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Why are WarioWare's characters so underused?

In my long, long list of grievances against Nintendo, this is one that places somewhere in my top five.

It all goes back to these two gentlemen:

Shigeru Miyamoto and Takashi Tezuka are two of Nintendo's longest serving employees, and they are the two most directly responsible for the Super Mario series, being involved in nearly every major release (the exceptions being the two Super Mario Land games). They've long been the show runner and co-show runner of the Mario series. The problem is, at some point the Mario series either got too big for them to keep track of the events and characters from every game or they willfully lessened their involvement with some of the branch titles such as the RPG series and the sports game.

Point being, Miyamoto and Tezuka don't give really a rats ass about Waluigi as they had little to nothing to do with his creation, even less so the Wario Ware characters (Wario Ware is more of a Yoshio Sakamoto thing).

Now, stop and think for a moment about when the last time you saw Wario in a main series, platformer Mario game. When did you see him acknowledged as being part of the series universe in a 2D or 3D Miyamoto or Tezuka-led Mario game (Super Mario 64 DS being the exception that proves the rule)? You didn't! Its not that Miyamoto dislikes Wario (actually, he might), its just that he seems to have in mind the same simple, "Mario Luigi Toads Peach Bowser" game universe that he and Tezuka designed 28 years ago, and, either out of ignorance or stubbornness, refuses to let any of the world-building that's been taking place in the branch Mario titles seep its way into the main Mario titles.

Until a Mario game can be made without any of the Super Mario Bros. old guard involved Princess Daisy will not even cameo in a main series title, Ashley will not be the haunted mansion boss that Mario fights, 9-Volt won't be in any Smash Bros. games (he is from a "lesser" game in the Mario universe, after all), and Waluigi won't be Luigi's surprise nemesis at the end of a Luigi's Mansion game.

TL;DR, The fact that some Mario and related series games are considered B-tier while the platformers almost invariably are considered A-tier and characters from the B-tier Mario games never cross over into the A-tier is incredibly stupid, and I blame Miyamoto and Tezuka. Having Wario and Waluigi pop up as villains in a NSMB game would be a lot less lame than Bowser Jr., at least.

*Says some unflattering things about Miyamoto and Tezuka, braces self for inevitable backlash*

How about they make a new character for once.
 
How about they make a new character for once.

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enjoy
 
In my long, long list of grievances against Nintendo, this is one that places somewhere in my top five.

It all goes back to these two gentlemen:

Shigeru Miyamoto and Takashi Tezuka are two of Nintendo's longest serving employees, and they are the two most directly responsible for the Super Mario series, being involved in nearly every major release (the exceptions being the two Super Mario Land games). They've long been the show runner and co-show runner of the Mario series. The problem is, at some point the Mario series either got too big for them to keep track of the events and characters from every game or they willfully lessened their involvement with some of the branch titles such as the RPG series and the sports game.

Point being, Miyamoto and Tezuka don't give really a rats ass about Waluigi as they had little to nothing to do with his creation, even less so the Wario Ware characters (Wario Ware is more of a Yoshio Sakamoto thing).

Now, stop and think for a moment about when the last time you saw Wario in a main series, platformer Mario game. When did you see him acknowledged as being part of the series universe in a 2D or 3D Miyamoto or Tezuka-led Mario game (Super Mario 64 DS being the exception that proves the rule)? You didn't! Its not that Miyamoto dislikes Wario (actually, he might), its just that he seems to have in mind the same simple, "Mario Luigi Toads Peach Bowser" game universe that he and Tezuka designed 28 years ago, and, either out of ignorance or stubbornness, refuses to let any of the world-building that's been taking place in the branch Mario titles seep its way into the main Mario titles.

Until a Mario game can be made without any of the Super Mario Bros. old guard involved Princess Daisy will not even cameo in a main series title, Ashley will not be the haunted mansion boss that Mario fights, 9-Volt won't be in any Smash Bros. games (he is from a "lesser" game in the Mario universe, after all), and Waluigi won't be Luigi's surprise nemesis at the end of a Luigi's Mansion game.

