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Why Apple Doesn't Game - An insider culture perspective

Musashi Wins!

FLAWLESS VICTOLY!
I know there's a lot of rumors floating around about new gaming development at Apple, complaints about their systems as game machines, etc. I think this article does an interesting job trying to say why Apple doesn't push a larger gaming dimension since their iResurgence. I have no idea if it points to the truth, but it's a good read.

http://www.macobserver.com/columns/hiddendimensions/2006/20060605.shtml

John Martellaro said:
What I'm going to express next is just my opinion, but an opinion derived from experience: Apple has no real corporate interest in the gaming community and does not see computer games as a path to success or a better image for Apple. That's not to say that some parts of Apple don't enjoy games and their promotion. Just look. But the reality is that Apple has struggled for a long time to avoid the perception that Macs are toys, and so their principle emphasis is on science, small business, education, and the creative arts. All very grownup stuff. If a market doesn't appear on Apple's main page tab, you can be sure it's a secondary market.

Note that gaming relates to power. The user is in control of his universe and seeks to exert his will. So any discussion of games has to include the utilization of power.

First off, let's look at some facts.

1. Without making any judgments and without getting into a discourse on current military events, it is nevertheless no secret that Steve Jobs has concerns about some components of the military and its leadership. Now that's a complex statement because it has a lot of overtones that I don't need to get into. Because you don't earn respect by being disrespectful, any further comment is irrelevant.

2. The "Get a Mac" ads say something subtle about power. Recall what I said previously about the two actors representing the computer, not the user. There is some additional, subtle symbolism in those ads that says something about Apple's public (not internal) image of power. The PC, who wears a suit, is the computer that's used as an instrument of power. Having been in federal sales, I can tell you that the U.S. Air Force and the U.S. Navy have embraced Microsoft almost completely. [1] The PC can be taken as an instrument of willfulness and power that shouldn't be but often is abused in that role.

I want to close with a comment on why Apple's culture is so mixed on the subject of games. I think it's a recognition by Apple's management that this is a fact of life for most of its younger employees. But amongst many more senior managers, including Steve himself, I suspect there is some lingering concern about the essence of the game market. Computer games, as we've come to know them, are mostly (not always) about aggressive behavior, conflict, battle, wars of power, domination, and sometimes, in the worst cases, some very unwelcome social behavior. To put it bluntly, death and destruction.

Apple's public culture appears to celebrate, on the other hand, creation and life. When you have several hundred senior managers at Apple who are most likely married and typically have children, you'll find a culture of affirmation, family, and life. There have been many instances of Steve doing a keynote and demoing, say, iMovie, in which children are involved. More than once, I heard Steve say, after editing one of those movies on stage, "This is why we do what we do."

Games are a part of life, learning, and growing. Some computer games have terrific redeeming value, and many do not. Action movies and games permeate our culture, and in some ways, they just can't be ignored in our day-to-day lives. But that doesn't mean that Apple's management believes that considerable emphasis needs to be placed on this market when there are so many other more important things for people to do with their lives and their computers.

zomg, Apple + Nintendo = love children!
 
squicken said:
PC=Military Industrial Complex?

I'm never using PowerPoint again.

Notice that he uses "Power"Point as his example when he could have chosen any piece of Microsoft software. Clearly, this is symbolic of his own biases toward the PC, which itself, as explained in the illuminating quoted passages, is an instrument mainly focused on domination and control. Thus, it's obvious that Apple is forwarding its corporate leaders' own socio-political ideals and, thus, steering the company away from the power-obsessed gaming masses.

Or not ...
 
A lot of projection in that article. About par for the loony, bedwetting psycho fringe of Apple fanatics.

Apple's schizophrenia when it comes to gaming reminds me of Nintendo's constant on-again off-again relationship with mature and sports games.
 
So Apple doesn't want their image to look like toys but they're fine with themselves being perceived as a hipster's fashion accessory?
 
Phobophile said:
So Apple doesn't want their image to look like toys but they're fine with themselves being perceived as a hipster's fashion accessory?

Yeah, actually.
 
The most apt description, I've read of Apple as a corporation was in an industry adversiting pub recently, in a review of the latest mac guy/pc guy ads:

Said that "Apple is a cult with a stock ticker symbol."

I think that is a pretty fitting way of describing it...and I'm proud to be a member. :)
 
Phobophile said:
So Apple doesn't want their image to look like toys but they're fine with themselves being perceived as a hipster's fashion accessory?


:lol


I'd be more inclined to say that John Martellaro's brain is covered with peach fuzz.
 
Phobophile said:
So Apple doesn't want their image to look like toys but they're fine with themselves being perceived as a hipster's fashion accessory?

hipster fashion accessories have much higher margins than toys.
 
Just to bring up a few points a friend of mine made, as for this bit:

When you have several hundred senior managers at Apple who are most likely married and typically have children, you'll find a culture of affirmation, family, and life.

Yes, because no one in the game industry is married or has kids. No one.

Without making any judgments and without getting into a discourse on current military events, it is nevertheless no secret that Steve Jobs has concerns about some components of the military and its leadership.

Steve Jobs doesn't eat meat either, but that doesn't stop them from serving it on Apple Campus - or stop Apple from making a leather iPod case.
 
Final Cut Pro is my total goddamn bane. I cant describe the hate I have for that program, and subsequently everything apple ever do.
 
Wow, that's some serious random-straw-grasping there.

My favorite WTF movement was when he mentioned SGI machines in the context that they were touted as gaming boxes. The bit about "a culture of affirmation, family, and life" was also funny considering how Apple has used interviews about Logic Audio with members of Nine Inch Nails as part of their marketing.
 
Let the power of my PC be felt!!! I subjegate you all under my cold bloody boots starting......now!!! Starfire-ocracy FTW! No...well, okay, guess I'll go back to using wordpad then.

Also, this still doesn't explain why Apple doesn't show any love to creative professionals in the CGI industry.....I mean you CAN run Maya on a Macintosh, but an equivelant PC setup atm is cheaper.
 
So Apple perceives that gaming is both toy-ish and at the same time destructive and not life-affirming? Doesn't make any sense.

I think the answer is that it's just difficult to get companies to make games for a platform that has less than 10% of the market. I'd like to see Apple make some of their own games, though...
 
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