gekko overall was bit more effective and Wii's Super Gekko totally destroys it... again, Xbox 1's sole advantage here seems to be in NV2A's more programmable/documented shaders. Overall though, the Wii architecture spanks Xbox (as it should coming 5 years later).
JDSN said:
JDSN said:It looks better in this mag.
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I dunno... throw a highly cutsomized 64bit PPC up against an off the shelf mobile Celeron, and I'd wager you're going to see an appreciable difference here.loosus said:Spanks? Destroys? :lol Ah ha, you're so transparent. They're so ****ing in the exact same league, with Wii being insignificantly better.
Then again, you think everything Nintendo does is God's gift to Earth while everyone else is complete shit, so I'm not exactly surprised that you're spreading "opinions" like that.
i'll buy that for a dollar.jarrod said:I dunno... throw a highly cutsomized 64bit PPC up against an off the shelf mobile Celeron, and I'd wager you're going to see an appreciable difference here.
And if we're now using "bias" to judge credibility, I'd say yours may be just slightly better than mine... really they're so ****ing in the exact same league, with yours being insignificantly better.![]()
jarrod said:Not when the Intel in question's a budget Celeron used for gaming specific apps (AI, physics, etc). GameCube's Gekko overall was bit more effective and Wii's Super Gekko totally destroys it... again, Xbox 1's sole advantage here seems to be in NV2A's more programmable/documented shaders. Overall though, the Wii architecture spanks Xbox (as it should coming 5 years later).
OverHeat said:1 and 3 Xbox
Zenith said:I really don't see why people are surprised by "gamecube level" graphics. It's what we were told to expect.
Maybe, just MAYBE, the gameplay in Far Cry is really good.
Then again, most at this board put that on the low end of the totem pole when it comes to gaming.
I mean if it doesn't use shaders up the butt or doesn't have anti-aliasing up the wazoo(never noticed jaggies much when playing games myself), it's a horrible effort.
I love when a thread with screens and GAMEPLAY info is made and no one mentions the latter at all. Sums up a lot at this board.
TheGreatMightyPoo said:Maybe, just MAYBE, the gameplay in Far Cry is really good.
Then again, most at this board put that on the low end of the totem pole when it comes to gaming.
I mean if it doesn't use shaders up the butt or doesn't have anti-aliasing up the wazoo(never noticed jaggies much when playing games myself), it's a horrible effort.
I love when a thread with screens and GAMEPLAY info is made and no one mentions the latter at all. Sums up a lot at this board.
Aeon712 said:Lets give it up for current gen tech with a gimmick controller. I give wii 3mths before older people are tired of the controller and the graphics and move on to 360/PS3. Bad thing is I'll prob get one for smash brothers.
Tain said:r_fullbright 1
Do you not read threads about released games or something?
Pretty much. I mean people are forgetting that some Cube titles were able to compete with Xbox's best efforts. That is with a clock speed difference of over 200MHz plus who knows what else instructional improvements. It's only logical to assume that when that 485MHz number is increased to 729, you're going to be able to surpass the Xbox efforts on paper. This, of course, not even taking into account the superior memory archeticture/speeds and GPU speeds/improvements that Wii possesses.Mithos said:The Gamecube running at 485Mhz is comparable with the Xbox 733Mhz, because of architectural diffrences.
So the Xbox specs are not higher then Wii, a PowerPC CPU running 729Mhz is MUCH better then a Wintel running 733Mhz.
If someone much technicaly skilled want/care he/she could explain why and how.
Well no, not really. Nintendo just polished up their GC design to it's most capable... the Wii hardware is likely along the lines of what we'd gotten in 2001 if Nintendo were crafting a $299 loss taker like their rivals. As is though, the GC architecture is a wonderfully clean, insanely efficient design. If you're going to take a last gen architecture to spruce up, it's pretty easily the best canidate.... and given the R&D focus on extremely low emission and energy drain, I sort of think the Wii chipset likely started out being a handhled design. It's more similar to PSP's chipset in focus, and likely cost around the same to develop.PhoenixDark said:Yes, that's such a great accomplishment, 5 years later -_-
Amir0x said:he didn't say downgrade, and that's all the thread that was opened by a mod said was unallowed.
If he said something sucked that didn't actually suck, then we'd totally ban Drinky. Totally.
entering Next-Gen gives us the right to bitch about the graphics for the new platforms.Fight for Freeform said:The focus is on the gameplay, not the graphics.
LanceStern said:Why are some of the Xbox specs higher than Wii's? Come on Nintendo!! I hope GPU would be more important than the CPU...
Shouldn't GC/Xbox ports be running dry by then? Of course then we'll probably just get direct PS2/PSP ports from EA/Ubi/Activision/THQ/2K/etc. :lolgutter_trash said:I'm curious to see how long people will stand for this if devs continue to do this for the next 2-3 years for the Wii
Warm Machine said:PC FarCry: Good
Xbox FarCry: Great - One of the best FPS games on the console
360 FarCry: Good - Even though they updated the graphics on the vehicles and water and put in a longer draw distance no one seemed to notice. Too bad they messed up the sensitivity on the controls.
Wii FarCry: ???
When I only owned a Gamecube I would have loved to have been able to play the game.
I'm sorry, I didn't know it was trolling to compare similar games, my mistake! :lolMr. TV Goggles said:![]()
SOUND THE TROLL ALARM!!!!
loosus said:Fixed.
Not sure why you called it a "Wintel," though, because that's used to traditionally described an Intel machine running a full, desktop Windows operating system (i.e., not Xbox).
DX7+ shaders aren't needed for normal mapping... even Dreamcast and PSP would be capable of normal maps in game with more RAM available. GameCube could've run Riddick as is probably if it had as much RAM as Xbox... wouldn't be at all a problem on Wii really given it has as much RAM avaialble for game apps and GC and Xbox combined.big_z said:I wish nintendo/ati didn't half ass wii's shader abilities. If wii games looked slightly better than riddick i dont there would be a whole lot to complain about.
jarrod said:DX7+ shaders aren't needed for normal mapping... even Dreamcast and PSP would be capable of normal maps in game with more RAM available. GameCube could've run Riddick as is probably if it had as much RAM as Xbox... wouldn't be at all a problem on Wii really given it has as much RAM avaialble for game apps and GC and Xbox combined.
See? I was right.typhonsentra said:Hell, this game would look bad if it were on the Dreamcast let alone the Wii or Xbox.
If GameCube had more RAM, it could run Riddick. If memory wasn't an issue, every current gen system but (possibly) PS2 would be capable of in game normal maps from what I understand.Oblivion said:So Wii CAN run Riddick?
Thanks for trolling!segasonic said:don't expect next-gen graphics from Gamecube Turbo and you won't be disappointed as much!
Uh, yeah. Thanks for that. Totally irrelevant to the conversation.SantaC said:risc > cisc
segasonic said:don't expect next-gen graphics from Gamecube Turbo and you won't be disappointed as much!
Mr. TV Goggles said:See? I was right.![]()