TL;DR, The fact that some Mario and related series games are considered B-tier while the platformers almost invariably are considered A-tier and characters from the B-tier Mario games never cross over into the A-tier is incredibly stupid, and I blame Miyamoto and Tezuka. Having Wario and Waluigi pop up as villains in a NSMB game would be a lot less lame than Bowser Jr., at least.

*Says some unflattering things about Miyamoto and Tezuka, braces self for inevitable backlash*

I largely agree. I mean, we still can't even play as Peach in the NSMB titles because Miyamoto insists on sticking to the "traditional" storyline of the princess being kidnapped. I mean, it's cool they went back to their roots and all, but do we still need to reprise that plot 4 games into the "NEW" series?

I also wanna see a 9-volt game.
 
I mean, it's cool they went back to their roots and all, but do we still need to reprise that plot 4 games into the "NEW" series?

I also wanna see a 9-volt game.

Even a return of Wart and the world of Subcon from SMB2 would be an interesting change of pace for the NEW series, but no, its like they're allergic to change.

And yeah, an 8-bit style (or 8-bit and 16-bit style) 9-Volt game for the e-Shop would kick ass.
 
Wario and Waluigi should be a rival fight the next Mario and Luigi RPG. They should be able to use Bros. moves just like Mario and Luigi can. Boom. Best idea ever. Make it happen, Nintendo.

They used a similar idea for the Bowser and Popple fights in SS. And considering those were the best boss fights in that game, they definitely should do this
 
People who hate Waluigi need to watch the CGI intros to Mario Golf: Toadstool Tour and Mario Power Tennis (especially MPT). They're the perfect example of what Nintendo could do with him if they actually properly acknowledged him. Him and Wario work brilliantly as a comedic duo in those. They both show more personality than pretty much any other Mario character ever has.

The Mario & Luigi games seem quite fond of including other playable characters (the babies, and Bowser); fleshing out Wario and Waluigi in a similar manner would work wonders.
 
The characters are pretty memorable and fun so yeah, I wouldnt mind them in more games, like the mario RPGs (or even better a Wario RPG).
They have to used them more in the kart and sports games thats for sure, instead of babies, wiggler and queen bee.

And I would like if Waluigi is put on Wario Ware also, with the new wario ware type of clothing, and be something like Dick Dastardly in the game, making the company with wario and the other people. It blows my mind they didnt try to use him in the wario ware games really. You can even used the dick Dastardly hat!


Big band ashley song is best ashley song.

Japanese version, sounds appropriately like a creepy little girl.

US version...

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Like some cranked-up broadway singer.

Not to say the US version is bad. It's better than their first attempt at least.

Japanese one sounds like she is 4 years old and wants to be moe. I never liked that version in the slightlest (it sounds creepy, and not in a good way like, ashley needs to be a creepy misterious girl). American one is Big Band style (not broadway musical) and its amazing, because it has a lot of power. Im not imagining Ashley singing that song (thats the one in the game its for), what I imagine is a a new interpretation of it in a bigger style that fits Brawls music like a glove.
 
hopefully the casts from secondary Mario series get in the main series after Miyamoto retires. he has to retire at some point, right? (there's no hope if he's in charge)
 
I'm going with this.

Well at least they are better than Waluigi.

Everything is wrong with this. I'm amazed that I actually get mad at people who dislike Waluigi!

It's weird. It's like they come from Skip's and Vanpool's Nintendo collaborations rather than Nintendo themselves. You can see them in Captain Rainbow and the Tingle games, right? I find them incredibly striking in their grotesque pop art style. You know Level-5's Spirit/Yokai Watch? They're like the spirits in that.

Really, I want them to explore Wario's world with a little more demented take on some of Wario's "private" world. OH MAN. Wario World. They're very much like Treasure characters, too. Treasure's on a sequel kick, right? Give them another try with this group.
 
Eh, Wario World was super generic and repetitive IMO. I'd rather get R&D1 to make a proper, balls-out-crazy sequel to Wario Land 4 that integrated Waluigi and the Ware characters.
 
