This started as a Zelda thread. But look, Zelda and Mario have never been even close to beaten. Zelda is basically a simple action game with all the beats of an RPG at a much faster rate. Mario is pretty much the basic foundation of any platformer.
Yet no one can come close. Zelda I shouldn't think is too difficult to copy or 'try on' but honestly whose come close? Meanwhile modern 3D platforming non-Mario is represented by Knack.
It just seems odd seeing the rest of the industry around this one standard bearer whilst Nintendo exists so far away on its own.
Not that your statement is wholly accurate, mind you. Splatoon proves that Nintendo has not been surpassed by other developers, though it is true that a number of studios have caught up to Nintendo in recent years, quality-wise.
As an aside, I adore Souls games but I'm starting to see why the fans annoy those outside of their community. Zelda does not need to become like Dark Souls. Christ.
I would definitely exclude Splatoon from my point - and look at how well the game sold considering the Wii U install base! But one game that's interesting isn't enough for me to jump back on the Nintendo wagon.
Over the top Souls "fans" irritate the life out of me as well. However, it's not being over the top to suggest Zelda definitely needs to take some cues from the series in terms of atmosphere and world building - don't be precious.
I'd argue Zelda was surpassed in its style of play a decade ago, and still hasn't caught up.
Nah, I don't want a grimdark Zelda.
And I'm just fine being "precious", thank you very much. : )
However, it's not being over the top to suggest Zelda definitely needs to take some cues from the series in terms of atmosphere and world building - don't be precious.
Okami was the best Zelda game of that generation. Darksiders 2 was the best Zelda game of that generation. Nintendo has been copied and surpassed multiple times.
Nah, I don't want a grimdark Zelda.
I've yet to see a Pikmin clone.
I really want more Pikmin
Also, there's Okami, which was basically Clover Studios beating Nintendo at Twilight Princess. Still not played it yet though..
How do you know then?
I love Okami, but I think Twilight Princess is even better. And it certainly had more mainstream appeal; Okami didn't really feel like a copy.
Not that your statement is wholly accurate, mind you. Splatoon proves that Nintendo has not been surpassed by other developers, though it is true that a number of studios have caught up to Nintendo in recent years, quality-wise.
As an aside, I adore Souls games but I'm starting to see why the fans annoy those outside of their community. Zelda does not need to become like Dark Souls. Christ.
I love LKS But it's really not a Pikmin clone, yeah you have a protagonist leading a horde behind him but that's literally where the similarities end.Little King's Story on the Wii had extremely similar Pikmin-esque mechanics. And it was AWESOME.
What am I reading.
There's actual quality, art, and polish that back these games up. It's not just hollow hype.
I don't think Splatoon really proves anything, to be honest. I like the game, but when it was first shown, and to this day after putting dozens of hours into it, it still comes off as a cute little Steam indie game with a fun little gimmick except it was full price on a Nintendo system. It's hardly amazing. It's not even close to bad, and it's certainly well above average, but I mean... it's nothing incredible. It does NOT show Nintendo as being ahead of any other developer in my eyes.
As for Dark Souls and Zelda, I can see what he was saying. You mistook him saying world building and such to mean that Zelda had to be "dark and gritty," which has absolutely nothing to do with world building. Zelda worlds are tragically boring and simplistic. I think the series could benefit a lot from much more interesting worlds that have more thought put into them. They're built very much like a series of hurdles to jump over with no rhyme or reason to the world itself. You don't have to sacrifice one iota of gameplay or fun to remedy that, and it'd make the games SO much more interesting.
In fact, that's kind of one of the biggest things people love about Majora's Mask. While it was hardly a perfectly constructed world, everything felt much more important and more meaningful than anything in other Zelda games. At least in my opinion.
Also, there's Okami, which was basically Clover Studios beating Nintendo at Twilight Princess. Still not played it yet though..
As for Dark Souls and Zelda, I can see what he was saying. You mistook him saying world building and such to mean that Zelda had to be "dark and gritty," which has absolutely nothing to do with world building. Zelda worlds are tragically boring and simplistic. I think the series could benefit a lot from much more interesting worlds that have more thought put into them. They're built very much like a series of hurdles to jump over with no rhyme or reason to the world itself. You don't have to sacrifice one iota of gameplay or fun to remedy that, and it'd make the games SO much more interesting.
Ahhh Xbob lol....always fun to read your ridiculous Splatoon opinions.
