Morrigan Stark
Arrogant Smirk
The inter-connectivity that we finally found again in Bloodborne? Oh wait, oops!DS2 is an amazing game, but it's still the worst of the Souls series imo. It was missing the inter-connectivity and nuance of Miyazaki's direction that made levels and worlds flow together.
Sure, there's a lot of subtle things like that. But that's mostly world-building and lore. That's not at all what I mean by "story-driven". I certainly don't play the Souls games to find out what's going to happen next in the story, anyway.Ignoring discussion of LoU because that's a rabbit-hole:
I'd argue that the Souls games are very story-driven and tie it quite a bit into gameplay. Large chunks of it's story are told in environment alone. Not dialogue or item-descriptions (though they do contribute) but in the environment itself. A keen eye will pick up lots of subtle detail in the Souls games that contribute to telling backstory on either that area or an npc or boss involved in said area. I actually find the story-telling in the Souls refreshing in this sense because it doesn't just hand things to you. It expects you to be intelligent enough to see it. Ergo, it integrates seamlessly into the gameplay itself.