justchris said:
Okay, your point is at least somewhat valid, but entirely ignores the differences in playstyles and accessability different people have. You might expect, when upgrading from a Wii for next generation that a person might go for a PS4 instead of a Wii 2, but to expect them to shift to a different system in the same generation ignores a lot of the foundations of social economics. You're making a logical argument and assuming it applies, when logic and reason need bear no relation to each other.
I don't expect people to really shift from one to the other, but rather I'm pointing out that some consoles are more suited for certain games/functions than others. People that bought the Wii are attracted to games like Wii Sports. Not necessarily games like Rainbow 6. If they do like R6, it's likely they already have a PC/360/PS3 or plan to get one too.
You severely underestimate what the Wiimote is capable of. The majority of the information provided by the Wiimote goes unused because it isn't particularly useful in the way the games are being designed. This is a design issue, not a hardware issue, and it's still to early in the game to say that it cannot be overcome.
I'm fairly familiar with its capabilities. The only "hardcore" games I can see it performing well with are PC games that require a mouse where controllers have fallen short. Things like RTS games, Point and Click Adventure games, and the like. But I'll restate that most Wii owners didn't buy the Wii for RTS games, or P&C games...they bought because they had fun with Wii Sports at a friends and wanted their own. I know this is a fairly extreme generalization, but I think we can all agree that it's most likely true in most cases.
Goldeneye was/is an existing IP.
Sorry I should have clarified, I meant Nintendo IP.
And there's always the simple explanation that they just haven't gotten to that point in their plan yet. They are still very much in the "attract" phase of the Wii's lifespan, moving into the "bridge" phase. Where they will ultimately end up is debatable, but you could possibly look at the DS as a potential example, where their casual releases have mostly dried up, and they're releasing primarily core fare. That's not to say that is their goal with the Wii, but it seems likely.
That's possible. I suppose we'll have to wait until E3. What I think we should be seeing from Nintendo is a concentrated effort in getting more games out, all sorts of games, creating new IPs, and if they are serious about proving that hardcore games will work, make their own hardcore games. They should have closer partnerships with Western developers like Retro and new relationships with others.
Despite being in third place, Sony has done the best job in creating new IPs, creating sequels for existing IPs, and venturing into the unknown (games like Echochrome and PAIN are fairly interesting risks on Sony's part).
Zelda was a GC port, we don't know what type of risks they'll take with their next Zelda game. Two of the first games they showed were Project HAMMER & Disaster. One was cancelled, another should be out by Fall. They've burned through their core ips faster this gen than they did last gen, which gives them room to introduce more new ips over time.
But really, a lot of the problem is that Nintendo's core competencies are not directed in the games you've listed. I mean, other than Smash Bros, what fighting games has Nintendo made? All their FPS games were made by Rare, who's owned by MS now. They made Link's Crossbow Training, and what followed that were a series of very successful 3rd party Lightgun games. Maybe Retro's working on something, but it could turn out to be an existing IP, or a remake, or a casual product, no way to know until it appears, but a lot of the genre's you listed just are not something Nintendo puts out, even for their previous systems. It doesn't really prove anything.
I think the fact that it isn't in their current core competencies shouldn't hold them back from creating partnerships with developers where it is. For example, the partnership with Rare resulted in a console FPS game (back in '97, original console FPS games were somewhat rare). Same with Retro for Metroid Prime. Again, Nintendo isn't poor, they can hire excellent talent to make them a great game. These sorts of partnerships is what MS relies on heavily and it has resulted in many great games. Just imagine what we could have seen if Nintendo partnered with Bioshock to make an RPG for the Wii,. That is, if Nintendo is out to prove that these hardcore games will appeal to Wii owners.
The complaint by many, including Malstrom, is that these developers and publishers should go ahead and take these risks. Until Nintendo paves the way, I don't see many of them taking risks.
Why not, they sold on PS2...to an extent. In fact, according to Ubisoft, those types of games are selling worse on the Wii than they were on the PS2. So no, if they won't sell on the Wii, I can't see them being very good sellers on the PS360 either.
PS2 and PS3 are totally different. You're getting a large number of casuals picking the PS2 up for dirt cheap, so those casual games make sense. In the case of the PS3, where until recently it was only the Sony die-hard and HT enthusiasts picking it up, it would not make sense to release them.
You're right about Boom Blox losing a lot of it's appeal on the PS360 though. But that doesn't mean that casual games made from the ground up for those consoles wouldn't sell. By the same token, more hardcore games made from the ground up for the Wii would sell also.
