Seriously, is this basically not the culmination of controller perfection?
+ Digital triggers - This may bothersome but other than racing titles where you're not supposed to drive flat-out all the time, I struggle to think of many games that need analog inputs. It's why I always preferred L1/R1 for shooting as an example
I think the face buttons are too far over in general. So much so it ruins the controller for me.The face buttons are in a position where Monster Hunter 3 Ultimate is unplayable with it.
Yup. Especially the weight and material used. I love that it's a heavy controller.
This is the thing about the Pro Controller: it defeats the entire purpose of the Wii U. If you are giving developers the option to make traditional games that make no use of the Gamepad, why would they ever bother to do so? Third parties (lol) could just do a straight port with toned down graphics from the true next gen consoles, make a quick buck and never have to design any gamepad functionality at all.
...it's primary purpose is for multi-player.
I would have picked one up but I keep hearing you can't use it on the Wii side for VC games.
Disappointing.
There's no limitation in the software that only allows the controller to be used for multiplayer. I'm not sure what the point is you're making.
It's not the main controller of the system so developers won't treat it as such.
Then you're agreeing with what he said
Alright. I saw posts like this and was incredibly confused. Just certain people on GAF slinging around hyperbole like they always do when it comes to controls, I guess.
That's entirely Monster Hunter's fault. The series has awful controls -- don't blame Nintendo if their excellent controller doesn't cater to psycho fans.
Then you're agreeing with what he said
Which is what exactly? That developers are so lazy that you have to force them to use features that can be used to attract buyers of their product?
When did options get to be a bad thing again? It seems to switch around quite a bit.
yeah seems like we're going on different thingsWhat? He was saying that the Pro Controller existing means that it gives devs a reason to not bother with any Gamepad specific features in their games.
I'm however saying that because the Pro isn't the main controller, very few devs will think like that because most people won't even own it.
- Nintendo's incompetence in not making it mandatory every fucking game requires it's support IE: NSMB-U, etc.
They seem the same to me.Are the sticks stiffer, my right stick on the gamepad is so loose its making playing games hard.
Haha, yeah, only game I've got that uses it is Balloon Fight.klier said:Only played a bit of Trine 2 with it. There's no games I like that use it...
Multiplatform games are never going to make the most amazing use of it. It's almost for the best if they don't bother, so off-screen play can be sure to work without a hitch. But as for why they'd bother: to look more attractive next to other Wii U games.GoddyofAus said:This is the thing about the Pro Controller: it defeats the entire purpose of the Wii U. If you are giving developers the option to make traditional games that make no use of the Gamepad, why would they ever bother to do so?
because there aren't any games to play with it
I saw a thread a few days ago announcing someone found a way to make the pro controller PC compatible, that might help answer your questions. Try searching.
Actually here it is
No reason to get one
I'd buy one if I could use the darn thing for NSMBU
NSMBU requires tilt in later levels, and the Pro Controller has no motion sensing.
And yes you can navigate menus with it.
There is literally one level in the main adventure that uses tilt and it comes right at the end. Completely BS reason IMO. Not that I had a problem using the GamePad, it's still pretty lame.
If this was the default controller I would already own a WiiU.
Meh, it's all right. Those are all negatives to me. Prefer it to any DualShock, but still not as good as the 360 pad.Pros:
+ Symetrical sticks
+ Mushroom top sticks, not shitty 360 style
+ Lightweight
+ Digital triggers
Such differing thoughts. I find the Gamepad to be the most comfortable SNES-style controller Nintendo has made yet.I'm actually beginning to resent this controller
Why?
Because it emphasizes just how fucking uncomfortable the actual GamePad is for me![]()
It's great for F-Zero VC, but I have to remap L/R to the triggers. Shoulder buttons just aren't great placement wise imo.Such differing thoughts. I find the Gamepad to be the most comfortable SNES-style controller Nintendo has made yet.
I agree ZL and ZR are better and I switch them too. But I've never found any of the SNES/GBA/DS/CC shoulders very comfortable so at least having one set on a comfortable shelf here is a big step up.It's great for F-Zero VC, but I have to remap L/R to the triggers. Shoulder buttons just aren't great placement wise imo.