Ultimadrago
Member
I don't really like that video
Spot on but Tyrone tells me I have poor taste in women...
Tyrone is correct!
I don't really like that video
Spot on but Tyrone tells me I have poor taste in women...
What's funnier is the Final Fantasy fanbase taking up pitchforks against each other when those games are all basically the same.
He's spot on. Risette fans aren't too bright.
Isn't Persona technically a completely different series that doesn't even have the SMT before it in Japan, and they put that there when it was localized to help the new IP out?
Isn't Persona technically a completely different series that doesn't even have the SMT before it in Japan, and they put that there when it was localized to help the new IP out?
Tyrone is correct!
I can'tHe's spot on. Risette fans aren't too bright.
Definitely right, that's why I hate Persona 3 and 4. They have turned a great series(loved the first three titles) into garbage.Persona 1/2: Casual dungeon crawls for the era but compared to 3/4 they are complicated. This was meant to be a way to pull newcomers into the series. Traditional RPG gameplay combined with Persona style story. Heavy story emphasis. Pure turn based action.
Persona 3/4: Life sim heavy and governed by a calendar, dungeon crawling is super simple and the layouts are nothing special at all. Large segments of the game aren't even spent moving the plot forward, but developing and interacting with the characters. These games have succeeded much more than the original Persona games in their intent of bringing in new players and getting them into the series. Very heavy story emphasis. Pure turn based action.
Persona 3 is the most SMT game. I mean you're a 15 year old kid, who shoots himself in the head to summon a demon while shouting "Lucifer!" How can you get more SMT?
--waifus are a blight and I credit these games with making weird otaku moe crap mainstream (sorry, I know it's not the whole point of the game, but these aspects dominate the discussion of the games online. The devs went great lengths to humanize every character, but waifu wars just undermine that and have tainted the series for me.)
--I loved Nocturne's way of presenting the story. People are praising the Souls games for the same thing at the moment. Persona is anime all the way--hit you over the head with a boulder 500 times with each development. Also, I felt like I was always 10 steps ahead of the characters and sometimes it took hours for things to happen that I knew were coming.
--The difficulty is reduced with each game. Even on harder modes, P3P and P4G are kinda laughable. It's unbelievable how broken Shuffle Time is in P4G. Demon/ability picking also makes the game trivial (though they need to find some kind of balance between this method and the pure RNG of the other games, which is also not totally kosher.)
Gameplay wise DDS is very close to Nocturne (press turn), story wise it is very close to the original Persona series (same writer).Since this is damn near a SMT general. I wanted to mention that I started DDS like 2 days ago and it feels different, like really different. Doesn't feel like a nocturne or a Persona 1 or 2 or a Persona 3 or 4. Yeah the sentiment of it feeling like "the final fantasy" of SMT games seems about right. Hopefully I like it and keep playing it.
People can like what they want and businesses should make money, so I've long accepted that Persona is gonna be their focus for a long while. They've thrown some bones with Catherine and SMT4 and Soul Hackers, so maybe the older games aren't totally dead in the water.
That said...my issues with persona 3 + 4, which i'm not gonna argue about or be divisive about with anybody:
--Randomly generated hallways don't appeal to me. they couldn't be more boring.
--the games have to hold the record for most menuing in a game (also not for me)
--I guess I learned through Persona that I'm ambivalent towards the issues of socialization in a Japanese high school
--waifus are a blight and I credit these games with making weird otaku moe crap mainstream (sorry, I know it's not the whole point of the game, but these aspects dominate the discussion of the games online. The devs went great lengths to humanize every character, but waifu wars just undermine that and have tainted the series for me.)
--that said, no matter how tastefully presented, as a 66 year old male, I think I'm past the point where high school dating would resonate with me as a game feature/story point.
--the battle systems are like press turn with extraneous, useless crap added on.
--Getting "tired" in a dungeon was a pain, though necessitated by the game design
--When you no longer get tired, you just get stopped at a certain floor. Things are no longer randomly generated, there's nowhere else to go. You're forced back to the story/menuing. Also necessitated by the game's design, but still an annoyance to me.
--I loved Nocturne's way of presenting the story. People are praising the Souls games for the same thing at the moment. Persona is anime all the way--hit you over the head with a boulder 500 times with each development. Also, I felt like I was always 10 steps ahead of the characters and sometimes it took hours for things to happen that I knew were coming.
--The difficulty is reduced with each game. Even on harder modes, P3P and P4G are kinda laughable. It's unbelievable how broken Shuffle Time is in P4G. Demon/ability picking also makes the game trivial (though they need to find some kind of balance between this method and the pure RNG of the other games, which is also not totally kosher.)
--also, if your game is 80 hours long, please compose more than like 5 tracks and 5 remixes of those tracks. How they went from being conscientious about repetitive music in Nocturne to this, I don't understand. Gonna go ahead and guess disc space was an issue, but still...
TL;DR: the way I see it, the games are the opposite of what I liked in other SMT games. That doesn't necessarily mean i'm gonna hate them, but P3 and 4's design and game flow just don't grab me at all.
I agree almost entirely with this, but with extra emphasis on the awful twisty hallways.
Because Social Links vs Demon Negotiation is a very existential question.
I'm kinda baffled by this. I played Nocturne before release (review copy). Fans of the series were like fucking unicorns at that point. So all these "old school" SMT fans are, I suspect, people who got into the series after the Persona 3, maybe even 4.
AmenYour waifu a shit.
Neutral master race.
Because they have bad taste and cannot accept Devil Summoner entries as the best.
