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Who had the best graphics: DS or Ps1?

other than the perspective correct texture mapping, the ds also had hardware support for shadow volumes and specular shading, which the ps1 was lacking. plus, the ds had two very capable 2d hardware engines built in alongside its 3d hardware.
 
diddles said:
other than the perspective correct texture mapping, the ds also had hardware support for shadow volumes and specular shading, which the ps1 was lacking. plus, the ds had two very capable 2d hardware engines built in alongside its 3d hardware.
Not to mention compressed texture support up to 1kx1k, iirc.
 
truly101 said:
Wasn't the DS more or less a portable N64 in terms of power? I would think the DS would be better....I would hope it would be better than 10 year old tech.
Not really. The biggest difference was that it didn't have hardware trillinear filtering like the N64. That means the textures weren't smoothed out when you came closer so you could see the pixels, the Saturn and PS1 also didn't have texture filtering.

Could be me allergic to nearest-neighbor interpolation (no texture filtering) and loving flashy light effects, but I think Perfect Dark really showed how far ahead the N64 was. In my eyes the PS1 and DS had "old" 3D graphics set to high while the N64 has "new" (current) 3D graphics set to very low.
 
The DS hardware is what the N64 should of been. Also the PS1's CDs wouldn't of been that much of an advantage since DS cards can get almost as big , If Nintendo had the DS card technology in 1996 they would of mopped the floor with Sony.
 
Stumpokapow said:
Dear C.O.P. Dev Team,
Chinatown Wars is a significantly better game than C.O.P., and it sold more.
Sincerely,
Rockstar
fixed

boy that would be one funny series of messages
 
Zee-Row said:
The DS hardware is what the N64 should of been. Also the PS1's CDs wouldn't of been that much of an advantage since DS cards can get almost as big , If Nintendo had the DS card technology in 1996 they would of mopped the floor with Sony.

Better compression tech for thing like fmv today aswell, still blocky lowbitrate mess but then so was ps1 fmvs but they could eat up a good portion of the disks for the same thing.
 
Truth101 said:
Reading this thread really shows you how large of a leap the DS>3DS jump is, graphically.
Nintendo really needs to get this message out instead of saying "3D!" "3D" in all their commercials.
 
Zee-Row said:
The DS hardware is what the N64 should of been. Also the PS1's CDs wouldn't of been that much of an advantage since DS cards can get almost as big , If Nintendo had the DS card technology in 1996 they would of mopped the floor with Sony.
I doubt that. CD will still be cheaper and Sony had great 3rd party support.
 
Crakatak187 said:
I doubt that. CD will still be cheaper and Sony had great 3rd party support.
Yeah but the reason 3rd partys left were mainly Cart limitations. With a DS card you could have the best of both worlds and have a pretty big game with almost zero loading times.

Also have you guys seen Mortal Kombat Trilogy for 64 vs Ultimate Mortal Kombat on DS? The DS is a prefect port while the N64 version had missing frames , horrible music and weird glitches.
 
345triangle said:
the best thing about the DS's 3D is that it settles the PS1 vs N64 debate forever. no-one would argue that the n64's horrible blurry mess of whatever looked better than the DS (at least i hope not), but in the field of jaggy low-poly stuff the PS1 was clearly superior. therefore, via proxy, PS1 > DS > N64

LOL

The debate will be settled when i see aomething on the PSone that looks like Conker's Bad Fur Day, Banjo Kazooie, Banjo-Tooie, Perfect Dark or Turok 2.
 
People seem to forget that many of the best looking PS1 games mad significant concessions: low framerate, pre-rendered backdrops, constrained scenes. Vagrant Story is such one example: the cutscenes feel more like watching a play. The characters were extremely blocky as well: it's just that they were tweaked over and over again until the devs got something good out of so few polygons.

Here's a DS game that uses tricks similar to Vagrant Story, like compact scenes, multiple LODs and smart camera angles during cutscenes: Dragon Ball Origins 2.

Zee-Row said:
The DS hardware is what the N64 should of been. Also the PS1's CDs wouldn't of been that much of an advantage since DS cards can get almost as big , If Nintendo had the DS card technology in 1996 they would of mopped the floor with Sony.
The discs were the same size for everyone, though. With carts, a bigger game will cost more per unit.
 
