Skyline Owl
Neo Member
*raises hand*
If its good, its a nice bonus. If its not, its painlessly skippable.
All upside and no downside in my view; and the truth of the matter is words by themselves can be powerful things. The potential is very high, and good writing is an extremely cost effective way of adding value to a game.
Seriously who reads all the journals, notes, and item descriptions that come along every 15 minutes in a lot of games?
I'm ok if it's a paragraph or a small scribble, but fuck reading multiple screens of text. I get that you're trying to flesh out your game with background information, but I'm not going to disrupt my game by reading a book's worth of backstory. Just let me play my game.
Does anyone read all of it and enjoy it?
What about the people tasked with writing all this? How boring is it?
Is it fulfilling to write so much and have people skip over it without thinking twice?
Bioshock did it right with everything being voiced while you actually keep playing the game instead of disrupting.
And even TLoU managed to do it right by making these notes really short and actually making a compelling narrative(Ish) outside of the main one.
I prefer reading to listening to an audio log (at least give me an option), but lord, being bombarded with dozens of journal entries about what just happened, lore, terminology, genealogies, and so on is offputting. Especially when the story doesn't introduce these aspects well enough and just expects you to know some of the terms being thrown around (subjective but hi, Final Fantasy XIII).
This is an issue I have every time I try to play Dragon Age: Origins. I get it's just kind of a WRPG thing, but it felt like every five seconds, I got some "JOURNAL UPDATED" message with about ten new five paragraph essays about some little detail about the world. It's very offputting early on in the game - at least let me get invested and figure out the basics for myself through scenarios and character interactions before expecting me to break out the fictional dictionary.
I'm more likely to skip repetitive combat encounters than I am to skip background, depends what you want from the game really. If it's a shooter then I'm less likely to delve into backstory than I am in an rpg where details often pop up again in sidequests or obscure parts of the map.I'm not going to disrupt my game by reading a book's worth of backstory. Just let me play my game.
Does anyone read all of it and enjoy it?
What about the people tasked with writing all this? How boring is it?
Is it fulfilling to write so much and have people skip over it without thinking twice?
if you didn't read the 36 Lessons of Vivec you didn't play Morrowind as far as I'm concerned
This reminds me of my friend who complained about the Star Wars opening text scroll, because he 'didn't pay for a movie to read'.
If you didn't read the Real Barenziah pre-censorship, then you haven't played Morrowind.
I'll never forget him then explaining the entire Star Wars universe, in the vaguest way, and largely incorrectly.