They really do need to do more with them... They are Nintendo's most original/interesting characters from the last 20 years. There is definitely room to explore them in something more substantial... Especially Ashley.... this thread put that damn song in my head (oh no! Not...) again.
 
Eh, Wario World was super generic and repetitive IMO. I'd rather get R&D1 to make a proper, balls-out-crazy sequel to Wario Land 4 that integrated Waluigi and the Ware characters.

I agree with the 1st bit. It's probably their 2nd worst non-licensed game. I think Waluigi's tone is way different from the Wario Land subseries, excluding that game.

So, I'd prefer the wideranging chaos, but weirder (which is what Treasure usually does, anyway).

It all goes back to these two gentlemen:

Strictly speaking, I don't think their worlds are that great, anyway. They're distinct and they tie into gameplay, but they're not in the upper quartile, in my mind. I won't mind them losing their stranglehold on that.
 
I think it boils down to how they interpret the success of each particular franchise. DK's own line of games normally have a much greater emphasis on presentation qualities such as graphics, sound and characters than Wario's. Hence you'll always get a ton of DKC content in cross-over party games and even a game like DKCR which was meant to be a 'streamlined' take on the DKC formula still wound up with far more elements and characters from the old games as opposed to Wario or even sometimes Yoshi which seems to go through a soft-reboot with every single game.

Plus like I said in the previous page, Ware's characters always being presented in 2D makes quickly taking their assets and plonking them in a Mario sports game more time/cost consuming than taking Diddy/Dixie/Funky's assets from the last DKC/spin-off game and plonking them in a Mario sports game. Probably why Wario got jack all in terms of trophies in Brawl as well.
 
I think it boils down to how they interpret the success of each particular franchise. DK's own line of games normally have a much greater emphasis on presentation qualities such as graphics, sound and characters than Wario's. Hence you'll always get a ton of DKC content in cross-over party games and even a game like DKCR which was meant to be a 'streamlined' take on the DKC formula still wound up with far more elements and characters from the old games as opposed to Wario or even sometimes Yoshi which seems to go through a soft-reboot with every single game.

Plus like I said in the previous page, Ware's characters always being presented in 2D makes quickly taking their assets and plonking them in a Mario sports game more time/cost consuming than taking Diddy/Dixie/Funky's assets from the last DKC/spin-off game and plonking them in a Mario sports game. Probably why Wario got jack all in terms of trophies in Brawl as well.

Yes. I think this assumes that we're actually trying to answer the topic question. *laughs* You are definitely right. If we're going down that path, the question is, "Why did Nintendo let them create this odd world in the 1st place?" The series is made for fan service, and instead they went bizarre and all-new.
 
I probably should have just quoted his original post, but I was more thinking about Valjean Lafitte's post about Miyamoto and Tezuka not giving a ratsass about characters they didn't create; I think that's partially true in some cases, but it also falls apart when you compare it to something like DK. While I'm glad they haven't, there really isn't anything stopping them just scrapping everything a now 1st-party Microsoft studio created for the character, but instead for the most part they've embraced most of what DKC did. Supposedly even Cranky was in DKCR at Miyamoto's insistence. Just makes how they treat other things like Wario or even certain aspects of the Mario brand itself all the stranger.

I guess Miyamoto/Tezuka/whoever don't apply the same principals and logic to how they manage every series/subseries; banking on the Ware cast's obvious popularity by putting them in more games isn't important, but going to the effort of redesigning Tiny Kong of all characters somehow is. Scrapping any OC characters and plot from Sticker Star to streamline it for casual players is important, but the M&L RPG series can keep its weird identity and unique characters despite seemingly being a similar product to Paper Mario. There's also how strict they are with what mainline Mario games can and can't do, but Star-Fox despite also being (mostly?) a big 1st party series was allowed to meander with several different failed gameplay experiments until it feel into obscurity. Borderline ports of Mario ports, a Mario Kart game and functionally-similar NSMB games are almost mandatory per system, but after a decade of disuse there's apparently nothing left to do with a franchise like F-Zero.
 
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