Zee-Row said:
The DS hardware is what the N64 should of been. Also the PS1's CDs wouldn't of been that much of an advantage since DS cards can get almost as big , If Nintendo had the DS card technology in 1996 they would of mopped the floor with Sony.

... and if Sony had the PSP's 1.8 gigabyte discs, they would have mopped the floor with Nintendo even harder :p
 
Stumpokapow said:
... and if Sony had the PSP's 1.8 gigabyte discs, they would have mopped the floor with Nintendo even harder :p
If they had the Cell processor holy shit, Nintendo wouldn't have had a chance.
 
How much does a DS card cost to produce anyway? I know carts back in the 90s cost about $30 each to manufacture according to my old EGMs.
 
Stumpokapow said:
... and if Sony had the PSP's 1.8 gigabyte discs, they would have mopped the floor with Nintendo even harder :p
How about Minidisk? Wouldn't of that been a viable gaming medium in the 90s? How much memory could those things hold anyway?
 
PSone games look wonderful on ePSXe if you use the right plug-in and settings. In fact they are far easier on the eyes than N64 games on an emulator which look painfully basic.

But yes, id have to go with the PSX here, it had an incredible port of Quake 2 (better than MGS or GT2, which i thought looked worse than RRT4), and games like FFIX and Chrono Cross looked great in battles with beautiful 2D backdrops on the field.
 
A lot of "what if?" scenarios but why in Gods name did Nintendo think that their 64DD drive was going to correct the mistake that they made with the cartridges? When it was all said and done some N64 games could hold the same amount of memory with what a 64 DD disk held.
 
Zee-Row said:
Yeah but the reason 3rd partys left were mainly Cart limitations. With a DS card you could have the best of both worlds and have a pretty big game with almost zero loading times.

Also have you guys seen Mortal Kombat Trilogy for 64 vs Ultimate Mortal Kombat on DS? The DS is a prefect port while the N64 version had missing frames , horrible music and weird glitches.
Cost to the consumers is what really matters. N64 games were expensive while PS1 games were much cheaper.
 
Zee-Row said:
A lot of "what if?" scenarios but why in Gods name did Nintendo think that their 64DD drive was going to correct the mistake that they made with the cartridges? When it was all said and done some N64 games could hold the same amount of memory with what a 64 DD disk held.
I believe the 64 DD focus wasn't only the larger storage, but a large amount of re-writable storage. They had crazy ideas about games with large modifiable worlds or buying empty disks and loading them with games in vending machines.
 
Zee-Row said:
I thought it did LOL!

polls_thats_the_joke_1444_434508_poll_xlarge.jpeg
 
Zee-Row said:
The DS hardware is what the N64 should of been. Also the PS1's CDs wouldn't of been that much of an advantage since DS cards can get almost as big , If Nintendo had the DS card technology in 1996 they would of mopped the floor with Sony.
No, N64 problem was that it was released too late ( and for the sake to have the better hardware at a "cheap" cost ) when PS1 had the time to build it's momentum among developers and publishers and overall PS1 had a far better ecosystem from which third-party publishers could turn a profit.
Nintendo earned handsomely on N64 but it was the only company to do so.
 
Vagrant Story, Omega Boost, Metal Gear Solid, Final Fantasy 9, Gran Turismo 2, Threads of Fate, One, Crash Team Racing, Crash Bandicoot 3, and Spyro the Dragon all stand above most DS games (with one or two exceptions), in my opinion.

The DS is likely substantially more powerful than the PSX but that's not the impression that I get when I play DS games.
 
Celine said:
No, N64 problem was that it was released too late ( and for the sake to have the better hardware at a "cheap" cost ) when PS1 had the time to build it's momentum among developers and publishers and overall PS1 had a far better ecosystem from which third-party publishers could turn a profit.
Nintendo earned handsomely on N64 but it was the only company to do so.
Think it was mostly just those super expensive carts. To my knowledge the PS1 didn't have that much momentum in 1996, many were waiting for the N64 and had it gotten 3. party support with CDs or something I think it would have competed against the PS1 like the SNES against the Genesis.
 
I'll go with the DS just for the framerate. Most full 3D games (this is, with no 2D pre-rendered backdrops) in the PSX struggle to go over 20 fps, have eye-bleeding janky textures and a whole lot of them dip into single digits framerate more often than not.

