GuitarAtomik
Member
I honestly can't explain it, but I really did love this game as a kid despite it being brutally hard/cheap.
Even this section:
I had a love/hate relationship with. On one hand, I knew that was about as far as I was going to progress 90% of the time and it was extremely frustrating. On the other, I really enjoyed memorizing the layout and executing it. When I did managed to make it through I felt like a damn prodigy. It was one of those old school video game badges of honor.
Now, I haven't played it since, and I even doubt I'd enjoy a new one if it followed the mold slavishly, but I'm still really curious to see what a new one would look like in 2015.
Yeah, I didn't realize it until you mentioned it but you're totally right. One of my other favorite levels was the one where you descend on a rope or whatever and it has swinging "physics" and it was great. You just didn't see that type of variety in most games back then, especially in arcade style brawlers.
Even this section:
Only for one section ...
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I had a love/hate relationship with. On one hand, I knew that was about as far as I was going to progress 90% of the time and it was extremely frustrating. On the other, I really enjoyed memorizing the layout and executing it. When I did managed to make it through I felt like a damn prodigy. It was one of those old school video game badges of honor.
Now, I haven't played it since, and I even doubt I'd enjoy a new one if it followed the mold slavishly, but I'm still really curious to see what a new one would look like in 2015.
The difficulty was a bit much, but I loved how much variety there was in the NES original. There were platforming levels, brawler levels, vehicle levels (and each vehicle level had a very different vehicle & feel than the other ones). There were levels that were primarily vertical (both going up & down). The great snake riding puzzle level. Great bosses.
Although other games in the series were more brawlers, the greatest thing about NES Battletoads is how it was scarcely a brawler. Pretty much every single level was unique & memorable. Keep that & keep the difficulty but give the player unlimited continues and frequent save points (like Super Meat Boy) and I'd play a sequel.
Yeah, I didn't realize it until you mentioned it but you're totally right. One of my other favorite levels was the one where you descend on a rope or whatever and it has swinging "physics" and it was great. You just didn't see that type of variety in most games back then, especially in arcade style brawlers.