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Who else wants a 2nd Playstation All Stars BR game?

Not unless it gets a level of love similar to what Smash Bros. gets in its development. Mascot platform fighters are hard to get right, and while PSABR was a nice foundation that did actually differentiate itself from Smash Bros. to some extent, I wouldn't want to play another entry in the series unless it got a serious retooling.
 
Thought I might give this thread a small bump now that Sony has launched the #4thePlayers campaign that harps on Playstation nostalgia (not a bad thing at all)., rumors of Crash, more solid rumors of Parappa, and many more rumors of other returning franchises...

Not right now, but I think once PS4 gets some new established IPs it would be a good idea to bring back All Stars. Replace Cole with the Second Son guy, maybe a The Order member, shadow marshall is a given, Iota or Tearaway level would be nice, and hell Kutoro is built for PSA.

I think next time Sony does this they are going to go all in. Last time rumors are Sony was iffy on funding going back and forth between a PSN release and box release, which left a game that had a fairly solid gameplay (debatable yes) but 0 frills and the game looked fantastic on Vita but was hampered on PS3. Gameplay also drastically changed from what was originally a capture the flag-like game although it was never stated why. Next time Sony needs a real solid plan because it looks like Superbot was caught in the crossfire of what sort of game they wanted it to be and what Sony wanted it to be...add in funding issues, IP issues and release type questions and your going to have some problems.

Regardless of the final quality (I did like the game, but it was bare bones outside of the arena) the one thing I appreciate the most from Superbot was their reverence of the IPs that were included. Some of the games included I hadnt played before, namely the newer Ratchets, Bioshock Infinite, Unfinished Swan and Patapon, but after recently playing them and revisiting some earlier franchises they absolutely nailed the characters and animations down to the finest minutia.

So where to go from here....numero uno......no Smash-style gameplay....next Smash will be good, its pretty much a given and the team has literally a decade of experience in the genre. Numero dos....unified artstyle. As I said Superbot was incredibly true to each franchise which led to clashing artstyles, Im fairly certain this may have had to do with IP restrictions and financing. I assume it would be pretty expensive to add a unique spin on every asset they are given by other devs. Numero tres...funding... honestly I think the biggest issue besides the super system (which could have been tinkered in updates, fighting itself was solid) was just how bare bones the story and game was outside of battling. Smash is basically a Nintendo museum and if the 4thePlayers commercials have shown anything Sony has plenty of stuff in the archives that just needs to be dusted off and given a nice case to display it in.
 
Please yes, with Crash and get Cloud too. Fu SE, dissidia is another ball game.

Game is so much fun on vita and just needs a few little touches. Bring it to PS4 with cross-play. Put it on PS+ New characters as DLC.

A sequel would be great too though.
 
IMO they should get another chance, but change the fucking gameplay. The whole "fight to get a super" mechanic was bad. Either make it life based, or just straight out copy Smash Bros.

You know what? Fuck it. Just copy Smash.
 
I dunno what Activision wants from Sony for Crash and Spyro. Nor Square Enix for Cloud and Lara Croft. Nor Konami for Solid Snake. But Sony's gonna need to go for broke on snatching some of these 3rd party characters that are to some degree of more value than some of their 1st party IPs.

And jeez make the marketing less obvious. The same can be said of smash bros., but with the hilarious amount of detail and fanservice in that series that goes into representing those characters and their brands, you hardly even notice. It's just FAR too obvious in All-Stars.
 
I'm still waiting for the first PlayStation All-Stars game.

Sure we got PlayStation Marketing-Stars Battle Royale, but it wasn't a good game for fans. I don't think. Not overall. It was rather insulting with it's blatant disregard for PlayStation history in favor of marketing new 3rd party games. How is new Dante a PS All-Star? He's not. Raiden from MGR? Nope.

Don't get me started on fucking Zeus. ZEUS.

Ugg...

That aside, I'd like to see another game. With more modes of play, a good story mode. I think they had potential with the minor effort they put into the pre-final boss cutscenes. Had they put more ingame cutscenes with all the characters interacting it would have been more interesting.

But you got the intro scene, then a ton of tedious battles (seriously, after the first three rounds you want it to end because those rounds are tedious as fuck), then you get an in-game cutscene that's the most interesting part of the whole story mode, then the lame final boss who's the same no matter who you use, and then the ending scene.

Big woop.

I didn't mind the super only kill, but as the ONLY way to play it's kind of short sighted.
 
Ouch, tons of hate on the first page. I only played the beta on the Vita, but they tried soooo hard to make it not play like Smash bros and it ended up damaging the gameplay and people still called it a Smash bros clone (No, it wasn't one at all).