Games like FF or RE are another story: they have the whole power just to render the character and a some enemies/NPCs so it's obvious they look much better to the naked eye, but comparing them to full 3D DS games like I've seen in this thread is coming as a complete uninformed moron.
 
Wow, C.O.P. looks as good as Crazy Taxi for GameCube. Which was a Dreamcast port, but still.
 
Anth0ny said:
They're both jaggy as FUCK.

The question is, which is slightly less jaggy?

That would be the DS, it has some limited form of AA, and well the pixels are generally smaller unless you're playing the PS1 games on a very small screen
 
Anth0ny said:
They're both jaggy as FUCK.

The question is, which is slightly less jaggy?
Wha? DS games aren't really jaggy at all. However the low screen resolution does make the individual pixels pretty obvious.
 
Zee-Row said:
How about Minidisk? Wouldn't of that been a viable gaming medium in the 90s? How much memory could those things hold anyway?
Hnnrgh, my heart
Minidisk was pretty limited and slow though. I think capacity was about 150MB?
 
Zee-Row said:
The DS hardware is what the N64 should of been. Also the PS1's CDs wouldn't of been that much of an advantage since DS cards can get almost as big , If Nintendo had the DS card technology in 1996 they would of mopped the floor with Sony.

Not entirely. Licensing fees compared to Sony and the difficulty of development on the N64 compared to the PS1 also had a lot to do with it.
 
NintendoFan said:
Not entirely. Licensing fees compared to Sony and the difficulty of development on the N64 compared to the PS1 also had a lot to do with it.
I mostly blame it on the 4KB texture cache.
 
I gotta say I don't like looking at 3d games on either PS1 or DS, they are fuggin ugly. More than anything I hate the pixelated look so many of them, it's like 3d is unnatural to these consoles. I'm glad the 3ds is significantly more graphically capable than the DS, it's such a relief to play 3d games on a handheld that actually look really nice.

I think the worst PS1 games look far worse than anything the DS has produced, (there was some absolute garbage back in the day) while the best PS1 games look better, although that might have a great deal to do with the amount of money poured into them. Then again the DS has another 10 years worth of tricks and technological advancement.

Out of the PS1 games I've played semi recently I've been most impressed with Final Fantasy IX, Spyro and Crash. They were graphical showpieces for their time.
 
I did not expect this to turn into a C.O.P. thread.

Anyways, is there any game on PS1 that comes close to the character models in the Dragon Ball Origins games? Even in MGS everyone looks like they are made out of blocks.
 
a question about ps1 emulation in psp ?

does the emulation correct the flaws of ps1 such as perspective and so on ?
 
Not even taking resolution into consideration PS1 by a large margin.

Crash Team Racing
Gran Turismo
Soul Edge
Soul Reaver
Ridge Racer Type 4
...
 
Ty4on said:
Not really. The biggest difference was that it didn't have hardware trillinear filtering like the N64. That means the textures weren't smoothed out when you came closer so you could see the pixels, the Saturn and PS1 also didn't have texture filtering.

Could be me allergic to nearest-neighbor interpolation (no texture filtering) and loving flashy light effects, but I think Perfect Dark really showed how far ahead the N64 was. In my eyes the PS1 and DS had "old" 3D graphics set to high while the N64 has "new" (current) 3D graphics set to very low.
Indeed, I agree. N64 > DS > PSX. The DS's lack of texture filtering and z-buffering (that is, no jaggy smoothing) really ruins its image quality in 3d. DS graphics look like perspective-corrected PS1 graphics, pretty much, with a lot of that same terrible blocky jaggy look the PS1 had, but the N64 didn't thanks to the smoothing and z-buffering. "But it's a small screen so those things aren't needed" is a ridiculous excuse, because they're very noticeably absent and certainly matter, even on a small screen.

345triangle said:
the best thing about the DS's 3D is that it settles the PS1 vs N64 debate forever. no-one would argue that the n64's horrible blurry mess of whatever looked better than the DS (at least i hope not), but in the field of jaggy low-poly stuff the PS1 was clearly superior. therefore, via proxy, PS1 > DS > N64
That's quite crazy, how is PS1 3d better than DS 3d in any way, much less N64?

