Wowfunhappy
Member
My Dualshock 3 broke (again) which means I'll need to pay $45 for a new one. That's 45% of the $100 I paid to buy my (used) PS3 in the first place. The alternative is to buy a used controller—which is what I did last time, and look what happened—or choose a third party controller, which all tend to suck.
Why are controllers so expensive? Or perhaps more importantly, why are so few companies able to make good ones? A game controller is, essentially, just a piece of plastic with buttons attached, and maybe a couple of accelerometers thrown in. Perhaps that's an oversimplification, but controllers certainly aren't advanced pieces of technology.
My favorite traditional-style controller is the Gamecube controllers, which (due to Smash Brothers) Nintendo still manufactures and sells for $30 each. You can find them for even less (again, new) if you do some searching on Amazon. Why the lower price? You might say that it's because the Gamecube controller is old, but it's also a very good controller even today. If someone was to make a Gamecube controller in the shape of a Dualshock 3 with PS3 button layouts for $30, I would buy it in a heartbeat. Sure, it's not wireless, but I can deal with that to save $15+.
It's all well and good for me to complain about having to spend money, but what's really saddening is to see what the price of controllers has done to the gaming landscape. I've talked to a lot of people who say the reason they don't care about split-screen multiplayer, or haven't bought Towerfall Ascension, is because they only have one controller. Buying additional controllers is a significant investment, because each one costs as much or more than the cost of an actual game. And so they stick to online multiplayer, simply because the alternative is too pricey.
This would be the perfect market for a lower-cost competitor to enter, and I don't understand why third party controllers are always so horrible. Are they really just that difficult to make?
Why are controllers so expensive? Or perhaps more importantly, why are so few companies able to make good ones? A game controller is, essentially, just a piece of plastic with buttons attached, and maybe a couple of accelerometers thrown in. Perhaps that's an oversimplification, but controllers certainly aren't advanced pieces of technology.
My favorite traditional-style controller is the Gamecube controllers, which (due to Smash Brothers) Nintendo still manufactures and sells for $30 each. You can find them for even less (again, new) if you do some searching on Amazon. Why the lower price? You might say that it's because the Gamecube controller is old, but it's also a very good controller even today. If someone was to make a Gamecube controller in the shape of a Dualshock 3 with PS3 button layouts for $30, I would buy it in a heartbeat. Sure, it's not wireless, but I can deal with that to save $15+.
It's all well and good for me to complain about having to spend money, but what's really saddening is to see what the price of controllers has done to the gaming landscape. I've talked to a lot of people who say the reason they don't care about split-screen multiplayer, or haven't bought Towerfall Ascension, is because they only have one controller. Buying additional controllers is a significant investment, because each one costs as much or more than the cost of an actual game. And so they stick to online multiplayer, simply because the alternative is too pricey.
This would be the perfect market for a lower-cost competitor to enter, and I don't understand why third party controllers are always so horrible. Are they really just that difficult to make?