I'd argue that these casual games are NOT selling on the PS3 and 360. There are many available on XBLA, and they are only selling 50K to 100K. Though these are enough to make a decent profit, it still represents a small fraction of the 360 userbase.
Actually, not everybody believes they like games. The genius of the Wii & Wii Sports was that it convinced people who thought games (not just videogames, but all games) were silly wastes of time, that they actually like games, they just had never been presented with the right ones before. The same was true of Brain Training.
I disagree with that, but my evidence is only anecdotal so I suppose we'll have to leave this in disagreement.
But you're right, different people like different types of games. A system with a wider variety of games will therefore appeal to a larger number of people. A larger number of people liking the games you offer means more people buying your system. More people buying your system means a larger pool of people to sell games to. If you and I can follow this idea to it's logical conclusion, why do you feel Nintendo won't?
I think the Wiimote will prove to be a barrier. Nintendo can try to overcome it, as they have in the case of MP3 using the Wiimote. To many, Metroid was a dumbed down FPS, so it would be interesting to see how games like another Medal of Honour could borrow from Corruption and provide an FPS experience akin to other console FPS games.
But again, people didn't buy the console for Medal of Honour. Most FPS fans went to the PS3 or 360.
I agree with this. I think the point of Malstrom's article was not that Nintendo's success could not be emulated and repeated, but that the people trying to emulate it were doing it wrong. You don't just copy something verbatim and expect it to have the same effect, you have to understand why it has that effect, and copy the principle behind it in your own way.
In his first statement he effectively states they will fail in their attempts. He does say they are going about it wrong, but I think his examples are inaccurate. He claims they're trying to dumb the controls down in order to appeal to Wii owners, when in reality they are simply trying to adapt the precise controls of gamepads to the Wiimote, just as a PC developer would have to map the precise controls of a keyboard and mouse to a controller (for an FPS game). The developers aren't treating Wii owners as "retards" as he puts it. They are simply attempting to convert a control system, to another, and that is providing a lot of challenge. What I'm arguing (alongside my main argument that most people aren't interested in the Wii for it's hardcore games) is that if there is a way, Nintendo should lead the way. A game like Excite Truck is the sort of game I'm talking about.
The principles that make Wii Sports popular are not restricted to casual games. Core games following the same design principles should do (and in fact have done) just as well.
That's true, but it doesn't make it a "hardcore" game. If the baseball portion was akin to a "hardcore" baseball game where every aspect of the game was controlled, from your fielders to your runners on base to who's in your bullpen warming up, I'd argue that Wii Sports would be a totally different game in the minds of consumers.
No, no it doesn't. For one, that implies that only casual gamers own a Wii, which is clearly no the case as a significant portion of this very board can attest to.
Not only, but "largely". The forum posters here are a small minority of the market, and many of us own multiple consoles. Games like Mario Galaxy could be considered serious "hardcore" games, but their sales don't tell publishers that they should release their next tactical FPS on the console, or their latest hockey sports title, or their latest cyberpunk RPG.
For two, it implies that any game on the Wii must match every single selling point of the Wii's best selling game to sell well, which is clearly not true.
Is it really that clear? I mean, what sort of game WOULD sell on the Wii?
For three, we don't know if a game that is essentially the same as one on the PS360 would sell decently on the Wii, becasue no one has tried yet (and we clearly can't expect Nintendo to try). Well, except Guitar Hero 3 I guess, but that hardly counts, since it has it's own unique control setup.
How about Medal of Honor? You could claim that we'll never know until someone has tried, and that's true. But it's almost like trying to convince EA that they should start publishing Cricket games Stateside. Despite a simple portjob that doesn't even require a language change, EA is hesitant in doing so. There's a lot of research that needs to be done, and the strongest evidence comes in the form of sales.
Malstrom likes to throw around words like "retard", "dumb down", etc. when not really considering that "hardcore" games can't simply be ported over without any changes. If Gran Turismo or Forza Motorsport were ported to the Wii, it could not use the Wiimote system and expect people to enjoy the game in that manner. Far more suitable titles are titles like Excite Truck (without which we would not have known that racers of any form were possible on the Wii) and Speed Racer (which focuses on combat, and other elements to add depth to the racing).
I totally disagree with his analysis of 3rd parties. Sure, some of them follow in Nintendo's footsteps, but the reason for their failure is that they are simply not executed well. They aren't failing because they are me-too games...but rather poor games. If there was a "me-too" Wii Sports rip off that played just as good as Wii Sports, and was just as fun,
it would sell. If someone made a Mario Galaxy ripoff that was just as fun as MG, it would sell as well.