If they wanted to bring this game back, here's some things that they should do:

1. Faster and more fluid- The game felt way too slow and a simple speed up could easily improve the game.
2. Percentage/HP bar- The killing with supers gimmick just didn't need to be in the game. It didn't feel like it improved the gameplay or made it more fun, it was just annoying. I know they didn't want to just do the percentage but they could have used health bars.
3. Characters- I don't really care about who was in the game (more concerned with variety in gameplay designs) but I know a lot of people wanted Crash and Cloud. They should have tried as hard as they could to get them because the fan base obviously wanted them. You can't make a fan service game while missing the biggest fan requested characters -_-

Outside of that, the game could have been really good and a stable Sony fighting game.
 
All they had to do to make it fun was make the game play ring out style like smash not the shitty super system which completely ruined the game. Biggest game-play mechanic blunder ever.
 
I'd love another attempt and heck just copy smash completely. Oh and 1 other thing, I want to see Kaz pop out and say toasty.
 
Delaying PSASBR a year, making it a PS4 launch title and just avoiding 3rd parties all together for the first game in the franchise would've given me a lot more incentive to get a PS4 at launch.

Game wasn't terrible, but Sony clearly didn't give a shit after a certain point and if deserving and 'obvious' characters like Snake, Crash, Cloud and the OG Dante couldn't get in then guest characters should have been avoided entirely.
 
I'd love another one. The last was pretty fun and I had a lot of fun playing it with my friends. That said, there's a lot that they would need to fix.
-More Balanced Characters
-More interesting items
-More Diverse levels
-Ditch the DLC characters that were already in the game to begin with. Terrible idea.
 
It disappoints me how much I was hyped for this game only to not really playing it 4-5 months later. Smash Bros Brawl on the other hand is still getting play 5 years later(thanks to mods though.)
 
Ouch, tons of hate on the first page. I only played the beta on the Vita, but they tried soooo hard to make it not play like Smash bros and it ended up damaging the gameplay and people still called it a Smash bros clone (No, it wasn't one at all).

If they wanted to bring this game back, here's some things that they should do:

1. Faster and more fluid- The game felt way too slow and a simple speed up could easily improve the game.
2. Percentage/HP bar- The killing with supers gimmick just didn't need to be in the game. It didn't feel like it improved the gameplay or made it more fun, it was just annoying. I know they didn't want to just do the percentage but they could have used health bars.
3. Characters- I don't really care about who was in the game (more concerned with variety in gameplay designs) but I know a lot of people wanted Crash and Cloud. They should have tried as hard as they could to get them because the fan base obviously wanted them. You can't make a fan service game while missing the biggest fan requested characters -_-

Outside of that, the game could have been really good and a stable Sony fighting game.
Agreed on the fluidity. The game feels like your controlling mini tanks at times with the lack of running. Hopefully Sony doesn't abandon this franchise and they make another one. Someone contact Paul Gale.
 
Actual perfect scenario:
New PSABR comes out, new gameplay, solid game blah blah blah.....

Now to keep the game in players eyes and keep the community alive. Role out DLC with game announcements and releases. Use the Disney Infinity/Skylanders models for DLC characters.

So you can charge for DLC character like you normally would or when you pick up a game you get the DLC free with whatever game that is associated with.

For example game has a solid roster already of characters from Playstaion's past, but doesnt have characters from unreleased/unannounced games. So if PSABR2 was released it wouldnt have any of The Order members. Though when The Order is released in about 6-7months you get a pack in foggy London stage and playable Order member. Or if say Sora is in the game you can get a bonus Final Form or Master costume when you buy KH2.5. Obviously all of the DLC would be available in the store, but I think adding it in as a bonus with other games would boost sales of both.

Or when E3 rolls around an new IP is announced and woah the main character has a super cool weapon. At the end of the announcement trailer a little message pops up "try X's weapon in PSABR2 today!" PSABR2 update comes out and hidden within it is a new item to use on the playing field.
 
Will it actually have an All-Star cast?

This is the first and best question.

Also, about the lack of ring-outs... Anyone asking for this change simply doesn't "get" PSAS. Adding ring-outs would essentially make the game a Smash clone rather than a unique fighting game with similar traversal/combat mechanics.

Oh no friend, we "get" it just fine. And its inferior. Its already a Smash clone, most of us are well past that. So they should get over it too and copy the Smash ring out system. This is gaming, not the smartphone industry. NOONE OWNS a gameplay mechanic. Smash didn't fucking invent Ring outs, so they don't fucking own it. Put the ring out system in and make the super only a secondary mode. Ring out system is just flat out way more fun.

IMO they should get another chance, but change the fucking gameplay. The whole "fight to get a super" mechanic was bad. Either make it life based, or just straight out copy Smash Bros.

You know what? Fuck it. Just copy Smash.

Amen. Everyone who was going to have their laugh about it being like Smash has already had it. Now go ahead and make the game better by doing what needs to be done. But first fix that fucking roster.
 
Game shouldve been a free title for the PS4 on launch.

I want a sequel with some actual notable PS characters.

Even though the game was extremely unbalanced and took almost no skill it was quite enjoyable.
 
