C.Olimar788
Member
I always assumed there was a real reason that online subscription services existed on PS and MS - and soon Nintendo - consoles. Did they provide dedicated servers for their online games? Did they do something significantly different than online gaming on PC does that justifies the cost?
But, with For Honor notably being peer-to-peer, and with people in that thread saying that most console online is handled peer-to-peet, I'm suddenly rather confused and distressed. Do the costs for XBLGold and PS+ pay for anything beyond the superfluous cloud saves and free* games? With Sony's move to paid online, they claimed that it was due to a large investment of resources. What resources are being invested here? What resources were provided for free on the PS3 that are now locked behind cost on the PS4 that actually cost Sony - or whoever is getting the subscription cost - money?
Is all of this really just a huge scam? I'm genuinely curious. I really want to know where the money I've paid Sony to play Bloodborne online is going.
But, with For Honor notably being peer-to-peer, and with people in that thread saying that most console online is handled peer-to-peet, I'm suddenly rather confused and distressed. Do the costs for XBLGold and PS+ pay for anything beyond the superfluous cloud saves and free* games? With Sony's move to paid online, they claimed that it was due to a large investment of resources. What resources are being invested here? What resources were provided for free on the PS3 that are now locked behind cost on the PS4 that actually cost Sony - or whoever is getting the subscription cost - money?
Is all of this really just a huge scam? I'm genuinely curious. I really want to know where the money I've paid Sony to play Bloodborne online is going.