The topic creator did bring up an interesting point and I was thinking about something like this a while back. I understand it is SIM racing and they are obviously trying to emulate realism, but I can imagine the frustration of screwing up on the 10th lap and ending up losing the entire race thanks to that slight error. Yes, it hs happen to me in several racing games and I didn;t even try anymore. I suppose it comes with the territory. Adjustable laps for less money option would be a nice and appreciated option for gamers who do not have alot of time on their hands. People complain about the lack of checkpoints in some games,. Well, try playing a hardcore racing simulator and it will teach you to be grateful. I like the way PGR4 executes races. Some people like 15 minute races because it makes the game feel more authentic I suppose.