And anyway, PS1 vs DS says little about PS1 vs. N64. But as for that, the N64 is the more powerful console technologically. That is a fact. It has a faster CPU, more hardware features, etc, etc. It's the more powerful system. It's okay for people do dislike its graphical style, but I find it annoying how many people insist that PS1 (or even Saturn) 3d is better looking than N64 3d, considering the gulf in power between the systems... it always just gets back to people ignoring the N64's strengths and focusing strongly on its weaknesses, I think. As if their criticism of its weaknesses sometimes makes its many strengths irrelevant, somehow. Yes, things like perspective correction, z-buffering, and trilinear filtering matter, when comparing the PSX, N64, and Saturn...

Of course though, given that the N64 came out a good year and a half after the PSX and Saturn, you'd expect it to have better visuals. And it does.

Zee-Row said:
Yeah but the reason 3rd partys left were mainly Cart limitations. With a DS card you could have the best of both worlds and have a pretty big game with almost zero loading times.

Also have you guys seen Mortal Kombat Trilogy for 64 vs Ultimate Mortal Kombat on DS? The DS is a prefect port while the N64 version had missing frames , horrible music and weird glitches.
That's true, but you say why in the first part of your post, MKT had severe space limitations. It was an early N64 game, so all they had to work with was 8MB... it's not easy fitting a whole game from that generation into 8MB.

Celine said:
No, N64 problem was that it was released too late ( and for the sake to have the better hardware at a "cheap" cost ) when PS1 had the time to build it's momentum among developers and publishers and overall PS1 had a far better ecosystem from which third-party publishers could turn a profit.
Nintendo earned handsomely on N64 but it was the only company to do so.
No, Nintendo wasn't the only company that did well on the N64. Acclaim and Midway for instance both did pretty well on the system, through to 2000 at least (the N64 market faded fast in 2001, after the PS2's release). I think at one point in 1998 or so Midway said the N64 was the system they made the most money from, consolewise.

ty4on said:
Think it was mostly just those super expensive carts. To my knowledge the PS1 didn't have that much momentum in 1996, many were waiting for the N64 and had it gotten 3. party support with CDs or something I think it would have competed against the PS1 like the SNES against the Genesis.
Yeah, that's true. In North America, the PSX had a very slow start, and the N64 had a fast one. The N64 faded after that, and the Playstation picked up, so the N64never quite managed to take first place, but it did do well here -- in fact, almost 2/3rds of all N64s sold worldwide (20 million of 32 million) were sold in North America.

And yes, the slow release schedule on the N64 definitely hurt it, both early on and through its life. I do think that the high quality of the games it did get matters more than the low volume, but many people thought otherwise and it did have a thin release list. Between the somewhat tough to develop for hardware, the higher costs, and the stronger first-party competition, you can see why so many third parties went with Sony instead... it is hard to see how the N64 as is could have kept them, honestly. Oh well, I don't mind that it was second, I love it anyway and don't think (design or gameplay-wise) a CD drive would have made it better...

On the 64DD note though, yeah that was really stupid. That should have either been released back in 1998 or so, with Ocarina of Time as an exclusive to sell it, or canned around that time and never released. I can see what they were thinking (lots of space for custom content, without a hard drive? Not a bad idea...), but it was expensive, relatively small (the disks are just 64MB, despite their size), and more. It's easy to see why it failed, and hard to see why it was even released, Nintendo's stubbornness to release the thing anyway even if it was doomed aside.

beje said:
I'll go with the DS just for the framerate. Most full 3D games (this is, with no 2D pre-rendered backdrops) in the PSX struggle to go over 20 fps, have eye-bleeding janky textures and a whole lot of them dip into single digits framerate more often than not.

Games like FF or RE are another story: they have the whole power just to render the character and a some enemies/NPCs so it's obvious they look much better to the naked eye, but comparing them to full 3D DS games like I've seen in this thread is coming as a complete uninformed moron.
A very good point indeed. Whether you're talking PSX or N64 (or Saturn), 3d games that gen usually had bad framerates. The exceptions are more notable for being exceptions than they are for anything else. However, the DS is framerate-locked, if I remember right, so 3d games have good framerates on that system. So, even if the 3d is kind of ugly) and it is, at least the framerates are good... and yes, I agree that it definitely helps the system quite a bit.
 
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