Sony needs to get one of their A teams on it. Superbot was definitely punching above their weight. Althought gameplay was decent, the presentation was abysmal.

-A team studio
-more fleshed out cast
-change the gameplay mechanic.
 
Im curious, what did people not like about the super system? It seems people like to focus on that part but forget that you still had to build meter.

The WAY is was implemented I can understand more, completely unbalanced with hit confirms though.
 
I would love another PSA:BR. Some of my favorite moments in gaming were playing 1v1 with another skilled player. Attacking, dodging, not landing supers until that very last one. Leave the battle system intact and evolve upon it. I never minded the Super for kills mentality. The novelty of the mechanics worked for me, it felt different. All Sir Dan needed was a horizontal Super 1, that angle he hits with sucks.

Sony should have funded all the DLC to completion. A chance to have Dart from Legend of Dragoon fighting Abe would've been golden. .
 
Im curious, what did people not like about the super system? It seems people like to focus on that part but forget that you still had to build meter.

The WAY is was implemented I can understand more, completely unbalanced with hit confirms though.

Yeah, I think the system itself is fine but they screwed it with the balancing and amount of hit confirms. Online soon became a hit-confirm fest and the characters with the safest and most hit confirms were in a league of their own.
 
This is the first and best question.



Oh no friend, we "get" it just fine. And its inferior. Its already a Smash clone, most of us are well past that. So they should get over it too and copy the Smash ring out system. This is gaming, not the smartphone industry. NOONE OWNS a gameplay mechanic. Smash didn't fucking invent Ring outs, so they don't fucking own it. Put the ring out system in and make the super only a secondary mode. Ring out system is just flat out way more fun.



Amen. Everyone who was going to have their laugh about it being like Smash has already had it. Now go ahead and make the game better by doing what needs to be done. But first fix that fucking roster.

I do not agree with you at all. The game is not a smash clone, they dont play alike other than its a 4 player brawler. You are using a lot of "we", speak for yourself only as I can easily say "sorry but you actually DONT get it, we can all clearly see that you are wrong."

The super system was a fine idea, it was just implemented poorly, the terrible balance and hit confirm BS is what killed it, not any of the other stuff you are saying.
 
Call it

Battlestation

60$ full game.
or
25$ gets you 5 characters.
Each character has their own stage and story.
25 characters, 10$ for 5 Character packs.
15+ Premium DLC Characters from greedy companies.

Hire Capcom to make it and over watched by Japan Studio. Rip off Smash if you have to.

The story is they are randomly put into this Arena by some higher power to battle it out. DONE. The story doesnt matter as long as the characters have voices and actual scenes.

Print Money. Simple.
 
If they made it like PowerStone, definitely. I feel like there is a serious lack for those types of fighters and a 2nd PASBR would stand out more if it was that style.
 
You know....

Im not into the Playstation characters....

But sony should take the advantage of most of em being more "mature" (i know, i shouldnt use this word) and make a REAL BATTLE ROYALE game with its characters

Nathan Drake, Kratos, Parappa(?), guy from Infamous, Jak, clown and others are left in a desert island. Each one gets two itens, only one survivor will left the island.
 
I feel like a game like this simply needs to be fan service. That's what I always found so great about Smash - the fact that suddenly, you see all these characters that have appeared in separate franchises for 15 years (going by the original) together and beating the shit out of each other (which is also what made the ad for the original so awesome). With that in mind, the first and most important thing to do would be for them to improve the roster. Make it actually about Sony characters. As it stands, virtually half of the PSABR characters are not exclusive to Sony systems.

After that, I'd reconsider the whole killing mechanic. It's great that they were trying to distinguish themselves a bit more fromSmash, but playing BR, I just kept feeling like it would be more fun if I could throw other players off the platform.
 
If they made it like PowerStone, definitely. I feel like there is a serious lack for those types of fighters and a 2nd PASBR would stand out more if it was that style.


Yes.

You know....

Im not into the Playstation characters....

But sony should take the advantage of most of em being more "mature" (i know, i shouldnt use this word) and make a REAL BATTLE ROYALE game with its characters

Nathan Drake, Kratos, Parappa(?), guy from Infamous, Jak, clown and others are left in a desert island. Each one gets two itens, only one survivor will left the island.

And Yes.
 
If they do it they need to say screw 3rd parties. The only ones willing to help were ones with their own games to pump. Also the studio that makes it needs complete creative control. Reading about the PSASBR development it became clear much of it was clouded in negotiations and creative input on how each studio felt their character should look and move. If they want to use Wanderer the studio should be free to do so without Studio Japan's permission, and do it justice the best way they know how.

If the studio can't have complete creative control then forget about it. Part if what makes Smash so great is Sakura has complete control and the game feels like a celebration of the franchise's involved rather than a bunch of disparate parts self promoting.
 
Never want to see a sequel to PASBR, game was plain awful. It had no personality whatsoever.

If they decide to make a mash-up of playstation characters again then it needs to be drastically different.
 
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