Nolan by a mile. Hell, even Nolan's choregraphies are better than Rocksteady's combat gameplay. That's how much Arkham's combat sucks.
Why troll? Or is this sarcasm?
Um, Rockystead wins, easily. Why is this even a contest?
Conroy has been terrible in the games, you can tell he just phones it in now
And Dini is no better
yeah origins batman is the best one in the game series. rocksteady batman is pretty dull.
Why troll? Or is this sarcasm?
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It's neither sarcasm or trolling. Arkham's combat is legit bad. There's no depth at all to the striking. No versatility, no freedom, no creativity, all you can do is mash square/X after stunning or vaulting over a opponent to knockout the guy. Only thing that makes you unable to do it as easily as i'm saying is because they give you a tremendous amount of ennemies for batman to fight at the same time, which is a extremely easy and cheap way to add difficulty to your game.
Take Sleeping Dogs for exemple where it is extremely similar, yet has much more depth than Batman's. Know why? Because you can mix in punches/elbows, kicks and grabs with the face buttons, and you cna have varients of these strikes by holding buttons down while also having varient to actual combinations depending on what you press beforehand. Arkham's games doesn't even let you do this even after 4 tries at a batman game. Just make it so bumpers on a controller can act as modifiers and you could add much more depth to your plain as hell combat.
/nerd rant
Are we gonna ignore that you can use your gadgets mid-combat to diversify your combos? Knight even takes it a step further and lets you use weapons/environmental takedowns. Pretty disingenuous criticism.
"Stunning opponents" refers to exactly this. There's actually a specific ennemy in Arkham's Knight that needs you to actually stun him with a gadget that shoots electrics pellets where afterwards all you need to do is mash the square/x to get him down. That's exactly my point. It's not diversity, it's bad gameplay design. How is it disingenuous? It's exactly what Arkham's combat is.
You're acting as if you can't cheese Sleeping Dogs combat and that the addition of more inputs somehow makes the combat more in-depth and interesting. They're in the same ballpark in terms of variety. This is coming from someone that loves Sleeping Dogs.
Always saw nolanverse as awesome movies but a shit adaptation.
ZERO time is dedicated to detective work. Batman BELIEVES WHAT THE JOKER TELLS TO HIM ABOUT RACHEL !!!! Real batman would have saw that lie coming MILES away.
At least arkham has puzzles and riddler stuff.
Rocksteady. Nolan's Batman feels he's ashamed of doing superhero films.
Are we gonna ignore that you can use your gadgets mid-combat to diversify your combos? Knight even takes it a step further and lets you use weapons/environmental takedowns. Pretty disingenuous criticism.
And here I thought the Arkham games's combat was universally praised in the medium. To the point where other games have come to copy the combat system in it.
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Grant Morrison>everyone.
My problem with Rocksteady games is it forces encounters. Even when you can sneak past you have to take everyone out to continue.
Why? Gotham Police force can deal with that; there are much bigger things for me to deal with than causing permanent brain damage or death.
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Always saw nolanverse as awesome movies but a shit adaptation.
ZERO time is dedicated to detective work. Batman BELIEVES WHAT THE JOKER TELLS TO HIM ABOUT RACHEL !!!! Real batman would have saw that lie coming MILES away.
At least arkham has puzzles and riddler stuff.
Rocksteady. Not even close. Even the Joker was better.
Poison Ivy: They had a plan. Something about taking over Gotham.
Batman: Over my dead body.
Poison Ivy: I believe that was the idea.