I never commented on his Dark Souls "world building" statement FYI
Actually he said, "in terms of atmosphere and world building". What about the atmosphere of Dark Souls is not dark, grim, and/or gritty?
World-building is indeed a different matter. But should it be so obfuscated that people have to watch analytical videos on YouTube just to get story details straight?
Putting a key in a door or pulling levers are not puzzles. Their purpose is to block your path so that you are forced to go through more enemies. They aren't designed to make you think very hard about how you should be using them. There are only a couple of actual puzzles in dark souls like redirecting the boulder in sens fortress and equipping the abyss ring which are extremly simple and not the kind of stuff people play dark souls for.
The equipment in dark souls isn't comparable to equipment in zelda because they all serve the same function in the game even if the moveset is different. You can go through the whole game and see everything that any other player can by using your default equipment. Battle tactics are not puzzles either otherwise you could call every action game a puzzle game.
Okami did Zelda pretty well. Heck, I think Twilight Princess had to at least have been a little inspired by Okami considering "game where you play as wolf and solve puzzles" isn't exactly a common type of game.
I get what you're saying here but the end result of developers trying to expand gaming has dumbed down game design.
Games that strive for scope have sacrificed hand-crafted content for copy/paste-y aspects and sometimes their level design is literally randomly generated. I dont see a point in playing through a level that an algorithm created. Open world games are also repetitive in nature, simply because the worlds are too big to fill with meaningful and interesting gameplay opportunities. To keep players engaged they implement various skinner box type elements with addictive qualities. I have yet to play a modern open world game that's fun because the very statement is a contradiction. The Witness acts as the perfect counter example, I mean it took them 7 years to fill that small amount of space with quality and varied gameplay, not to mention all the hidden layers of depth that were mindblowing to discover.
Although I understand the developer's intention, platforming in Assassin's Creed is automatic and brain dead. Imagine if they had actual platforming in the games and every time you fell down because you didn't time a jump correctly you had to start all over again, it would result in constant frustration and tedium due to the sheer scope of the game. None of the climbing or parkouring feels engaging and that's one of the reasons why the games are so incredibly off-putting to me.
I can go on but the point is those games have sacrificed qualities that are the reasons why I play video games, in order to achieve their "ambitious" goals. Nintendo games haven't "evolved" because that would result in compromises in terms of game design.
Play Okami and then tell me how the pacing and dungeon design beat Nintendo at Twilight Princess.Also, there's Okami, which was basically Clover Studios beating Nintendo at Twilight Princess. Still not played it yet though..
This started as a Zelda thread. But look, Zelda and Mario have never been even close to beaten. Zelda is basically a simple action game with all the beats of an RPG at a much faster rate. Mario is pretty much the basic foundation of any platformer.
Yet no one can come close. Zelda I shouldn't think is too difficult to copy or 'try on' but honestly whose come close? Meanwhile modern 3D platforming non-Mario is represented by Knack.
It just seems odd seeing the rest of the industry around this one standard bearer whilst Nintendo exists so far away on its own.
Finding the graveguard mask is a puzzle. Getting to the Nightmare Frontier is a puzzle. Heck, finding a winning strategy for some bosses is a puzzle. They are games or problems designed to test ingenuity, which is the definition of a puzzle. If you want to refine your statement that Zelda has different puzzles than Souls games, that's fine, but your universal dismissal is off base.
You're doing the exact same thing with abilities. You want to define away anything that isn't an ability just like the one in Zelda. If you want to do that to say that the games are different, that's fine. They are different but there are structural similarities. But it is nonsense to say that items that one build can use that another cannot, which create very different ways of playing the game simply aren't abilities.
I forgot about this game! Definitely one of my favourite Zelda clones.3D Dot Game Heroes was a better Zelda than Skyward Sword.
I was the kid that got beat up in elementary school because of statements like these.
Yeah, I suspect all the Okami defenders, either didnt play any Zelda, or didnt play Okami. The game looks great, and it is a good game, but the dungeons are weak, the combat is boring, and the padding is just insane. But yeah, it looks good for sure.
You seem too hung up on semantics and are ignoring the point of my post which is that dark souls and zelda's game design have completely different fundamental goals. Zelda does not need to catch up to dark souls or vice versa because they aren't made for the same purpose.
I forgot about this game! Definitely one of my favourite Zelda clones.