Joseph Merrick
Member
They don't have any PC franchises do they? If you are just porting console games then I don't know what to tell you.
anno, settlers, silent hunter, trackmania, might & magic, heroes of might & magic
They don't have any PC franchises do they? If you are just porting console games then I don't know what to tell you.
It wouldn't be burning money if there weren't two layers of DRM to get through. The Steam cut is high (too high really), but what would the difference in sales volume be? What's the explanation for the price difference anyway? I thought there were pretty large price differences regionally for digital games.Well..putting them on Steam is also burning money. The best goal is to find a way to turn those sales into digital uPlay sales. They actually are doing that, selling keys just for uPlay. But untill those get a lot chaper than retail copies I doubt they will find much success in those countries.
ubisoft piracy is bad on pc
It wouldn't be burning money if there weren't two layers of DRM to get through. The Steam cut is high (too high really), but what would the difference in sales volume be? What's the explanation for the price difference anyway? I thought there were pretty large price differences regionally for digital games.
People are living in the past. Name me the last multiplatform Ubisoft game that was delayed on PC for a considerable length.
The last one i remember is Future Soldier. Most of the delayed releases were of AC in the first half of the last console generation.
This is an alarming example of how a lot of people form their opinion about something at one junction of time and then keep repeating it, oblivious (or ignoring) to actual data and facts that render that criticism obsolete.
So if people fail to realize and internalize that their argument is antiquated regarding that simple area of discussion, imagine how futile a discussion is on more heated and complicated subjects such PC sales, Console's (declined) prominence in the industry and the like.
It wouldn't be burning money if there weren't two layers of DRM to get through.
What's the explanation for the price difference anyway? I thought there were pretty large price differences regionally for digital games.
They don't have any PC franchises do they? If you are just porting console games then I don't know what to tell you.
No big publisher has as man true pc franchises as Ubisoft.
PC is primarily big in indies, F2P and (massively/arena/persistent) multiplayer games. Ubisoft's main push caters to none of these.
We can pretend from personal anecdote like it has to do with PC gamers being more cultured, but that's bull when it comes to the mob.
EA has the sims, sim city, C&C, Battlefield (though that doesn't really count anymore) and their MMO thing..
Activison has Blizzard.
Take 2 has CIV and firaxis in genral
Zenimax has fallout/elder scrolls, quake etc.
Ubisoft has some great legacy stuff as well but they screwed up quite a few of them with always online DRM (settlers, M&M heroes 6), Massive is doing console games now, i guess there's still trackmania and a few F2P games..
look at how many of those turned into crap though or turned multiplat. I'm talking about active IPs. Otherwise Ubisoft has fricking SSI's catalogue.
Meanwhile with Ubisoft you can at least count on them releasing Might & Magic, Heroes, Anno and Settlers somewhat regularly. Plus Nadeo remains PC-only dev. All retainin good quality and staying PC-centric. And that's even not mentioning occasional fun pc experiment like Grow Home.
Now. Ubisoft has plenty of problems, including lacking uPlay's quality (I don't think there's anything wrong with Ubi having their own client, but it's just not as polished technically as Origin), but they're stil the one big publisher who regularly puts out good PC exclusives with good budgets.
You'll go far, Ubi-Wan Kenobi.
Blood Dragon had uplay? That's probably why I skipped it. People may compare Blood Dragon with Call of Juarez: Gunslinger since they're both similarly priced, compact experiences.i've had to download pirate versions of ubisoft games i've bought off steam because uplay just wouldn't let me play them. blood dragon was the last straw and i've just given up on them.
Doubt that would make much of a difference.i would be more interested in seeing revenues from platforms and not exactly sales as PC have much lower shipping cost especially nowadays when digital is quite big
Why are the other publisher's PC percentages higher than Ubisoft's, then? There seems to be SOME difference, though I'm not sure how significant.Piracy is the easy answer.
Yep. It's schrizophrenic behaviour. And it's a shame, because they have nice base to built healthy pc reputation. But for every valiant effort by some of their euro branchses somebody high up makes something terrible for multiplat.At the same time, they are the publisher who most often launches bad PC ports of their multiplatform titles, giving the impression they couldnt care less about PC as a platform.
Because other publishers have more online-focused games like Battlefield and COD where piracy isn't possible.Why are the other publisher's PC percentages higher than Ubisoft's, then? There seems to be SOME different, though I'm not sure how significant.
I suppose that would make sense.Because other publishers have more online-focused games like Battlefield and COD where piracy isn't possible.
Ubisoft is known for Assassins Creed/Far Cry/Watch Dogs. All can be enjoyed without online features.
Because other publishers have more online-focused games like Battlefield and COD where piracy isn't possible.
Ubisoft is known for Assassins Creed/Far Cry/Watch Dogs. All can be enjoyed without online features.
Skyrim, DA series, minecraft, half life 2, diablo 3, starcraft series, fallout series... heck even warhammer 40k sold more than 4 million copies.
PC market is often viewed as the platform for mmos and indie fodder, when its so much more.
Because other publishers have more online-focused games like Battlefield and COD where piracy isn't possible.
Ubisoft is known for Assassins Creed/Far Cry/Watch Dogs. All can be enjoyed without online features.
Bethesda and EA games are much bigger on consoles than on pc. Half life 2 is ancient history. I kind of wanted to lump starcraft and warhammer under arena multiplayer games, though you can of course also play them singleplayer, okay strategy games too then.
Uplay.
Bethesda and EA games are much bigger on consoles than on pc. Half life 2 is ancient history. I kind of wanted to lump starcraft and warhammer under arena multiplayer games, though you can of course also play them singleplayer, okay strategy games too then.
Blood Dragon had uplay? That's probably why I skipped it. People may compare Blood Dragon with Call of Juarez: Gunslinger since they're both similarly priced, compact experiences.
I loved Gunslinger, one of my favorite games...and it didn't have Uplay or DRM or whatever. I don't know why they had to leave it on Blood Dragon.
That would be quite surprising, as the only stats I can find were generated by Ars (who estimated 6m owners on PC out of ~20m total).
http://arstechnica.com/gaming/2014/04/introducing-steam-gauge-ars-reveals-steams-most-popular-games/
That would be around 1/3 of the sales on PC - which (given the tragic state of the skyrim PC UI) seems a good number to me.
I'd also expect 'higher' than 1/3 of DLC sales on PC (due to higher connectivity/HDD on the platform).
Yeah I now see that those numbers are from the first few days. It's to be expected that PC sales have a longer tail, especially with Steam dumping sales. Then again, the statistic in OP is based on revenue, where PC revenue may also be a lot lower due to the aformentioned sales, and so percentage ownership higher than 11%.
anno, settlers, silent hunter, trackmania, might & magic, heroes of might & magic
The next Settlers is btw another fine example of Ubisoft crapping all over a series' legacy and what the original fans want.