Where would the SMT fans from before Nocturne come from? Nocturne was the first mainline SMT game released in the West and I think even the first SMT game of any kind to release in Europe.
#notallsmtdiehardsI think this is the crux of why most SMT diehards don't like the Persona series -- they place the most importance on hardcore dungeon crawling. Anything to change that balance of gameplay is just not appealing to them.
I'm kinda baffled by this. I played Nocturne before release (review copy). Fans of the series were like fucking unicorns at that point. So all these "old school" SMT fans are, I suspect, people who got into the series after the Persona 3, maybe even 4.
I think its a culture war rather than anything about the games. RPG fans vs. anime/manga fans. Certainly, the gameplay of P3/4 gets downplayed way more than necessary, even though it still makes up a bulk of the game. People get really sensitive about waifus and the like.
Where would the SMT fans from before Nocturne come from? Nocturne was the first mainline SMT game released in the West and I think even the first SMT game of any kind to release in Europe.
Also, I guess for what it's worth, classic SMT also had a chance to build up a fanbase pre-Nocturne because SMT1 had a fan translation a couple years prior and SMT2 got one right around the time Nocturne and DDS's localizations were confirmed.
A limited fanbase is still a fanbase, and it seemed to be enough of a thing to where Atlus acknowledged the contributions the fan translations made to building things up for them given they openly linked to Aeon Genesis on their front page around the time they began their second big push to get MegaTen established in the west.Fan translations for games only available legally if you import and know how to rip aren't going to be building up much of a fanbase.
SMT4 seems to have had other circumstances causing the European delay, and PQ not having to deal with that is probably them being ready to deal with those issues because of what they had to deal with SMT4.SMTIV got treated like shit, but spinoffs of Persona (itself a spinoff) get treated totally fine. One even gets a physical release, and it certainly isn't SMT.
Not to mention it's not like Persona hasn't had its fair share of release issues, given the stink that happened with Eternal Punishment PSP.
But I see gngf's point: a spinoff of a spinoff having a timely physical release, while a main SMT is comming 14 month after the US on eShop only is kinda laughable, whatever the circumstances.
Persona 1 plays more closely to a classic MegaTen game than the other games in the series (bar Q), so you might like it depending on what you like SMT4 and what you didn't like about the new Personas.I have a weird relationship with Persona games.
P4 sucked but my interest in the series was still there, I saw potential in a flawed game. A year later I decided to play P3 and it sucked even harder, so much that I had no energy left to go through the FES campaign.
Now I have come up with new excuses to keep giving the Persona series another try:
- Persona 1-2, people say these games are different than 3-4
- Persona Q, a game inspired by Etrian Odyssey which I love
- Persona 5, maybe Atlus is ready to evolve the series and change the formula a little bit
As for SMT games, I enjoyed my time with SMT4, gotta hunt SJ, SH and Nocturne.
I found it amazing that your 66 and still gaming but also on forums, that makes life a lil easier for mePeople can like what they want and businesses should make money, so I've long accepted that Persona is gonna be their focus for a long while. They've thrown some bones with Catherine and SMT4 and Soul Hackers, so maybe the older games aren't totally dead in the water.
That said...my issues with persona 3 + 4, which i'm not gonna argue about or be divisive about with anybody:
--Randomly generated hallways don't appeal to me. they couldn't be more boring.
--the games have to hold the record for most menuing in a game (also not for me)
--I guess I learned through Persona that I'm ambivalent towards the issues of socialization in a Japanese high school
--waifus are a blight and I credit these games with making weird otaku moe crap mainstream (sorry, I know it's not the whole point of the game, but these aspects dominate the discussion of the games online. The devs went great lengths to humanize every character, but waifu wars just undermine that and have tainted the series for me.)
--that said, no matter how tastefully presented, as a 66 year old male, I think I'm past the point where high school dating would resonate with me as a game feature/story point.
--the battle systems are like press turn with extraneous, useless crap added on.
--Getting "tired" in a dungeon was a pain, though necessitated by the game design
--When you no longer get tired, you just get stopped at a certain floor. Things are no longer randomly generated, there's nowhere else to go. You're forced back to the story/menuing. Also necessitated by the game's design, but still an annoyance to me.
--I loved Nocturne's way of presenting the story. People are praising the Souls games for the same thing at the moment. Persona is anime all the way--hit you over the head with a boulder 500 times with each development. Also, I felt like I was always 10 steps ahead of the characters and sometimes it took hours for things to happen that I knew were coming.
--The difficulty is reduced with each game. Even on harder modes, P3P and P4G are kinda laughable. It's unbelievable how broken Shuffle Time is in P4G. Demon/ability picking also makes the game trivial (though they need to find some kind of balance between this method and the pure RNG of the other games, which is also not totally kosher.)
--also, if your game is 80 hours long, please compose more than like 5 tracks and 5 remixes of those tracks. How they went from being conscientious about repetitive music in Nocturne to this, I don't understand. Gonna go ahead and guess disc space was an issue, but still...
TL;DR: the way I see it, the games are the opposite of what I liked in other SMT games. That doesn't necessarily mean i'm gonna hate them, but P3 and 4's design and game flow just don't grab me at all.
Don't forget a stage musical.Mainline SMT fans feel (rightfully?) left out because Persona has taken up so much of Atlus' development.
Persona is getting big console releases while SMT is pushed to handhelds. Persona 4 is also a bit over-saturated with two anime series, a remake, a fighting game + sequel, an EO-style spin-off, and a fucking dancing game.