Wind Waker should never, ever be brought up in great dungeon discussion. That game's dungeons make me weep. ESPECIALLY those fucking co-op dungeons. Good lord, positioning that stupid bird girl to reflect the light in the right angles... what the fuck.
It's funny, the major argument for best dungeons is a fight between TP and SS, two of the most hated Zelda games
Give them a few more years and a few more Zelda games and they will not be the most hated games in the series anymore.It's funny, the major argument for best dungeons is a fight between TP and SS, two of the most hated Zelda games
I really can't agree story wise. Dungeon, bosses, sure.
But that game really hurt the Zelda franchise for me for what it added to the lore.
God damn Aunoma, have Koizumi check out your nonsense before you send it out. Alternate timelines were bad enough, now you got scifi and robot shit and who knows what else poured into our beloved Zelda franchise. What the hell is the matter with you?
At least we were able to ignore 'train gods' because that shit was only in the handhelds.
I'm curious/terrified of what the next Zelda is going to be. I'm guessing it turns out all the hylian gods are aliens... or maybe Link is in the Matrix. There's literally no telling..
Other than that Zelda is going to be there, kidnapped, and Ganon is the big bad[the only real shocker might be if he's not the 'surprise' big bad], you're going to have to travel to dungeons to put together a mcguffin to get him, and the side missions are going to be terrible.
It's funny, the major argument for best dungeons is a fight between TP and SS, two of the most hated Zelda games
Something that cannot be denied about Twilight Princess is how hot the soundtrack is. Easily the best Zelda soundtrack, large amounts of emotion and atmosphere were supplied by the soundtrack.
Temple of Time is an extremely weak dungeon. I would count it just above Hyrule Caslte. It felt rushed and lacking in concept. Great nostalgia but it was hugely disappointing because despite being the Temple of Time its puzzle elements had almost nothing to do with time and felt more like Wind Waker's leftovers. City in the Sky is solid, but I don't recall many noteworthy puzzles. The double clawshots are amazing but the novelty wears thin as traversal becomes plodding.
I think Skyward Sword is a lot better. Solid from the 2nd dungeon straight to the end. Heck, Skyward Sword has mini dungeons better than some of Twilight Princess' dungeons![]()
I really can't agree story wise. Dungeon, bosses, sure.
But that game really hurt the Zelda franchise for me for what it added to the lore.
God damn Aunoma, have Koizumi check out your nonsense before you send it out. Alternate timelines were bad enough, now you got scifi and robot shit and who knows what else poured into our beloved Zelda franchise. What the hell is the matter with you?
At least we were able to ignore 'train gods' because that shit was only in the handhelds.
I'm curious/terrified of what the next Zelda is going to be. I'm guessing it turns out all the hylian gods are aliens... or maybe Link is in the Matrix. There's literally no telling..
Other than that Zelda is going to be there, kidnapped, and Ganon is the big bad[the only real shocker might be if he's not the 'surprise' big bad], you're going to have to travel to dungeons to put together a mcguffin to get him, and the side missions are going to be terrible.
I definitely did not play SS and think "man what a step down"
Temple of Time is an extremely weak dungeon. I would count it just above Hyrule Caslte. It felt rushed and lacking in concept. Great nostalgia but it was hugely disappointing because despite being the Temple of Time its puzzle elements had almost nothing to do with time and felt more like Wind Waker's leftovers. City in the Sky is solid, but I don't recall many noteworthy puzzles. The double clawshots are amazing but the novelty wears thin as traversal becomes plodding.
I think Skyward Sword is a lot better. Solid from the 2nd dungeon straight to the end. Heck, Skyward Sword has mini dungeons better than some of Twilight Princess' dungeons![]()
Are they? There are some really good ones (Arbiter's Grounds, City in the Sky), but on the whole they were way too linear imo. One key at a time really limits the potential for more open ended design. I think people latched onto them because they were arguably the best part of an otherwise tepid Zelda experience though. An argument can be made for the quality of the dungeons, but it's a bit harder to get enthusiastic about bad pacing, a barren overworld, and a handful of weak side quests.
As far as 3D Zelda games go, I think OoT had a far superior selection of dungeons. TP did best WW in this regard though.
I thought the Temple of Time and Palace of Twilight were pretty weak compared with the others, and Hyrule Castle is a total boner killer. Terrible excuse for a final dungeon imo.They were amazing and consistent.
Ew, TP dungeons were bland and lame.
Majora's Mask dungeons had me return to them over and over for secrets and fairies.
I thought the Temple of Time and Palace of Twilight were pretty weak compared with the others, and Hyrule Castle is a total boner killer. Terrible excuse for a final dungeon imo.
Weak final dungeons is a 3D Zelda tradition. Skyward Sword probably has the best one, for all that's worth.
How so? Most dungeons in SS were amazing. Majora's Mask had a great last dungeon, btw.and a little out of place in that game for how good it is.
the final dungeon of skyward sword was the best one from the game and one of the best in 3d zelda. it's super awesome, and a little out of place in that game for how good it is.
How so? Most dungeons in SS were amazing. Majora's Mask had a great last dungeon, btw.
What are you calling the final dungeon--Stone Tower or the Moon?
I agree pretty strongly with Branduil that Sky Temple is the best of a bad lot of final dungeons in the 3D games. Unless we count Stone Tower.
Sliding puzzles are the worst thing ever, so making a dungeon out of it wasn't exactly great. Nope.
TP final dungeon was good enough. I liked how the pacing of the music changed.
It was extremely clever.
.the final dungeon of skyward sword was the best one from the game and one of the best in 3d zelda. it's super awesome, and a little out of place in that game for how good it is.
I was referring to the Stone Tower. Does the Moon even count as an actual dungeon?
What nonsense is this? Item level gimmicks have been part of the series sense the first game.
Either have less items or less dungeons, that's the only solution, your pick.